Hey Erika,
thanks for Runic chest enjoying the game so far and just going for Golden Epic.
Merry Christmas and a Happy New Year all and stay safe
Hi Goran369,
You're welcome for the chest.
Merry Christmas and bring on 2021! :D
Hey Erika,
thanks for Runic chest enjoying the game so far and just going for Golden Epic.
Merry Christmas and a Happy New Year all and stay safe
Hi Goran369,
You're welcome for the chest.
Merry Christmas and bring on 2021! :D
Hi Erika - Thank you for the chest.
I think most of the player frustration is just from communication issues and length of time in fixing unintended reactions. The interaction was ticketed within two days of Crow being released - the bug fix came 6 weeks later with no notification. If you guys tell us up front, hey this is an unintended interaction and we need to fix it - we are gonna do this in a week, then we grumble but are more understanding.
I do hope you have a nice holiday break. Thanks again for the work you and the team do - just try and give us a bit of a heads up, please?
Hi AMQ,
You're welcome for the chest.
Yes, a bunch of mistakes on my part. We'll try to do better with giving a heads up when we can.
Happy holidays. :)
Read moreI’m a middle-range (1 year) player, I’m betting this question has been talked to death already, and I also realize that the dungeons were introduced to partly deal with this issue, but I still do not understand the rationale behind the cap on FP. It seems contrary to the logic of this type of game. To keep people at the high end playing, they should still be able to progress somewhat, even though it is with increasingly diminishing returns. I get that it is to prevent abusive exploits allowing you to go much further than you should, but these have to be dealt with anyway, no? Especially since now there are the dungeons….
Anyway even if one agrees with the cap, one issue is also that the implementation is made through the apparition of invincible monsters. Again I presume this is to prevent exploits, but the trouble is that they appear at not-so-well calibrated points. I mean that almost every cap I reached, I got the invincible monster at a point where I was still killing ...
So originally, we were limited by the variable we'd chosen for DPS, which was capped at 1.8 e308.
When we implemented our larger numbers system, we kept the cap as something we could award for making progress through the game and to try and be in balance with the power we gave out.
With legendary items going past level 5, and the power creep of the event Crusaders, the power has outpaced the cap raises at the moment, but we do have plans for increasing the cap on the normal campaign.
Hello Erika
Do you plan to introduce game update notifications?
Such as Q&A reminders on Reddit or Twitch.Greetings and peaceful holidays.
Maciek
Hi Maciek,
We do currently run the in-game announcements, which last while the reddit Q&A and twitch stream are live.
Or do you mean like keep a history of the notifications, so you can read them later in the day?
Happy holidays. :)
thanks for the runic chest ;)
You're welcome. :)
Read moreMostly commenting for the GL draw, but I'll make a suggestion since I'm here.
It would be cool to combine the Reign of Fire and Tank and Spank challenges and include crusaders that reduce damage (Dark Gryphon, Kris etc.), as well as those that can affect projectiles (such as Hildr, Mindy?), and Fright-O-Tron (and similar) for the explosions aspect. Similar to how Xyg is allowed in the robots challenge. This would make the challenge more interesting, and perhaps give a chance to make it a bit further and get more coins (I am betting that this is these are the lowest challenges for most players, along with Blast from the Past).
The downside is that it would be a slow challenge due the tanking, but this could be mediated by allowing double drop crusaders. I just think the tank style is fun to play, but doesn't really serve much purpose beyond certain objectives, since it will always be more efficient to replace tanks with more dps and finish freeplays/dungeons faster...
Challenges are something I hope to revisit in 2021. At the very least Blast from the Past is on my radar to revise.
Making a more cohesive challenge with tanks, damage reduction and projectiles does sound quite interesting. We'll keep it in mind. :)
Not happy about crows nerf
I apologize for that.
Comment at least one English word
Instructions unclear, British English or American English?
My silliness aside, thanks for the code and the giveaway and wish everyone at CNE happy holidays!
Soo many Englishes.
You're quite welcome for the code.
Happy holidays! :)
hi, Erika. i have question.
there's a limit of how much i can upgrade the runes?
best regards. have a nice xmas and a happy new year
Enrico
Hi Enrico,
Yes, there is a limit on the runes: they can't be upgraded past level 15.
