Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




25 Nov

Comment

Originally posted by MuljoStpho

So annoyed with the growing number of talent tiers...

Random thought that I had earlier that could be mentioned here... What if there was a fourth category for talents (or a whole second page for talents with its own trio of categories)? I had the thought when I looked at the discussion topic that people linked to in here about analyzing Momma's Monster, specifically my thought was to kind of imagine some sort of synergy category where you could add in new bonuses for specific types of characters to supplement them beyond what certain characters and certain pieces of legendary gear (and the tier 3 talent called synergy, as well) have been able to do. Granted, a design challenge for you in this would be making the bonuses just generic and multi-purpose enough to give reason for wanting to level everything instead of just picking your favored team and sticking to it religiously. It's either that or you make free talent resets replenishable in-game somehow instead of eve...

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We're planning to keep adding Tiers to the Talent tree, but there have been discussions around other Talent pages as well.

Comment

Originally posted by Not_Pro

Hi Erika,

Is there anything you can tease about the Talents update? Will we see anything change for the lower tier talents, or is it just an update for higher-end talents? Also, any thoughts on an earlier talent that helps improve gold find, or would that be too much of a noob trap / waste of a talent slot?

Hi Not_Pro,

More Sprint is on the list, and more DPS talents, along with capping the uncapped Talents.

I wasn't thinking about a Gold Find talent, but I do note that we haven't really done one. Were you looking for just a standard Gold Find talent? Or something creative?

Post

Well met fellow adventurers!

The Extra Life themed colouring sheet, featuring Cassie the Kodama and the monster made of community suggestions is now available from our website.

 

If we get 50 coloured sheets shared at us on our Twitter or here on reddit with the hash tags #lostidolscolouring and #monocledmercreature by Tuesday, December 1st, 2020 at 4pm (16:00) Pacific Time (UTC-8), then we'll release a code for a 7 day long 200% Spawn Speed buff redeemable by all players.

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Thank you for all the awesome entries!

You can now redeem CROO-KEDG-OOBM-OGRA for a 7 day long 400% DPS buff (Endurance Training doesn't apply)!

Code expires on Friday, December 4th, 2020 at Noon Pacific Time (UTC -8.)

Comment

Originally posted by ProShashank

Hello Erica. Thanks for the chests.

There seem to be some error with Dr. Evil's Humane testing ability. It increases DPS by 600% with 3 infected Human Crusaders by reduces the effect by 100% per infected Animal Crusader. So when I infect 7 Animal crusaders, the effect turns negative 100% and disables all my DPS. Is it intended to work this way or is it some bug/wrong coding ??

By the way, I am using Evanascent with Euodia in the same column to infect 3 Humans & 6 Animals and passing the effect with Langley.

Hi ProShashank,

You're welcome for the chests.

That is correct. You don't want to infect too many Animals if you're going to use Dr. Evil, or you want to disable that upgrade for him.

Comment

Originally posted by N00byDoobyDoo

ok im sorry I obviously wasn't being clear, IL rephrase, will we ever get renewable rubie sources, that will allow us to get at least 300 rubies a week?

We will consider adding more ruby sources than just the missions and daily quests.

Comment

Originally posted by PunkyKiss

Is there a level limit on runes? I don't want to obsessively keep runes, but I don't want to waste solvent taking off level fives if level twenty is a thing. Its weird but it would help me choose a stopping point if I knew there was a limit

The max level for Runes is 15.

Comment

Originally posted by tndsd

"Mystic Paint Thinner" mission still not yet fixed, it was show nothing in "Complete now" and it also need to reload game again to see it in Runes' windows

I'm seeing it complete fine. https://gyazo.com/83d19f1cbbbf10d07c73963e9acd0c5a

Are you playing in a browser or in one of the launchers?

Comment

Originally posted by TylorkPlays

Wasn't there a plan to rerun objectives for maybe less rubies or did it get dropped or changed?

It was a player's suggestion, and we might have mentioned it as a possibility, but it's not something that's ever been fleshed out as other than an idea.

Comment

Originally posted by ngvaynshtok

Yup, still counts. :)

Comment

Originally posted by AllShallBeWell

I added some feedback in another thread (piggybacking on the hard work Grag did) on the context for how DPS crusaders are used, that I hope might be useful to you.

Can you share what the formations look like that you used to test and compare MM, perhaps in the stream?

That is quite some detailed feedback, thank you for sharing.

Comment

Originally posted by belkak210

Hey Erika, how are you and the team doing?

Last week the new T6 was released and he was very underwhelming, I don't think he even breaks the top 5 for dps in the game.

Grag made a post with our testing and I'm interested to hear whether the new sader will recieve a buff or whether he was bugged or something? Cause right now he is totally useless.

https://www.reddit.com/r/lostidols/comments/jyknvg/mommas_monster_feedback/ The post

Hi belkak210,

Doing as well as we can with the changes in policy.

Momma's Monster will be a handy Crusader to have, and we'll look at tweaking the numbers a little.

