RiotTuxedo

RiotTuxedo



17 Apr

Comment

Which zone and division? Practice matches or season matches?


06 Apr

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This is a limitation of the current system :( we know it's not great and we have plans to fix this. We're trying to find the right time to fix this the right way instead of a bandaid fix. Essentially your team is seeded off your competitive rank so if your team continues to play in compet you won't reseed into the same division regardless of if you have the same players.


15 Mar

Comment

Originally posted by 3CubedD

So with premier starting today we just found out we are promoted to Contenders so I’m guessing there is a feature that allows this. For future reference this should be addressed clearer for the community.

We manually move teams to help with division health prior to your division locking in. This most commonly happens with contender but it can happen in any division in smaller zones. This can result in both promotions and demotions. There isn't a mechanism to promote teams based on their performance in past seasons.

When we get closer to connecting Premier to the pro leagues there will be more communication to ensure its clear to teams how they can climb if they want to go pro.


09 Mar

Comment

All valid feedback. Teams are re-seeded based on mmr each stage which can result in promotions and demotions (but there's no explicit promotion mechanism). We're working on our promise to connect Premier to the path to pro and part of that will include a promotion mechanism but I can't speak to how that'll work yet.

We're also not satisfied with seeding teams off compet mmr because it causes problems like not being able to see how you're being seeded and can cause issues like not being able to reinvite someone that was on your team 1s ago. Can't make promises yet, but we're aware and agree it could be better.


06 Mar

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Did y'all figure it out? If you're still having issues feel free to shoot me a DM.


01 Mar

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You'll receive the crest for the last team you were eligible for.


27 Jan

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There's a bug were tracking where the drop-down defaults to your current conference but loads the first conference in the drop-down. Switch your conference to another and back again and it'll show you the correct conference with your team.


17 Jan

Comment

We're looking to eventually reduce the likelihood of playing the same teams repeatedly.

That said, practice matches are mostly meant to provide a reliable way for the team to get in practice games on the map of the week. Currently, you'll play against teams in the same division and zone but we relax a lot of the other matchmaking requirements to optimize for finding practice matches quickly which might lead to playing the same teams repeatedly.


15 Sep

Comment

Originally posted by 420Silas_

Hello Tuxedo, My whole Team got the title + Banner and i am the only one who didn't when i was in the team the whole time... My Valorant name is Demon#07666. The team name is Senpai (not sure about the tag)

Is it possible that i still receive banner/title now?

The best way to fix this is to contact player support immediately after the season ends and you didn't receive your rewards. I'll take a look and see what I can do.


05 Sep

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We're cookin' pretty hard on continuing to improve the Premier experience and we're still thinking of ways to show off your team's accomplishments (crests is one such example). Love seeing this kind of feedback. Glad you're enjoying Premier.


03 May

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You should eventually get unlocked from the tournament. Did the bracket eventually update or did you get caught in some weird state? What's your riot id, I wanna take a look at your tournament and see if anything weird happened.


01 May

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Hey all, we're aware and looking into it. Hang tight.


24 Jun

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Originally posted by Masalar

Unfortunately the Emporium is tied to monetization and the past few years have burned away pretty much any and all goodwill players have in that area. Just look at the thread about KenAdamsNSA moving to something new. It paints a pretty clear picture of how players feel about this area, and it's not positive. There are also a lot of sentiment as to how...honest (or more accurately dishonest) players feel he has been.

So it's not just what people think about Riot, it's what they think about the monetization area of Riot. And those thoughts are very, very negative. So I appreciate that you're taking time to comment here, but you have a very uphill battle ahead of you.

Make a post. If players feel this way give them a voice, but that wasn't the message I got from the original post. I could be wrong though.

Comment

First let me caveat this by saying I'm a Software Engineer at Riot Games, but I don't work directly on League and I don't have the context to know exactly why "the Emporium is built, tested, and shipped in a... not so great way that takes astronomically more work than any reasonable person would fathom." Quote taken from this post.

That being said, I feel like this objectives of this post are unclear. Let me explain. First by addressing the original point and then by following up with what I think the objectives are and some commentary on that.

It's not possible for the blue essence emporium to need so much work...

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16 Sep

Comment

Originally posted by _georgesim_

/u/RiotTuxedo, is this something Riot is aware of?

I remember noticing some delay in updating player's list of matches, but I wasn't able to quantify that delay. Haven't heard anything from community developers on this issue apart from "this match is missing" and then later when I check for the match it's there.

