This Dev Insight is a bit different from the previous ones we’ve done. Instead of talking about things we have already released, we want to talk about a few big things to come, and the reasonings behind them. This primarily covers two subjects:
1. Card balancing changes.
2. Changes to our ‘Standard’ mode.
As can be expected for any competitive games with a lot of moving parts and customizability, there are always a lot of discussions going on about things players consider too weak, too strong, frustrating to play against, and, in our case, there have been a few discussions basically just asking the questions, “why aren’t we changing more of these things?” So let’s start there.
Balancing Physical Play vs Digital Play
One of the goals of Lightseekers has always been to try to keep its physical and digital counterparts as closely connected as possible; so that players of the physical game can replicate a majority of their physical experience in a digi...
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