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I've been reading as much as I can about the different classes, and I found the idea of a Runemaster very interesting. I haven't seen much info on them, only a short blurb about the general idea of what they are.

Are they going to be like Formations Masters in Wuxia novels, that plan ahead, building intricate designs of esoteric runes and ingredients to create effects that a normal person couldn't dream of? Will they be able to enhance their items by granting them additional effects (like a classic automatic cleaning rune, to keep the dirt off in the dark and dirty dungeons, or the ability to form elemental weapons with a thought?), or will they be laying large magical traps that would obliterate anyone who dared walk into it?

I can't wait to see what it is, and I hope it does take more thought than a typical meteor nuke mage would in any other world.

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almost 6 years ago - /u/EHG_Mitch - Direct link

More in the vein of magical traps. Glyphs, Runes, etc. Runemaster is designed to be the more calculating class, setting traps and controlling the environment.

Here's the class description we have on the website:

A savant of the art of runes, able to infuse magic into offensive and protective wards that devastate those who trespass them.

You have tamed the power of raw arcane, weaving its chaos with the art of runes. You can recall your youth, the trouble you once had transcribing the simplest glyph, and scoff. You now carve intricate symbols into the air ensnaring your foes, raising walls and golems from nothing but your own knowledge. You have become an artisan of sorts, but your craft is that of reality itself.