Last Oasis

Last Oasis Dev Tracker




12 Jan


11 Jan


06 Jan

Well, 2020 is finally over! And what a year it's been, huh?

A good chunk of the team took a much-needed break over the holiday, so no changelog or in-depth analyses of aspects of the design and dev process to be had here (sorry! There’ll be a patch next week).

Instead, I’m gonna get all sappy and dedicate this post to featuring you - the community.

Thank you for everything, but especially for sticking with us. We know we still have a ton of work to do (which we are, in fact, doing!), but we’re so excited for the future of Last Oasis.

Have to give an especially big shoutout to our Discord[discord.gg] community! Thanks for making every day interesting 👉😎👉

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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2965024323104771365]here[/url].

04 Jan


01 Jan


25 Dec


22 Dec


17 Dec

Post
    pogosan on Steam - Thread - Direct
FIXES

- Fixed latest server issues resulting in lost connections.
- Fixed client crashes related to claiming.
- Fixed Ballista not taking ammo from Ammo Chests.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/4814876060856092005]here[/url].

16 Dec

This will be the last patch until January! We want the game to be stable over the holidays, as many of us will be taking a few days off to eat gingerbread cookies with some wine, so this patch is focusing on fixes and improvements. If it turns out an urgent fix is needed before January, we’ll still patch that in though, so don’t worry.

We hope everyone has a safe, healthy, and happy holiday time!



CHANGELOG
CLAIMING

-Forbid building above and below Proxy Walkers.
-Slightly reduced influence radius of Poaching Huts.

BALANCE

-Decreased Scattershot damage vs Hard and Soft armor.
-Rebalanced Ceramic Durability upgrades to better fit their tier.
-Made clay quality spots slightly more common.

INTERFACE

-Improved readability of... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/2950385721469392016]here[/url].

10 Dec

This week’s post is a bit shorter than usual, since we aren’t adding a feature that’s easy to show through video/GIFs.

Iron maps will start spawning once this update is live.

CHANGELOG
WALKERS
-Introduced dynamic module slots on all Walkers built with quality or upgraded with Flots. Allows for more diverse Walker builds and customization.
You can stack as many modules in a single slot as the module type allows, which consumes a Walker level. Alternatively, you can always spend a level on unlocking another module slot to diversify your build.
-Enabled ownership transfer for Proxy Walkers.

BALANCE
-Decreased Flotilla trade tax to 2% from 5%.

INTERFACE
-Added a grid overlay to the local map.
-Tweaks to Graphics Settings UI, all options should show up normally now.

POINTS OF INTEREST
-All rupu camps should now properly sink into the sand.

OASES
-Re-introduced Killin to the Asteroid Crash... Read more

09 Dec

We're releasing a content push tomorrow (Dec 10) at the usual time, 2 PM CEST / 8 AM ET! This will introduce iron maps, plus a few other additions, fixes, and improvements that will be discussed in their own post. Server downtime should be about an hour.





Screenshots by ... Read more