Comment

Originally posted by BladeGrip

Hi there.

Momma's Monster is horribly underperforming for a t6 dps. A more in-depth analysis has been made by a number of people in another thread here: https://www.reddit.com/r/lostidols/comments/jyknvg/mommas_monster_feedback/

Is there a plan to readjust his values, or even tweak his mechanics to make him up to par?

Hi BladeGrip,

Popular question this Q&A for sure. We'll look at tweaking their numbers a bit.

Comment

Originally posted by gragatrim

Thanks for the chests as always.

I wrote up some feedback on Momma's Monster here

https://www.reddit.com/r/lostidols/comments/jyknvg/mommas_monster_feedback/

Have you gotten any other feedback about them, if so, anything to share? Now that they've been out for a few days I would love to hear your thoughts on if they accomplished what you wanted from them.

Edit: One of the more in depth comments on that thread that should also be checked is by the user u/AllShallBeWell

You're welcome.

Just your thread on Momma's Monster as far as feedback goes, though it's pretty thorough.

We tried. I did say we'll see what players come up with as far as clever formations. The meta is pretty hard to shift though.

Momma's Monster are an Orc DPS Crusader, which was the intention, and will be handy to have.

I'll have a chat with Kevin about getting some more power though.


24 Nov

Comment

Originally posted by sincrow97

It would be better if you added them as a weekly reward in all fp objectives. Weekly meaning you get a ruby reward only once from each fp obj after reset, where a 7day timer resets at a specific time (ie at 1pm PST every Monday) allowing rubies to be claimed again. With 9 fp objectives a fair value of 30 rubies per obj would give everyone 270 extra rubies each week. Your still short 30 rubies but hey, its a rune chest so working to get at least 1 is all but mandatory. :D

ps Thanks for the chest.

The tricky thing about that would be finding an area goal that would be fair for most players, otherwise you just end up with players doing 9 resets on area 1 and going back to the Dungeons.

Comment

Originally posted by bippyarg

the ENDEAVOUR NEPHEWS would beg to differ.

and I suppose if you've been conversing with farm animals lately and they made you a promise you don't deserve, UNEARNED SHEEP VOW!

Oh nice. Cool that worked out.

Comment

Originally posted by Porphyre1

Howdy - I know we've made a number of suggestions and requests for search/filter updates on the Mission screen. Runes came along and added a bunch of new requests. Is there a timeline for a revamp of the Mission screen?

Also, regarding Momma's Monster, if y'all do decide to revamp him, would it be possible to get a heads up? Like "We've decided to revamp MM and will be releasing it around XX/XX/XX"

Thanks.

Hi Porphyre1,

The mission screen is on the list, but no ETA.

I'm curious as to why you need a date for if Momma's Monster will be improved.

Comment

Originally posted by sqrzwol

Hi Erika,

Just a question on talent update: I'm guessing it's going to be a lateral update, rather than a whole new tier?

Thanks.

Hi sqrzwol,

Depends on the final list of Talents we settle on and what doesn't fit in Tier 7. There might be Tier 8.

Comment

Originally posted by DoctorNovakaine

Hi, Erika. Thanks for the chests!

I know I'm looking a bit forward but I'm curious about the Christmas event's crusader. Any hints about them that you'd be willing to divulge?

I think it'd be cool down the line to see one based on one of the more sinister bits of Christmas folklore (e.g. Krampus) or some other bizarre traditions (e.g. Mari Lwyd).

EDIT: Oh, another question/suggestion, a little more meaty. This has to do with the Blast To The Past challenge. It currently only allows T1 crusaders. While not an inherently bad idea for a challenge, it has the distinction of being the only challenge where progression is nigh impossible if you've unlocked everyone. We're never getting another T1 crusader, and unless Runes turn out to be absolutely ridiculous, it's going to lag further and further behind the other challenges. Have you considered the possibility of adding tiers to this? Say, keeping it 3 or 4 tiers behind the current one, but slowly allowing...

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Hi DoctorNovakaine,

You're welcome for the chests.

As we teased on stream last week when asked, it will either be a magical girl Crusader or a robot present.

The Frosty skin makes him a plant-based Krampus, actually. Kat would definitely be up for extending spooky monsters to more events though.

Revisiting the Blast from the Past challenge comes up on occasion, but it is nowhere near the top of the list for updates compared to other things we'd like to do at this time.

Comment

Originally posted by Idlers1

I want to draw attention to the fact that Scientific Tinkering is just a flat 125% dps boost. It is currently not dependent on rune level or anything, so it is right now almost 10 time weaker than the 1000% dps ability. Being the last ability, I expected that you may have wanted this to be the strongest ability, but it is in fact the weakest ability by a huge margin. Changing this to also work with max level rune and increasing the base to 150% bonus would still be weaker than jiao, but at least it would get it into a top 5 DPS as right now it is not even in the top 5.

The last ability on a Crusader doesn't have to be a strong one. It's just their 6th upgrade.

As it's the first upgrade to buff runes, we wanted to keep it reasonable.