KissingAiur

KissingAiur


24 Mar

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I would try to reverify your steam files. Other players had similar issue and this solved the problem.


22 Mar

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This is a known issue using Void Cleave and Volatile Reversal. Thanks for the report.

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If it happens again please post your player.log here as well.


21 Mar

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Interesting. I will make a note of this. Thanks for the report.

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Have you tried to reverify the files in steam?

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This is intentional. Thanks for the report.

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This is a frustrating bug I run into a lot because I am a fast dragger. We still have not been able to know the cause of it. I’ll make a note to look into it more.

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This is a known issue. Thank you for the report.

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Thanks for the report. I made a note of this.

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I was able to reproduce this. Thank you for the report.

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Hello Devildevil,

We apologize but there was a correction made to 8.5 Patch Notes today adding an update to Dread Shade that was accidently left out.

Dread Shade’s Beyond Death now only raises a single Volatile Zombie (previously used Volatile Zombie skill tree to determine amount of zombies raised)

This change was to address a Dread Shade interaction that was not intended and addressed in 8.5.

Sorry for the confusion.

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I have a note about this already internally. Thank you for the report.

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I already have this noted internally. Thank you for the report.

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We should definitely keep the terminology between unique items consistent. Thank you for the report. I made a note of it.

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Sorry for the frustration. Lagon currently has problems when spawning minions this way. We are tracking the issue internally.

Thanks for the report.

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Thanks, I made a note of it.

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The change to gold drops is relatively small and gold is randomized which might account for it hard to verify if it is working correctly in game.

I did a test at 0, 100, 200, 400 corruption and there was an increase in both chest rewards and gold echo rewards. It is working correctly.

Thanks for the report.

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Thanks, I made a note of it.

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Other than a small visual bug this node is working as intended. I could not reproduce this bug.

By default Dark Quiver on activation it’s arrows are launched into the air and descend one by one into the ground. Quickened Quiver node converts Dark Quiver to have multiple arrows hit the ground at once on activation, instead of having them drop one by one.

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Vapourfire is correct. We do not have a skill tree for Healing Hands currently.