Last Oasis

Last Oasis Dev Tracker




04 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3060730888157291972]here[/url].

03 Mar


14 Feb


11 Feb


09 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3062980339979346261]here[/url].
NOTE: We're still working on VOIP and will let you know as soon as it's ready.
As we said, it won't require a new patch to enable it.

CHANGELOG
GAMEPLAY
-Exosuits should no longer have warp speed enabled. We will continue to monitor gameplay around Exosuits, now that they should be working as intended, in order to understand if more gameplay and/or balance related changes are needed.
-Fixed Rupu Slings shooting and aggroing players from massive distances.
-Fixed getting stuck during climbing. We’ll continue to monitor this in case other issues show up.
-Added more Hull Hardening modules to Ancient City event map small loot. This can be found in the ruins near the center of the oasis.
-Quality nodes should now work properly, but it’s very likely all previously known quality locations will change position across all maps.

STRUCTURES & BASES
-Fixed several collision checks to avoi... Read more

05 Feb


03 Feb


02 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/903950/announcements/detail/3061853618154661796]here[/url].
This patch is focusing on fixes, balance, and improvements.

We're currently in the process of switching the VOIP service, which should fix all the existing issues and prevent new ones in the future. At the moment though, it had to be disabled to finish the setup. Once done, there won't be a need for a new patch, just a quick server restart, so no downtime. Shouldn't take more than a few days.

Just to get some things out of the way: there won’t be a January community devlog or a Q&A in this post. There’s enough to read through as-is! If you have something you’d like to ask the devs, head over to our Discord[discord.gg] and check out #announcements for a link to a submission form.

CHANGELOG & QA NOTES
Some Backstory

The ability to ignite containers in order to ... Read more

28 Jan


21 Jan


19 Jan


17 Jan