over 2 years ago - EHG_Dodo - Direct link

New Unique Items

Welcome Travelers to day two of the Sensational, 9 Day, Extended Hype Week, Patch Extravaganza… *TM! The Depths of Eterra update brings with it a number of new Uniques, unlocking a range of brand new build opportunities to carve your way through the enemies of Eterra. Whether you are an elusive sniper, vengeful tank, commander of spirits and souls, or just finding your promised path in Eterra for the first time, we have something new for you here.

For our more experienced theory crafters out there, we are excited to see what you do when a single idol has the power to change your entire build.

Check out a few examples below of the types of items you can get your hands on in the Depths of Eterra Update (we’ve also hidden a few extras in Eterra for you to find on your own)!

Chronicles Of The Damned

CotD_Preview1720×900 102 KB

Hearthenon’s Vow

HV_Preview1720×900 87.4 KB

Singularity

Sin_Preview1720×900 99 KB

Renegade’s Will

RW_Preview1720×900 81.4 KB

Shadow String

ShadowS_Preview1720×900 80.2 KB


This concludes day two of the Sensational, 9 day, Extended Hype Week, Patch Exhibition*TM. We would love to hear your initial build ideas down below! Make sure to check back in tomorrow for our post on the first of the two new dungeons being added in 0.8.5 Depths of Eterra - Soulfire Bastion!

March 9th- Depths of Eterra update Announcement
March 10th - New Uniques
March 11th - Dungeon - Soulfire Bastion
March 12th - Catalyst Rework
March 13th - New Unique Models
March 13th - New Wraith Models
March 14th - New Armor Set Models
March 15th - Arena Champions
March 16th - Dungeon - The Lightless Arbor
March 17th - Patch Notes & Video Overview
March 18th - Depths of Eterra Launch Day!

over 2 years ago - Mike_Weicker - Direct link

That catalyst is rolled very well but none of its rolls are quite perfect.

over 2 years ago - Mike_Weicker - Direct link

The first mod has a roll range but the mods are always those 2.

over 2 years ago - EHG_Kain - Direct link

The example of singularity provides 12% more hit damage to all hits. Crit as a baseline offers 5% chance of 200% damage, which is an average of 5% more damage, however far less reliable in when you actually get more damage. Crit can certainly be scaled higher than what singularity can offer.

However singularity is intended to fill a place for builds that may use slower more powerful attacks where having unreliable crit chance can be unfriendly, or for hybrid hit/dot builds which don’t want to invest passives and affixes into crit. Or even to run until you get to a point that your crit can out-scale the damage singularity offers.

It’s not designed to be a be-all end-all damage boost to all builds, but provide a boost to certain builds in leu of stacking crit affixes for the cost of a single 1x1 idol slot.