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over 4 years ago - /u/RiotTuxedo - Direct link

Originally posted by ploki122

No, their official stance is basically that 3rd party tools should be informative, rather than restrictive. They want more tools that suggest various ways to play, and less tools that enforces one specific playstyle.

For instance, giving rolling % for each individual champion you own is informative, it helps you gain access to otherwise hard to grasp concepts. Similarly, highlighting 3-4 champions the you can complete your comp with when you level up, or highlighting the spatula items that unlocks a threshold for you, those kind of stuff all inform you about the game, and let people enjoy the game more.

What they would hate to see is overlays that tell you "Reroll now", "Buy Vayne", or "The single best comp right now is Void Assassins". Those aren't constructive and only artificially limit the playability of the game. I got that right /u/RiotTuxedo?

You're pretty close here. The wording we're using is we want to discourage third-party applications from reducing the diversity of the game, providing competitive advantages for players, and playing for the player.

Showing the rules of the game are fine. We did discuss highlighting champs in the shop and decided it might provide an advantage for players re-rolling quickly. I believe the TFT team was looking at doing something to highlight this as part of the game anyway so that every player had equal access to this (but don't quote me on that). We encourage developers to start a discussion with us as early as possible so we can give feedback on ideas.

As for the last section, you're spot on. Apps that play the game for the player are definitely things we like developers to steer clear of. They basically remove skill challenges and create less diverse games.

over 4 years ago - /u/RiotTuxedo - Direct link

Originally posted by -Plate-

So,is overwolf still good or bad?.

Overwolf overlays aren't problematic in and of itself. What the overlay is does might be. This means one overlay might be fine while another isn't. In the article, we discuss the things we'd like developers to think about and avoid doing when making apps. Apps that display the rules of the game are fine. Offering general suggestions are fine. Offering suggestions based on in-game context is generally off limits, but if you have ideas that don't create a competitive advantage feel free to have a chat with us.

over 4 years ago - /u/RiotTuxedo - Direct link

Originally posted by Unabated_

And here we have a problem. They cannot enforce it. As long as the tool does not literally play for you and just tells you what the best play is, it is undetectable. Reading RAM is easy as pie but the worst thing is, we live in an age where you do not even need to anymore, as scanning a screenshot for a specific character is viable option too with our computing power. And latter is not 99% stealth, it is 100% stealth and cannot be detected in anyway.

My team mostly focuses on communicating with developers whose goal is to design apps that are inline with Riot's policies and contribute to a positive player experience. For those developers, we're outlining what those policies are and the areas where we believe the player experience can be improved. We offer guidelines to help guide developers toward healthy areas of development.

There's another team that handles the development of tools meant to break games and degrade the player experience; they're anti-cheat. You'll see them talk about their work from time to time, but the more they talk about their methods the easier it becomes to circumvent those methods.

over 4 years ago - /u/RiotTuxedo - Direct link

Originally posted by Unabated_

That is great to hear but every game with a finite amount of possibilites has tools that help the player be better than they actually are. Hearthstone has a great variety of those tools. Even my favorite card game MTG has those tools. Unfortunately Games like TFT will attract exactly those developpers that already did work on different games to overcome the new challenge.

Also I am not quite sure how you guys plan on Anti-cheating on a visual recognition tool that uses the monitors input to scan for champions, items etc. Our machines nowadays are able to check "screenshots" really fast by dividing the load on many cores and prioritize certain areas of the screen.

I wish all those games with a finite amount of iterations would become free of all those tools. Tho I love to hear you are backing some developpers up by making their product Riot certified.

Our first step is always to reach out to the developer and start a discussion. This article is so we don't have to do that for developers already in the ecosystem. But you're right if there's a developer whose intentions are good we'd work with them to ensure their product aligns with our policies.