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In this meta, junglers effectiveness is gauged solely around who can full clear into scuttle contest faster. Champions like Udyr, Hecarim and Olaf literally turbo clear the jungle and are super strong for one sided skirmishes at 3:15 against many champions.

Junglers like Sejuani, Zac, Ivern, amumu and zac feel borderline unplayable since you'll full clear slower, get double crabbed and have no pressure to defend your own jungle or invade the enemy jungle all game unless your team snowballs.

Champions like Kindred, Jarvan, Lee Sin, and Rek' Sai feel like coinflips whose fate is decided by 5:00 because picking them against the current meta junglers relies on you using your small window of early game advantage to get a cheeky gank/invade to succeed and snowball off that.

And once these champions fall behind, they are doomed. Fail a gank bot and get invaded? Get ready to give up that side of your jungle forever or die to the three level up Olaf as he invades it.

TL;DR jungle is such a punishing role to fall behind on that the current cast of junglers makes a huge portion of the cast feel unplayable/super reliant on early plays. Why are they trying to make Zed Jungle a thing while jungle is in one of the worst positions it has been in a while?

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almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by KingWalf

Because they want laners to be like “oh, my champ can jungle now? Let’s try it out!” Because jungle is really unpopular

This sentiment is mostly correct, in general we are looking to increase the popularity of jungle across the board by introducing traditionally popular champions, especially in lower elos.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by SmokeCocks

Why not make guides or tutorials in the game on how to jungle.

Players don't play jungle because of the massive responsibility they have and if they don't understand it they are less likely to play it.

I like the idea, and personally I could see value in us doing this. I think a concern here is how fast it would be depricated because of how often the jungle changes. Putting a lot of time and effort into a high-quality guide and then having it be outdated a year later would feel pretty bad in my opinion.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by o__________________e

Why not make changes to the jungle to make more people want to play it rather than give popular champions the ability to clear jungle until there are enough people playing it to say it is healthy? That seems like the lazy way out.

I do wanna say that first those numbers pushed to PBE were clearly overtuned and have been adjusted and likely will be adjusted further. I think making jungle as a role more appealing rather than adding appealing champions is a good goal to have, though it is decisively harder to accomplish from a goals standpoint as well as workload. Any change we make to the jungle will always have big ripple effects so the rammifications will always be hard to foresee. This change would also likely cause a massive shift in pro so it would have to be reserved for mid-season or pre-season. All that being said I wouldn't count it out as a possibility at some point.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by Kassabad

Katarina jungle pretty please?

Haha that could be fun, I wanted Yasuo jungle but no luck :(

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by Fishy_125

maybe new players should start with smite (and all summoners) so they can learn it at the beginning too

Yeah its something that we have considered for sure, I think that jungling might be something a tad too complex for first-time players, but its something thats not off the table.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by Rbespinosa13

Then why not just do the basics and let players know the options they got? Like have a tutorial on how to gank or power farm. The jungle changes the most every season but the core concepts stay the same. Stuff like when a lane is open to a gank is going to be the same no matter what meta. Just doing that would help out immensely at helping new players learn jungle

I agree honestly, I think its something that will likely be worth doing in the not so distant future.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by [deleted]

Are you f**king kidding me dude.

Do you realize how bizzare that sounds?

"Yeah jungle is a shit role to play and a shitload of jungle mains are switching roles or quit playing so instead of making junglers who gave up on the role come back to it by fixing jungle we're gonna try to lure people into the jungle by buffing low elo champs"

I think you are just missing a lot of context here is all. Jungle isn't nearly as unpopular a role in skilled/elite levels of play, in low elo it is by far the most popular out of all elo brakcets. And bringing proven popular champions into an unpopular role isn't that bizzare to me at all. The buffs are also done in such a way so that they will have a low impact on those champions' pre-existing roles as possible, so they aren't buffed as a whole so much as they are buffed specifically only for jungle. All this is also not to say that we think this is the one and only solution to solving the many problems that exist with the jungle, this is simply one change that is currently being made.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by shrekker49

But it is something that should be expected of them to learn, since it is a role in the real game, no? Is there a reason I'm unaware of that would be a reason smite wouldn't be available from the start? It's not like it'd break the game for newer players to have it, even if they don't get the concept of using it in a particular role.

I think overloading players with a lot of things to learn is a fast way to overwhelm and potentially scare them off. Slowly trickling new mechanics in is a much safer way of doing it, which I believe is the approach here.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by CFella

I know it's not as simple as "do a guide", but the exp system could be the new target for a revamp maybe?

I mean, most of the problems occur based on exp discrepancy and it feels natural to address this situation. Enemy jungle camps giving less exp, even less exp to laners that last hit camps, I don't know, just throwing some thoughts.

I agree the exp system is likely a good place to look, exp is a super super fickle mechanic so I think finding the right balance there is tough, but worth looking into.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by ok_dunmer

Idk how hard this would be to code and it's somewhat superfluous but something I've always kind of wished for is a game mode specifically to practice jungle clears and not just resetting the practice tool, like some kind of single player challenge thing

Agreed that I am no coding expert and don't know the workload involved, but that does sound like something that would be cool to add. I think its not necessarily something that is requested a lot so for that reason probably isn't high on our list of priorities.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by shrekker49

Well, I disagree with that personally, but I can see where you're coming from with that. I know when I was new way back in season 2, my favorite thing was the feeling of being a champion among minions, farming was so satisfying. Encouraging that in a different playstyle like jungle could be productive imo.

Yeah in the end I think the boring answer here is that differing opinions aside, there are likely statistics and metrics that can be used to determine these things that will likely drive a lot of decision-making.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by KingWalf

I think wild rift does it quite well.

Yeah, I think something you could likely expect to see in the future is a borrowing of certain ideas from Wild Rift based on the success of them. I don't have anything in mind saying this, but it does just seem to make the most sense to convert what works for them into our game if it helps with things like player value.

almost 4 years ago - /u/GalaxySmash - Direct link

Originally posted by Senshado

Isn't jungle unpopular because it's the role where you spend the most time without knowing the location of your enemy counterpart? It's not welcoming to step into an information vacuum, when the other roles can immediately see the opposing players.

I just think jungle just has a lot of naunced complexity that isn't immediately obvious honestly. Things like pathing, clears, etc are all so insanely complex while generally laning is much, much more straightforward.