almost 5 years ago - Mike_Weicker - Direct link

That’s a good find. It’s crazy how a rig that awesome is struggling so much. My backup machine is a potato by comparison and seems to be running on sheer willpower. Looks like someone in that thread has found a possible solution. It unfortunately isn’t something that we can do immediately. If that does fix it, it is something that we will get to eventually anyways. I know that sounds really strange and cryptic. We just need to upgrade engine builds very cautiously as it can end up creating massive problems.

Edit: just keep an eye on patch notes, we should mention something that references this type of problem when it’s looking good.

almost 5 years ago - Mike_Weicker - Direct link

Yea, I feel for ya bud. I’ve been there myself. We are in a weird spot where we don’t have a build in hand that I know will fix it so but I’m feeling very confident about the issue.

almost 5 years ago - Hackaloken - Direct link

Hi there,

We’ve just released 0.7.8f which includes a fix for crashes on AMD graphics cards. I do realize you don’t have an AMD graphics card, but it may still help.

If you’re still having crashes after the update, please provide the information listed in this support article. Thanks!

almost 5 years ago - Hackaloken - Direct link

Remaking the thread isn’t necessary. I’ve been doing what I can to look into this and do have some ideas, but that’s about all I can say. I realize that you can’t really play the game right now, but any progress we can make on this is slowed down by the fact that we aren’t seeing this problem in our internal testing.

The Windows client only supports DX11, while OpenGL is used on Linux/Mac. We don’t have any plans to change this, largely due to the amount of testing/support overhead it could introduce. We don’t currently release any builds with Vulkan.