Happy holidays. :)
Read moreTrying to get out ahead of the inevitable, I see. I'm just going at say, it's unlikely that any further changes you make to Crow at this point will return it to viability, so, probably not worth the time. What follows is not predicated on any changes one way or the other.
I think you need to rethink your apparent stance of "we didn't intend it, so it's a bug." Mind you, you're far from the only one with this issue, it's rather pervasive across the gaming industry, but since we're just talking this game here, we're just going to hone in on that. A "bug" is something that should be defined as an unintentional occurrence in the game's programming that substantially detracts from the player experience. Bugs should be something that make the game difficult/impossible to play (like the bug with Artaxes that caused problems with the level-all button a while back) or prevent access to key features (like the bug that blocked the missions screen from popping up more recently). ...
Thank you for taking the time to share your insights, though it does bring to mind all the jokes where the punch line is "it's not a bug, it's a feature.
I do want to continue the slow process of change in 2021, so I'll try to include the reframe of "unintentional side effect as easter egg" in that.
How will the change to no cap talents be implemented? Will newly capped talents return idols spent over cap?
Because we ended up changing the scaling and bonus on some of the uncapped talents, we refunded all the idols spent on them, and players can repurchase them up to the new caps.
Hi Erica,
Outside of T6 crusaders being underwhelming so far, there is one issue that has come to my attention.
With the introduction of runes, crusaders that not are not being regularly used got a variety of new functions in missions. Now I am sure multiple people have asked you this question already but "When are we going improvement to the mission user interface?" With runes added to the mix, its becoming extremely difficult to sort in any way, shape, or form.
I hope that this is one of the next big things that is addressed after the release of Season 3.
Hi emilking91,
Yup, the mission screen has definitely come up a lot since the runes introduction. January and February are pretty tightly packed already, but it's definitely something I want to address sooner than later.
Did you have any specific requests for improving it, or you just want rune powers more visible and included in the sorting?
Thank you for another year of support/content/improvements/cute art.
I wish you a nice holiday.
You're quite welcome. I'll pass it along to the team as well. :)
Have a good holiday season. :)
Pancakes.
Hmm, Griddle Crusaders, could work.
Hello!
Hope you enjoy the holidays! and thanks for the code :D
Hi DoCharlieBrown,
You're welcome for the code.
Happy holidays! :D
Merry Christmas and a Happy New Year.
Thanks! Merry Christmas and a Happy New Year to you as well. :)
Happy new year (and I understand I've missed a great Crow combo - what was it?)
It was an interaction between Imani and Crow that caused Crow's Crawly Friends to be buffed too much by Imani, that I let sit too long at the bottom of our to-do list. A mistake on my part.
Happy new year!
Thanks Happy holidays
Happy holidays! :)
Hello Erika/CNE,
I was wondering how you imagine the project life cycle for this game; it's been in beta state for over 5 years. Actions like this one(Crow nerf) in the middle of an long-term event reflects poorly on all the work done so far. While I accept the change, I truly believe it could have been done in a better way/moment.
I imagine not many players will go beyond lv 25 in this dungeon season, due to the lack of stimulation and also due to the fact that it's no quite possible anymore; personally I don't find anything worth after lv 21(maybe 22 if I would have bought the pass).
As suggestions:
- mission that awards dungeon entries(1-2 per week)
- feedback on formation save, counters resets
- option to toggle the healing numbers off, same for gold picking
Regards, Vaen
Hi Vaen29,
Well, it's a live service game, so even if we take the beta warning off now, the numbers will still change as we continue to update it, fix bugs and rebalance it. Otherwise, the plan is the game will continue to receive updates as long as players are supporting it.
We lowered the big reward to level 21, in case players can't get to level 25, but the seasonal achievements are tied to the level 25 goal. The levels after 25 are just bonus, implemented for those players who capped season 1 and wished to be able to do something else with the points.
We'll be tweaking the rewards for both paths for season 3.
Interesting request. We'll keep it in mind.
So feedback when saving a formation, or when loading a formation, or both? Which counter reset?
I'll add your vote to the item on the suggestion list about turning those numbers off.
Happy holidays.
Thanks for the raffle
You're welcome. :)