Lightseekers

Lightseekers Dev Tracker




14 Oct


10 Oct


04 Oct

Post

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something...

Read more
Post

We’ve already talked about the new mechanics you’ll be seeing in Shadow League, so now we’d like to talk a bit about some of the new cards and how they’ve been integrated into the different Orders.

There are some things we always do when working on a new Wave of cards. We look at what current playstyles are out there for the different Orders, and see how new cards can spice that up a bit, or perhaps play against it. We also look at the Families within each Order and how we can give them new support and more options in regards to cards belonging to those Families. Finally, we also look at a few new deck ideas we can generate or perhaps flesh out the support for archetypes we want to see but haven’t quite made it through yet.

With Shadow League, we have amped up our focus on the last point: new ways for each Order to play. In a few cases, these are brand new archetypes brought to the Order, in other cases, it’s about bringing out something...

Read more

03 Oct


02 Oct

Post

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click ...

Read more
Post

The release of Lightseekers’ new expansion, Shadow League, is almost here!  Before we get there, we’d like to show you some of the new things you will be seeing! Along with the 186 cards you haven’t yet seen (210 if we include the 24 Battle Pack cards), we have a total of three new mechanics to talk about. One is a brand new Family, and the other two are new ways to interact with one of the biggest features of Lightseekers: Buff corners.

This post shows numbers of sets in regards to the latest rotation news. We will be showing a full breakdown of cards soon. For an overview of Rotation click here

Artifacts and Quests

As the story of Lightseekers has unveiled the Shadow League and their hunt for the long lost colossi, it felt natural to start poking our fingers into the past of Tantos. The new Family, Artifacts, is themed around lon...

Read more

26 Sep


25 Sep

Post

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Wa...

Read more
Post

Welcome to the third Dev Insight article where we take a deep dive into some of the upcoming card changes. This time, we are going to look at Family support.

When we released the game’s third wave, Kindred, we also introduced cards that interact with ‘Families’. The game currently contains ten Families:

-Beast
-Chimchu
-Elemental
-Insectoid
-Kreebal
-Location
-Machine
-Robot
-Umbron
-Undead

(An 11th Family may be coming soon…)

There are a few things we want to look at in regards to Families. First of all, since we didn’t introduce Family support until wave 3, we have two full waves (including the massive one that was Awakening) completely without this support. Second, we will be splitting Wa...

Read more

24 Sep


20 Sep


19 Sep


18 Sep

Post

Hey Lightseekers!

Another week, another exciting blog about changes!

One of our objectives is to encourage more variety of use in Heroes.

This means improving some Heroes, nerfing others and completely redesigning some. ✍️

In this weeks 'Developer Insights' Benny discusses Hero Changes and the reasoning behind them; including some card change previews!

Read on here: ...

Read more External link →