over 3 years ago - KissingAiur - Direct link

Warpath Overhaul

Who doesn’t love a good Spin-to-Win? Warpath is a longtime fan favorite skill and we’ve taken a lot of your feedback to make this skill even better. Patch 0.8.3 brings major adjustments to the Warpath Skill tree, giving players more freedom and exciting ways to play.

One of the most common things we’ve heard about Warpath is that there aren’t enough ways to reduce the channel cost without heavy point investment within the tree, which severely limits interesting ways to build Warpath. The new Warpath skill tree offers easy access to mana cost reduction early, while still having plenty of transformative nodes without being forced into increasing channel cost as a downside.

WP_CostComp800×320 281 KB

Example of improved channel cost reduction node

Warpath - Example of new Nodes

In addition to channel cost changes, the new specialization tree has a heavy focus on fire and void elements as well as a wide variety of options to support other play styles. We also took this opportunity to improve and add new visual effects.

Values have been omitted as we are still balancing the skill.

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WP_GS


WP_PoH


WP_EK


Warpath_EK
Echo Knight Node in action!

over 3 years ago - KissingAiur - Direct link

It’s not an understatement that I am just as excited as you guys for these changes. :slight_smile:

over 3 years ago - Reimerh_QArts - Direct link

That could mean any proc then. A minion is rather a physical entity that moves around and attacks on its own. Manifest weapon is just a procced overhead slash ability.

over 3 years ago - EHG_Dodo - Direct link

That is something we have worked on and improvements are coming in the patch 0.8.3. It feels really great! You can Lunge without canceling Warpath and while holding Warpath button down, your character will start channeling again after Lunge :slight_smile:

over 3 years ago - Mike_Weicker - Direct link

The way it works, move speed will have very little effect on this actually.

over 3 years ago - Reimerh_QArts - Direct link

That’s assuming Unchained is unchanged :slightly_smiling_face:

over 3 years ago - Mike_Weicker - Direct link

The vast majority of the tree is brand new. We started from scratch. Some of the nodes are very similar. Please don’t assume any node or the layout is the same as it was.

over 3 years ago - Mike_Weicker - Direct link

An understandable assumption. These are however very very far from the only changes.