Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




07 May

Post

Hello everyone. I'm Kevin, the dev who tries to wrangle the Crusaders beast, and today I'm your Q&A host.

Today's code for 2 Jeweled Chests is MIEN-JUFF-KLED-WOOL

And some notes:

  • Song of Thrones was erroneously enabled a few days early, without Tier 4 objectives. Your tokens will be reset when the event begins properly (this Thursday, the 9th)
  • We'll likely be changing the way Free Plays increase the bonus of other Free Plays. Seems I underestimated players' willingness to do the most boring option: grinding sprint runs.
    • Update: I had the impression that these runs were quite disliked, but it would seem not. I'll shelve this for now and focus on other things.
  • We're looking to add a new feature (probably ruby-based, at least in part) later this month.
  • I'll be away for the first half of June, so non-event updates will be a li...
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20 Feb

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Hello and welcome to Q&A 143, the spectacular sequel to Q&A 142!

I'm Kevin, the technical developer for the game. And, while Erika has taken over the bulk of design work, I try to chip in there too. I'm also working from home, because I don't want to start an office epidemic.

Click here for the previous Q&A

Today's chest code is THEF-EBRU-ARYB-LUES

Updates and Musings:

  • Merci's Mix-Up runs until Feb 26th
  • Hermit's Premature Party will start on March 7th.
  • Superhero Spring Tier 4 will start on March 28th.
  • Nate's Candy Conundrum will start on April 18th.
  • Currently we...
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27 Nov

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Welcome to the weekly Q&A!

I'm Kevin, the developer in charge of—by now—most things in Crusaders. I'm here to A your Q. I'm also terrible at reddit formatting, so please bear with me.

To start things off, here's a nice promo code for two jeweled chests that Erika whipped up for me: KEVI-NISA-WESO-MEYO (expires Dec 4th at 9:59:59AM, PST)

And some notes off the top of my head:

  • I did some work on the servers last week, and they seem to be much happier now.
  • We're adding a whole whack of talents soon. These will add to the current tiers, so there should be something for everyone.
  • We've just deployed a fix for Android users being unable to open the Kongregate panel. Seems we overlooked that component in upgrading to Google's new required SDK.
  • The Nate Before Christmas begins in a couple weeks.
  • Oops, this is a bit late huh?
  • (edit) The new reddit for...
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11 Sep

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Come on down to the weekly Q&A, where questions and answers live together in harmony.

 

My name is Kevin, and I am responsible for updates to PC, mobile, backend, data, and now design for the game. So I should be equipped to handle questions about pretty much anything. It's a busy time.

 

Some notes:

  • Development on the new feature for Rubies is well underway (try to save 31,000)

  • The Sasha's Schoolhouse Scourge event is returning September 13.

  • We're looking at introducing a new event mechanic, starting with the first Tier 4 event in October.

  • Campaign 9 is underway, roughly slated for a release this year.

  • More Tier 3 11th objectives will be dropping soon, around the rest of the updates.

 

As usual, I'll be actively answering questions for about an hour, and will return sporadically throughout the rest of the day. Ask awa...

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10 Jul

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Hello and welcome to the weekly Crusaders Q&A, where questions meet answers.    

I'm Kevin, the developer tasked with keeping the CotLI boat floating. I manage the Flash client, server backend, event data, and now the mobile client. So, if there's a technical issue, I'm probably the one to ask. I also add a lot of the flavour text, so if an item's description ruined your day then blame me.    

As usual, I'll be trying to answer questions actively for the first hour or so, and then I'll check back over the rest of the day. Ask away!    

Note: I've just deployed a Flash client this morning that should leak much less memory. Let me know how that works for you.

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24 Oct

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Hello and welcome to the weekly Q&A, where any question can be asked, and some will be answered.

 

I'm Kevin, the dev who keeps the Flash boat floating. I'm happy to take any kind of question from quantum mechanics to political analysis, but I'm best able to answer those concerning the Crusaders Flash client.

 

As is the custom, I'll try to be around actively for an hour or so, then pick away at things over the rest of the day. Sorry if I take some time to get to things. I need to get this event stuff working!

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18 Jul

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Hello everyone. Welcome to the weekly Q&A, where any and all Crusaders question may be asked, and perhaps some will be answered.

I'm Kevin, the current Flash developer on Crusaders. I'm best suited to technical questions, but I'm happy to provide hot takes on all subjects.

In the usual fashion, I'll be actively answering questions for about an hour, then I'll be checking back periodically over the rest of the day.

Ask away!

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29 May

Comment

Originally posted by maelkann

Not strictly a Clive question, but I think I asked this one late two weeks ago. Any chance of Grahame recipes up to the level we purchased being awarded to make the crafting screen look less bare?

No, nothing to announce on that front right now :)

Comment

Originally posted by DiFrence

Probably not something you would know about, but why does the mobile app crash so often? I'll be completing a mission and it'll crash. Buy max levels, loading up the game, watching an ad, even selecting a different tab will cause it to crash occasionally.

I've read in a prior AMA that crashing from the ads wasn't on your end, but surely all the other issues are? Or am I the only one this happens to?

There is a limit on the lowest RAM the game can support. If it's under a certain threshold, the game (like other games too!) will struggle to cope...

Comment

Originally posted by Squippit

If, hypothetically, we had a centaur or a cyborg crusader, would they have both human/animal or human/robot tags, or just one?