If this is something players are noticing I can definitely bring it up to the team. We're mostly focused trying to ensure we transition as many third party projects over to new match history and that we can support their traffic. I'd say that's still our priority but my hunch is that is likely due to long cache times and cache evictions not working as expected.

TL;DR Had a feeling, wasn't sure how big or widespread this might be. If players are noticing it, I can definitely escalate it.


01 Sep

Comment

Originally posted by cdillon42

i also understand where you are coming from but coming from halo 3 days, bungie had a website for match history that was awesome (sometimes buggy) but it worked well, so to me using the excuse that you guys are a game developer just irks me. lasted i checked (a year or so ago for some nostalgia :'( ), the match history is still up.

the thing i don't like about 3rd party developers is that they need revenue from somewhere and that revenue comes from ads. some of those ads are pesky and intrusive.

also, thank you for the reply

Now you're speaking my language. Grew up with Halo. I also loved their website. Heat maps. Medal counts. Bungie really did a great job and set the bar super high. When I look back on that whole product it feels like an outlier. There weren't a lot of web experiences that Bungie provided apart from that. I'm assuming they decided this was an important core player experience that they wanted to provide and specifically wanted to make it available everywhere and not just in game.

When I look at our match history, at least the web part doesn't feel like a core part of the experience and we have other methods which we're using to make this data available out of game. Even today what 10 years later? I think the Bungie website is still the gold standard for web match history. I think there are some community websites that are close if not on par with Bungie. At least right now creating a great web match history experience isn't a priority for Riot. Bungie did a lot of things right...

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Comment

Originally posted by cdillon42

so in reality this means, "why should we pay people to do this, when the community will do this for us for free" RIOT Games.

I can definitely understand this perspective, but I definitely don't share this point of view for a couple reasons.

  1. There are areas that Riot is uniquely positioned to solve. Player Behavior systems are one example. We've seen community developers create products in this space and we generally discourage it. Replays were originally a community endeavor but they weren't positioned to create a quality product (a lot of the community solutions were hacky). Players asked for this repeatedly and Riot was uniquely positioned to provide a reliable solution. A web based match history product, in my opinion, doesn't fall into this category. Other Rioters have talked about this before, but when resources are limited you have to focus your attention and our focus is typically on problems Riot is uniquely positioned to solve.
  2. This is mostly my opinion, so I wouldn't say this is Riot's opinion or the opinion of my colleagues: Riot is a video game company as opposed to a w...
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Comment

Originally posted by Darkshiek

What are the best places to follow for updates on the League APIs? I run a website for an amateur league that uses the game IDs from custom games to keep track of all of our players' stats and such. While I'm going to spend the next week or two trying to pivot towards the tournament API, but being able to use custom games as a solution was nice for us as it was so lightweight. If a captain wasn't able to make it to a game, someone else could still make the lobby, if someone entered the game wrong (wrong player/role/champion), we could go back to the official match history and see what actually happened. There's quite a few useful things going away with this update.

Tagging u/GitGene here. He's in charge of the comms for the Riot Games API. I believe the best place to follow for updates is the Riot Games Dev Rel Twitter account. There's also a community managed ...

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Originally posted by Jinxzy

Hey /u/RiotTuxedo, just to be sure: This is just the matchhistory site being shut down, but the ACS API will still be functional?

After Monday, Sept 13th ACS will no longer ingest new match history and will effectively become read only. It may stick around a bit longer than the match history website, but it won't include new data from live shards. If you're a developer, you should move to match-v5 in the Riot Games API. If you're using ACS for pro matches that data should be obtained from Bayes.

Comment

Originally posted by Sp00ky_Senpai

This is small, but: with no way to copy/paste from client, the online match history was the best way I knew to scout people with funky characters in their name in clash, since I don't know of a way to highlight and copy text in the client. You'd find one of the games in their clash history, view that game in the web match history, and then you'd have actual text you could copy over into opgg or whatever.

Does anyone have other ways they handled this? If it's the first game of the night and the person with funky characters isn't in someone else's match history, I'm not sure how we're supposed to scout them.

/u/RiotTuxedo I know this probably isn't your department, but if there isn't an easy solution I'm not thinking of, could you pass this concern to the clash people? just being able to copy names from the scouting screen would be a huge help.

I'll pass that feedback along. I'd also suggest googling and searching for a Clash tool if you're looking for scouting info. There's several sites that do this and you'll want to find the one that you enjoy, but if you don't already know of any I'd check out https://www.lolvvv.com. I remember talking with them when they were iterating on their Clash tool they seemed to be pretty passionate about Clash scouting.