League of Legends

League of Legends Dev Tracker




07 Jul

Post

Hello, everybody! Here are the design-related changes coming to Nexus Blitz after today's PBE deploy:

Design Changes:

  • Inhibitor Respawn Time 2:00 >>> 3:00
  • Time Between Events 2:30-3:00 >>> 3:00-3:30
  • On Fire healing/shielding penalty 15% >>> 25%
  • Target Dummy movement restriction radius 1200 >>> 900
  • Spear of Shojin reverted to what it was in the previous run of Nexus Blitz (Flat DR that scales off of bonus AD)
  • The cooldown reduction was multiplying too much with On Fire, leading to champions like Jax and Master Yi having their defensive spells up too often
  • Boundary of URF Deathmatch and Prize Fight now counts as a wall for the purposes of pathfinding and champion abilities (with the exception of Kayn E)
  • Jungle Guardian is now revealed to the unit they are targeting
  • Gromp: Armor 0 >>> -10 MR -15 >>> 0
  • Krug: Armor 10 >>> 0 MR -15 >>> 0
  • Murkwolf: Armor 10 >>> 0

...

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29 Jun

Post

Hello everybody! Here's a list of design-related changes going into today's PBE build. Because of Friday's redeploy, some of these changes were in over the weekend.

Design Changes

  • Elder Dragon reward duration 240s >>> 120s

  • Killing Rift Herald now grants your team Baron buff for 120 seconds (note that you don’t gain the bonus AD/AP, just the minion buffs)

  • Walking Nexuses are ghosted and ignore collision until they reach the middle of the map

  • Deathfire Grasp, Ghostwalkers, Zephyr, and Moonflair Spellblade added to the item shop

Bugfixes

  • Scuttle Crab shrine now properly grants movement speed

  • Players should not be able to override the neutral cannons’ target locations by firing the cannon within 0.3 seconds

  • Players will no longer be able to gain On Fire by killing clones

  • Yuumi W will be cleared at the start of Prize Fight

  • ...
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