Not hypothetically, any plan on a centaur or cyborg crusader?

Nothing in the hopper to announce at this time! ;) We like your thinking.


23 May

Comment

Originally posted by bgh251f2

That's a comment that I don't see a lot but:

I really like the way some interactions of crusaders are brought from the bush whacker 2(the dragon siblings, Jim and Sasha I think). But even so I thought that some comics (or small animations, even though it would be really harder) to expand on the characters and their relationships could be really nice.

Yes! More lore would be awesome. I think that's something we'd all love to do as some of those characters have been around for five years now. Bringing them across was kind of like having spin-off movies for The Avengers. Sort of.

At the moment, we don't have anyone to spend time on fleshing out the back stories but would love to get to that.

Comment

Originally posted by [deleted]

[deleted]

Nothing to report at the moment but we'll update you as soon as we can!

Comment

Originally posted by RustyKnight83

What's your favourite part of your job?

Since starting, I've had to learn a tonne of new skills including Photoshop and HTML. It's been great to continually add new strings to my bow. I REALLY like working with technology that outputs something I can share with people.

Previous roles I've had, I wouldn't have had to actually write the newsletter or create the banners. It's been really good for the old brain.

Another part of the job is metrics. My background is Arts at university but working in video games ever since the launch of FIFA Ultimate Team and FIFA Online it has required marketing that has a huge analytics component. I've had to get very comfortable with a number of analytics platforms and spreadsheets.

I love poring through data trying to understand how any campaigns I put together are working.

Comment

Originally posted by taybele

Maybe you would need to put the answer to the riddle into a form that would then give you a unique code? Or something like that? People would still be able to give it away but it would be an extra step and people wouldn't be able to just paste the code into the chatrooms.

That'd be the holy grail of making it a personal experience based on individual ability.

I saw a really great puzzle for Battlefield once. The final step still required individual player input https://www.youtube.com/watch?v=JuuzmOXL1bc

However, I'll give that idea some more thought and see if there's a way to do it that doesn't pull people from doing the important stuff in keeping Crusaders running.

Comment

Originally posted by sqrzwol

Fair enough. One further comment though, is that it seems there is nothing you can really do about data-miners, and many of us knew that this latest event was being repeated a week before it dropped. Seems only in your best interest to embrace that and make something with it, even if just a low-impact teaser of some sort. Just a thought..

Thanks for the feedback. I'll share that with Justin and the team. We do annualise the events so it's reasonable to assume certain things we do but as for the data mining maybe it's something we can better mitigate against. The clever people on the team will be able to help answer that.

Comment

Originally posted by Keindorfer

Clive, what do you think is a reasonable time span for the term "soon" ?

We hear you! So, "soon" should be something we can confidently deliver within two to three weeks.

However, if I understand the context of the question, we can probably do more to identify words that help us communicate realistic timelines :)

Comment

Originally posted by impelus

Just send me the high resolution vector artwork and I can print them for you. I will keep track of sales with pen and paper and send you a commission check every time I have to turn the page.

:)

Comment

Originally posted by gungurran

1) We've been told that "mobile wasn't as successful as hoped". Do you feel you've learnt any (shareable) lessons from that lack of success from a marketing perspective? If so, please share.

2) What's the biggest "open door" you've ever found yourself pushing on when marketing a game?

1) Totally. Mobile marketing is (a) very reliant on charting via Apple/iTunes support at launch (b) having the available marketing budget to take risks on acquisition spread over 30, 60, 100, and even as long as 300 days. Not a lot of companies have those kind of resources.

After much discussion and analysis here, it really comes down to making a visually appealing game that is on-trend to get the attention of the editorial team who manage the iTunes store. That'll enable you to get a feature.

Compounded with that is that you have to have confidence that your game is going to retain and monetize well to take risks on early acquisition to keep you in the charts and recoup your marketing expenses back anywhere up to a year or more later.

2) The biggest open door is probably finding new and creative ways to work with platforms like Humble Bundle, OrlyGift, and other giveaway websites. They've been really important for us. That's more for PC/Steam though.

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Comment

Originally posted by spongeneard

Hey Clive,

The best marketing tip I can give you is sell a GE mace for Bae and a GE hat for Mindy. And just watch the money flow in!!!

Also have you considered selling wild epic recipes? Like many people I know want specific epics so maybe sell 2 wild epic recipes for $5 and they can be used on two epics of your choice. Seems like a good way for people to get their specific epics as well as make you guys money in the process.

Nice! That's good to know there's an appetite for that kind of stuff to sell. I'll raise with the team (I don't control the sales) and see what they think.

Comment

Originally posted by Tasselfoot

Hey Clive,

Any plans for new CNE-created riddles or puzzles? Those were great!

Cheers! -Tass

Hey Tass. You guys are way too clever for me! We definitely would like to do more. The hardest thing is actually balancing the puzzles so that everyone has a chance to engage and feel like they have a fair crack at solving them.

The amount of work I put into the last one was quite significant and it was solved within minutes!

If time and money were no object I would LOVE to do a really sophisticated campaign like the Lost (TV show) where they had online cryptic clues, or Jay Z's album launch where he hid lyrics at real locations all around NYC.

However, there's also a question of how much does the quiz/puzzle actually start to become it's own beast and distract from the game. Lots of food for thought.

Short answer would be, nothing in the hopper but would love to do a new one time permitting.