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LCS 2022 SUMMER

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Evil Geniuses 3-2 TSM

MVP: EG Inspired

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MATCH 1: EG vs. TSM

Winner: TSM in 46m


Game Breakdown

Bans 1 Bans 2 G K T D/B
EG kalista sivir vi yuumi lucian 78.7k 18 4 H1 I2 M3 B7 I9
TSM zeri sylas seraphine tahmkench lulu 83.4k 15 10 H4 I5 I6 I8 B10 I11
EG 18-15-45 vs 15-18-30 TSM
Impact aatrox 2 7-4-2 TOP 1-5-5 2 ornn Solo
Inspired trundle 1 4-2-11 JNG 3-4-6 1 wukong Spica
jojopyun ahri 2 6-3-12 MID 6-3-6 1 azir Maple
Danny ezreal 3 1-2-9 BOT 4-4-2 3 xayah Tactical
Vulcan rakan 3 0-4-11 SUP 1-2-11 4 janna Chime

MATCH 2: EG vs. TSM

Winner: Evil Geniuses in 36m


Game Breakdown

Bans 1 Bans 2 G K T D/B
EG kalista vi ahri ornn gnar 68.1k 20 9 O1 H2 I3 H4 I5 B7 I8
TSM zeri sylas azir senna yone 58.3k 12 3 I6
EG 20-12-61 vs 12-20-36 TSM
Impact aatrox 3 4-1-10 TOP 0-3-5 3 sion Solo
Inspired sejuani 2 9-1-10 JNG 2-5-7 1 wukong Spica
jojopyun renekton 2 3-3-13 MID 4-6-6 4 swain Maple
Danny seraphine 1 4-4-14 BOT 6-4-6 1 sivir Tactical
Vulcan alistar 3 0-3-14 SUP 0-2-12 2 yuumi Chime

MATCH 3: TSM vs. EG

Winner: Evil Geniuses in 34m


Game Breakdown

Bans 1 Bans 2 G K T D/B
TSM zeri sylas wukong trundle nocturne 52.0k 4 2 H1
EG kalista seraphine azir yuumi ornn 62.9k 19 7 I2 H3 I4 C5 C6 B7
TSM 4-19-6 vs 19-4-37 EG
Solo aatrox 3 0-5-1 TOP 3-2-5 4 Renekton Impact
Spica vi 2 3-5-0 JNG 5-0-6 3 lee sin Inspired
Maple ahri 2 0-3-2 MID 2-0-11 2 lissandra jojopyun
Tactical sivir 1 1-4-1 BOT 6-1-4 1 senna Danny
Chime rakan 3 0-2-2 SUP 3-1-11 1 tahmKench Vulcan

MATCH 4: EG vs. TSM

Winner: TSM in 29m


Match History

Bans 1 Bans 2 G K T D/B
EG kalista wukong ahri yuumi lulu 44.4k 5 1 O5
TSM zeri sylas renekton aatrox senna 56.8k 19 8 H1 C2 H3 I4 B6 O7
EG 5-19-16 vs 19-5-52 TSM
Impact jax 3 2-3-1 TOP 3-1-10 2 ornn Solo
Inspired sejuani 2 1-4-4 JNG 7-2-11 3 xin Zhao Spica
jojopyun yone 2 2-4-3 MID 6-0-9 1 azir Maple
Danny seraphine 1 0-3-3 BOT 1-1-9 1 sivir Tactical
Vulcan nautilus 3 0-5-5 SUP 2-1-13 4 renata Glasc Chime

MATCH 5: EG vs. TSM

Winner: Evil Geniuses in 42m


Game Breakdown

Bans 1 Bans 2 G K T D/B
EG kalista wukong azir yuumi lulu 73.2k 11 9 H1 I4 C5 C6 B9 C10
TSM zeri sylas renekton senna leblanc 67.1k 3 5 I2 H3 B7 C8
EG 12-3-36 vs 3-12-12 TSM
Impact aatrox 2 3-1-7 TOP 2-2-1 2 ornn Solo
Inspired trundle 2 3-0-4 JNG 0-3-3 1 xin Zhao Spica
jojopyun swain 3 4-0-7 MID 1-2-1 3 ahri Maple
Danny seraphine 1 2-1-9 BOT 0-3-2 1 sivir Tactical
Vulcan tahmKench 3 0-1-9 SUP 0-2-5 4 Renata Glasc Chime

This thread was created by the Post-Match Team.

External link →
over 1 year ago - /u/JackFelling - Direct link

Originally posted by South_Bend13

u/JackFelling Can you help us understand why League Officials gave the teams the option to continue playing on stage rather than putting their foot down about the issue? I understand not wanting to play a high stakes games from a practice room or at home, but the 2hr delay with additional pausing even after agreeing to play through was abysmal as a viewer (and I’m certain much worse to experience as a player).

As you mentioned we did give the teams the option of playing on stage through the issues, playing in practice rooms or playing from team facilities, but after Game 1 and 2 both teams unanimously wanted to continue and we checked in after the following matches. Both sides of the stage were affected by the issues. Given the nature of the situation, we wanted to support the players to play where they feel most comfortable for this high stakes match.

over 1 year ago - /u/JackFelling - Direct link

Originally posted by South_Bend13

Completely understandable, has the team identified if this will continue to be an issue for this weekend until a permanent fix is in place or will teams be given alternate options like the options given to teams today?

It's a hardware/infrastructure issue so we're ripping stuff up tonight trying to find the bad actor(s) and resolve as quickly as possible. We've worked with the teams tomorrow to keep them updated on the situation to see if we need to play remotely or not. 😔

over 1 year ago - /u/JackFelling - Direct link

Originally posted by metamet

Was it stated that teams were allowed to continue to pause whenever they felt the issue was impacting the game? Or was it assumed that they'd actually play through it?

Teams were informed that if they continued to play from the arena there would likely still be pauses as we knew the issue was not resolved and could not be resolved until the arena was shut down and broadcast finished. Many teams/GMs feel performance is higher on stage in a formal setting and the players themselves felt more comfortable to keep playing from the arena so we supported that decision.