Original Post — Direct link

Note that many changes cannot be easily datamined, such as functionality changes, bugfixes, or mode-specific balance modifiers.

 

Changes from today:

Champions:

Ahri:
Annie:
  • an updated changelist was posted yesterday and is now in
  • mana regen growth:  0.8 --> 1.0
  • W cost:  70-110 --> 90-110 (revert to live)
  • E base damage reflect:  30-90 --> 25-65 (live is 20-60)
    • this doesn't match the updated Twitter changelist
  • E shield AP scaling:  35% --> 55%
Rammus:
  • these changes might end up hotfixed to live
  • base health:  614 --> 675
  • base damage:  53 --> 55
  • base armor:  36 --> 40
  • W flat armor:  25 --> 35
    • magic resist:  10 (unchanged)
Zoe:
  • E now shreds 20%-30% magic resist when the target falls asleep until they wake up
    • this shred is currently bugged to apply to epic monsters (even though they don't fall asleep, they still get a fake sleep for the bonus damage, which still applies the shred even though they are normally immune to shreds)
    • while the intent seems to be only the waking damage benefits from the shred, it has some quirks:
      • the shred lingers a bit after being woken up, so multiple damage instances hitting at about the same time can potentially all benefit from the shred
      • a number of effects (mostly dots, but a few others as well) don't trigger waking up, which means that these can potentially benefit from the shred for the entire duration of the sleep

 

Items:

Seraph's Embrace:
  • tooltip will now record total damage shielded over the game

 

Changes from previous days:

General:

  • new "casual surrender" rules are now enabled for normal games (non-unanimous early surrender)
    • these seem to become unavailable after 10k seconds?

Champions:

Ahri:
  • has ASU
Akshan:
  • W tooltip no longer mentions its Chemfog interaction
Anivia:
  • R tooltip now mentions the storm ends when you go out of range
Annie:
  • P:
    • now set to full stacks on game start and respawn (currently not recall yet)
  • W:
    • cost:  90-110 --> 70-110
      • this change got reverted
  • E:
    • reflect damage while shielded rules changed:
      • old:  deals damage every time the target is dealt onhits
      • new:  deals damage when taking any damage, but only once per enemy per cast
    • reflect damage value:  20-60 +20% AP  -->  30-90 +40% AP
    • base shield:  40-220 --> 60-220
      • Twitter previously had no decided values for the shield buff
    • haste:  20%-50% decaying  -->  15%-35% constant
      • this was in the initial patch but wasn't intended and got pulled
  • R:
    • Tibbers health now scales with +75% AP (base values unchanged at 1300 / 2200 / 3100)
    • Tibbers resists now scale with +5% AP (base values unchanged at 30 / 60 / 90)
Azir:
  • R missiles are now castable while dead
    • this fixes a bug where if the caster died during the cast time, the soldiers would fail to have any collision, dealing no damage yet still going on cooldown (they now deal damage in this situation like they used to)
Mordekaiser:
  • W damage to shielding conversion:  15% --> 7.5%
    • this is actually a bugfix, as the shield conversion has always been half of the stated value since his release, so this change combined with that fix results in no actual change besides the tooltip now matching the effect
Nilah:
  • R tooltip healing reworked to be a bit more clear that the Q healing also applies
  • R tooltip healing also no longer has a bunch of decimals
Rammus:
  • W tooltip reworked to reflect the 13.1 math changes

 

Items:

Essence Reaver:
  • attack damage: 45 --> 55
  • cost: 400 combine (2800 total)  -->  500 combine (2900 total)
Fimbulwinter:
  • health:  350 --> 400
    • this was in the 13.1 patch notes but wasn't actually in the game until today's 13.2 patch and will likely be hotfixed in (Winter's Approach already had it)
Winter's Approach:
  • will now show in the shop when searching "Fimbulwinter"
Archangel's Staff:
  • now exclusive with other lifeline items (on 13.1, only Seraph's will have this, so you can buy a second lifeline item before getting the Seraph's transform)
Tear of the Goddess:
  • will now show in the shop when searching for any of the upgraded or transformed Tear items

 

Jungle:

  • Chemtech Soul:
    • low-health damage reduction:  10% --> 11%
    • low-health damage amp:  10% --> 11%
  • Chemtech stacks:
    • tenacity per stack:  5% --> 6%
    • HSP per stack:  5% --> 6%
  • Mosstomper:
    • shield tooltip values for the Smite spell should now be updated to reflect the 12.23b hotfix (previously only the item was updated, but the item disappears when the Smite spell upgrades, leaving only an incorrect tooltip available)
External link →
almost 2 years ago - /u/GalaxySmash - Direct link

Originally posted by InfieldTriple

Mordekaiser: W damage to shielding conversion: 15% --> 7.5% this is actually a bugfix, as the shield conversion has always been half of the stated value since his release, so this change combined with that fix results in no actual change besides the tooltip now matching the effect

wtf

oops