You’ve got a ton of great thoughts in there. We can do a much better job at presenting the characters and their stories. I’ll be honest, I haven’t listened to the Acolyte’s intro video in quite some time. I watched it a ton when they were getting made but I tend to skip it when working now. I’m waiting for a re-import to happen right now so I can’t really go check it.
I’d also mention that the early character development is not complete so it will be getting significant changes and updates before 1.0 launch. The preparation of revamping the back end is coming next patch. Won’t mean much for people using it but it is getting worked on. Post launch, we will continue to upgrade systems like this. We’d really like to eventually also have more story driven cut scenes between chapters and during major events that will show the character’s growing with the story.
I’m going to speak to how I personally feel about the acolyte and her particular brand of magic. I really don’t think that dark magic = evil. I had it in my head that the college of mages had banned the use of necromancy out of fear and ignorance rather than it being inherently evil. The acolyte has taken a less savory path to power but I don’t think she has really fallen to “the dark side” so to speak. These darker forms of magic might be against some people’s moral code and that might skew an opinion of it differently. Given the classic DnD alignment grid, I’d personally put the acolyte as Neutral Good or maybe Chaotic Good. She has a bit of an “ends justify the means” vibe to me but I think that she is one of the heroes.
I think you might be underestimating the volume of resources that would be required to make male and female variants for each class at this time. We are working to reduce the amount of work required by creating new tools to let us reuse elements made for one on the other. One day we hope to have multiple gender options for each class. Maybe we’ll be able to get several different options in rather than just male or female. Yea it sucks that we don’t have them yet. We decided that having multiple gender options per class was less important than things like extra chapters of story, more enemies, and new skills. With our current character setup, it would take people away from all those areas and many more to get them in now. Every single feature that gets added means another one doesn’t. It seems to me that you would have prioritized getting gender options much higher and that’s totally fine.
My personal goal for this game is for people be having fun with it for a long time. If I’m still making content for Epoch 10 years from now I will be very happy.
That was kinda disjointed as I kept coming back to do this in between other stuff but I hope it clears up a little more about where we are and where we are going to be.
Bonus fun facts:
- People who were here during kickstarter might remember that the sentinel was called the Knight. She was also very different at first. Oh yea, she was a girl to start with. We received a lot of negative feedback on that one. In general, people seemed to think that it didn’t make sense having female foot soldier in a medieval army as it was incredibly rare. I’d bet that it probably happened more often in secret than we know about.
- Early literature for the rogue was completely gender neutral. We didn’t plan on giving her a specific gender and thought we would let the players decide what they thought. When we changed the Sentinel to male, we figured we should have at the very least 2/5 being female so we changed the rogue to be female.