I see a lot of sound related errors in your log. Do you recall any ability sound that wasn’t playing correctly?
I see a lot of sound related errors in your log. Do you recall any ability sound that wasn’t playing correctly?
clip by Lizard to help spark discussion for auto-aim changes going forward - Twitch
I brought this up to our lead designer and he was taking a look at it. I can’t remember if there was any movement to address auto-aim specifically for melee abilities (melee abilities’ auto aim is a lot more loose then non-melee skills).
I fully agree auto-aim in this situation is feels extremely odd and shouldn’t happen in natural gameplay.
Sometimes during a new patch a file gets damaged or “corrupted” when steam is importing it. To fix the corruption steam recreates the file in its “default” state, which is unfortunately an empty file. This can cause all sorts of issues when information is missing that the game is looking for in certain cases. The best thing to do when something seems really broken when a new patch is released is to verify game files and see if that resolves the problems you are seeing.
That being said, there does seem to be an increase in files not importing correctly, we did a small investigation into it and I believe we found there isn’t much we can do because it has to do with steam validating files/recreating files.
Thank you. Yes, i believe we found the cause of this. We will try to get the fix in as soon as we can. It’s unfortunately being triggered by having lunge and smite on your bar.
Can you try to verify the integrity of your steam game files? Sounds like there might be a corruption. Let me know if this resolves your problem.
I think I might have found the root cause of this, which we have a fix in the pipeline for. What abilities do you have on your action bar when this crash happens? I would like to double check to confirm our fix will address this case as well.
We don’t prioritize classes for hot fixes, it’s more that we have a lot of moving parts happening at once. I can see how sometimes patch notes could look odd but that is because we have multiple departments working on different projects all the time. The necromancer minions adjustments were to supplement vfx improvements/projectile clarity in combat (we are also aware that for some players they are not working correctly). Our goal is when we do vfx pushes like this, we also try to optimize as we go so we don’t have to return to optimize it later in another pass.
We are still working on trying dungeon bug fixes and sorry to hear that playing with 4 players feels rough right now. I guarantee that we are trying to improve that experience with optimization pushes with every hotfix (just like this one) which will also be helping in group play.
Pushing around is definitely not intentional. We have a fix coming that will resolve this problem.
When using the A key Storm Totem can randomly decide it no longer wants to attack. I was able to reproduce this and made a bug report about this internally. Thanks.
I was able to reproduce this internally. Thanks for the heads up.
We have this marked down internally, thank you for the report.
We currently have a bug that isn’t restricting players from using abilities without meeting the weapon requirement needed for that ability. It’s on the list to fix, sorry for the confusion.
We talked about the dagger’s scaling during internal testing. We are happy with the state of the dagger in its current implementation. It has a fairly low level requirement, high flat melee damage roll that compensates for the lack of scaling in MM tree and a fair chance to get LP to customize more in endgame. If we were to make an adjustment, we would have to go back and readjust the design of the dagger, this could happen in the future just not anytime soon.
Refer to this post: Item tooltip permanently destroyed - toggle tooltip bug - Bug Reports - Last Epoch Forums
Thank you.
Looks like the bug happens when you hide tooltips then drop an item. Unfortunately, the only work around I think of not hide tooltips till we can address the problem.
Serpent Strike has a Spear requirement. It will not work properly without one. Thank you for the report.
I was able to reproduce this internally. This bug is under investigation. Thank you for the report.
‘Hand of Judgement’ didn’t scale Consecrated Aura
This is intentional. Consecrated Aura already has a number of ways to scale its damage. The gloves are designed to give the hit version of Judgement some love.
‘Jelkor’s Blast Knife’ didn’t feel good to play due to low range
We are aware of this and will discuss this more internally.
Hi Ekler,
I am part of the quality assurance department at Eleventh Hour Games. I am sorry for your negative experience, and I completely understand your frustration. I play in multiplayer with a co-worker almost every day and I too run into bugs. I am not kidding when I say even when I play casually off the clock I am still navigating the game with the intent to find ways that we can improve user experience.
I want you to know that I take my job very seriously, along with every other Last Epoch QA. We love the game as much as everyone else here and want to provide the best experience for players (including ourselves when we play casually).
That all being said, the problems are you are encountering cannot be understated for their complexity and manpower terms of addressing. Rubberbanding is one of those examples. Rubberbanding is a server/client issue that we are actively investigating and attempting to resolve, and we appreciate your continued patience as we wo...
Read moreHey Perry,
I also argued for Rive to get a void tag in the tree when taking the void focused node as well internally haha. From what I recall, we are looking in the future to possibility make a unique or item that gives it the tag. We liked the theme but didn’t think it needed to be offered the skill tree.
In most cases we try to give conversion tags to nodes that case add or convert base damage of skills. There are some outliers in skill trees that we felt were “transformative” nodes that should offer a tag as well.