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Are you referring to a universal dodge button, or as LividLegends suggests, a way to skip parts of a map? We’ve discussed the former, but there’s nothing currently planned to be added. For the latter, our maps aren’t designed to have impassable sections be passable. Most traversal skills can cross small gaps, so long as doing so isn’t bypassing a certain amount of the map (going around isn’t a very long distance). Using traversal as a way to skip large parts of content/maps is not currently a planned feature.
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For melee attacks, there’s a setting in the menu for “move to melee attack enemies that are out of range” which you can enable/disable. For ranged attacks, this is the default behavior. Though if you use an ability on LMB, which is used for movement at its core, holding “Shift” then pressing LMB will force attack. If you are already holding LMB to move, pressing shift will not interrupt movement to attack, though if that’s the interaction you’re looking for, binding the Shift key to the ability through keybinds might be a better option. Some abilities are considered movement abilities, such as Dancing Strikes, and Warpath, and you’re not intended to be able to use them in place - movement is a part of them so force attack functionality won’t force them to stand still. These abilities will have the “movement” tag.
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This should be the case. If there’s a window it doesn’t back out of, that would be a bug and should be reported. We are aware of windows on the character select screen not closing with escape, and the keybinds menu does not close with escape.
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I’m not quite sure what you mean - do you mean showing the character’s build on the screen in case you forget which character is which? That would be an interesting idea, though depending on how in depth it would be, it could add a fair amount of clutter, and would increase load times to launch the game as it would potentially need to preload all possible systems for rendering equipment stats, abilities, icons and visuals, and character data, then potentially process all the data for all the characters to show any sort of stats the character has. Just showing the skill bar might be more reasonable.
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Yup, coming in 1.0!