Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




13 May


12 May

Comment

Originally posted by AllShallBeWell

I'm sure this suggestion has been around a while, but since you mentioned looking into silver chest opening again, let me make it again:

Instead of speeding up chest opening, just let us trade in silver chests in chunks of 1k, 10k or 100k for the average amount of gold, buffs and mats.

The bottleneck in opening chests is how long it takes to generate a bunch of detailed information that veteran players don't care about, which has a very easy solution, since, you know, we don't care about it.

It doesn't matter how much gold or how many buffs are in each individual chest, or what specific gear items are being disenchanted. All that matters is the total amount, and it should be trivial for you to figure out what the average amount is for 1k/10k/100k chests.

Just let us trade the chests for that, rather than wasting time and effort on details that don't matter.

Thank you for the feedback.

Comment

Originally posted by Daurakin

Hey Erika!

Sorry for joining in late (working weird shifts).

Was just wondering how long it takes before season 4 comes out? I think most players have waited to do anything with the Gardeners event + some/most of the Tier 4 Objective 11s, so it would be nice to have a bit of a dungeon-breather so we can manage those things before season 4 kicks in.

Hi Daurakin,

We aren't going to release it while Gardeners is running, so there's a little breather.


11 May

Comment

Originally posted by Travkeymaybe

Hello Erika,

Only two questions for this week is any chance we will get a challenge update any time soon specifically for blast from the past where we are never getting any new crusaders for it.

Also for front-line fire and back-line defense since they pretty much do the same things and cost the same amount is there any reason why they're not both tier 7 or 8 talents seems a bit odd that they're on two different levels.

Hi Travkeymaybe,

1) Yup, still a change I want to make at some point.

2) There's only 4 Talents per tier per column, and Tier 7 was already full up, plus Back Line Defense wasn't a talent idea at the time I made those talents. I suppose I could have bumped one of the other talents down to Tier 8 and increased the cost, but that didn't feel good.

Comment

Originally posted by pibedetorres

Hello Erika, many thanks for the chest code as always and for hosting the Q&A.

A friend of mine who plays the game but isn't too used to post on Reddit came up with a suggestion and so I'm posting it for him:

He remembers that it was once explained that multi-opening of chests is limited to 100 at a time because opening 1000 or even higher quantities with just one click would be pretty heavy in terms of game engine. So he came up with what might be a good compromise: the game could have some "open a custom amount of chests in the background" option, this way as soon as we start the process the chest menu would close and we'd see our crusaders on the field, while in some corner there could be a text saying "chests opening in progress". It wouldn't be heavier in terms of processing since the engine would still open 100 chests at a time, just hidden from our sight, instead of us having to spam click "open 100 chests" until we have opened thousands of chests. This wa...

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Hi pibedtorres,

You're welcome for the chest code and the Q&A. :)

It's a neat suggestion, but still has the issue of competing save calls between the chests opening and the changing areas. But we also don't plan on having that kind of automation for chest opening. We're definitely aware that some players have stock piles of silver chests and we've started tossing around some ideas.

Comment

Originally posted by Azar-yah

Not lobbying for an extension, but do want to add that i've had that mysterious advancing stopping thing happen a few times as well. Come back to game and find auto-advance off but everything else as it should be with no chance that the crusaders stalled - yet it's further along than when i left, so it wasn't just an instance of forgetting to turn on auto-advance in the first place.

Was that just on Farmer Wrestling, or was that on dungeons as well?

Comment

Originally posted by Sarali1533

Hi Erika,

I really enjoyed this season's dungeons rewards. I'm looking forward to season 4 ^^

Quick question: is it normal that I seem to stall at 50 dungeons coins from around area 5600 to area 6100 (which is my maximum for now)?

Hi Sarali1533,

That's awesome. We're looking forward to season 4 as well.

Yeah, from area 500 to area 10,500 approximately, the dungeon coin drops only go up 2 coins every 500 areas completed, so with the Dungeon Coin buff, seeing 50 coins from that end goal is correct.

Comment

Originally posted by xyzzex

https://i.ibb.co/6mNfJHD/cotli-colouringsheet-Park-Days.jpg

so at current rate next idols buff around xmas.

It's more like 11 weeks or so to the next Idol buff, with each buff taking about 3 weeks to achieve.

If you don't find the colouring sheets fun, then you don't have to submit one. The activity is meant to be fun, with an extra bonus if people participate that players wouldn't have had otherwise.

Comment

Originally posted by Dragon97240

Hello Erika !

I have 2 suggestions to make for possible QoL improvement.

1/ Opening chests : if I remember correctly, you said it is not in your plans to make us open them by batches of more than 100, is that right ? So my idea is to put a timer so it opens automatically every 10 seconds for example. A check box after opening the first batch that will activate the auto-opening. Is that something you can think be added ?

2/ Can we have a filter in the runes interface for crusaders who don't have all runes unlocked ? We have one for crusaders with unlocked runes (but not equipped) but we could use that new filter to find easily crusader that can have a new rune.

Have a nice week !

Hi Dragon97240,

1) That's not something we would consider adding.

2) That can probably be a filter we have. I'll note it down on our QoL list.

Have a great week yourself. :)

Comment

Originally posted by 50phie

Hi Erica,

Thanks for the code.

Don't know if someone has mentioned this yet, or not. The objective "Unusual Friends" is not working. I have completed the objective several times. It shows as completed and then, goes back as not yet completed. When this is fixed, will we be required to complete the objective once again?

Hi Sophie,

Yes, the Unusual Friends achievement bug has been reported.

It is giving a false completion as well as not staying completed, and we're looking into it.

Provided on how much of a buff you are actually getting from Rex and Drosenthes and is being saved to the server, yes you would need to attempt it again after you see the note in the change log about the achievement being fixed.

Comment

Originally posted by DragonFuhrer

Any thoughts on the weekly challenge to increasing the tokens earned for deeper runs. Technically you do, but the drop rate is so low, it's not worth it after reaching 100.

It's an item on the list for my challenge revamp update, to make going deeper on challenges more rewarding.

Comment

Originally posted by xyzzex

  1. any chances dungeons get extended by day due issues this season had (when players were afk) like advancing stopping for some reason (and we just got sorry and some vague we are investigating bug even run lasted half a run extra) and major lag until game rebooting?
  2. since no easy rune combining then better no new maps or new max rewards area cap for next dungeon season.

1) No, we don't plan on extending the dungeons. It was only a handful of reports, and there's still time to sprint for points.

2) Runes add some power, but not having the fast merging doesn't prevent players from getting power from other sources to tackle season 4.

Comment

Originally posted by Croq360

Thanks for the code!

Gonna be a busy time for me during the dungeon season break. I have to finish up the tier 6 event objectives (recruited Vira already), have three tier 5 objectives for Ghostbeard's Greed and all eight tier 5 objectives to do in Grimm's Idle Tales. Oh, almost forgot, and the challenge this week... :-)

You're welcome for the code.

I believe you can do it Croq!

Comment

Originally posted by Mr-Ron23

will there be a fix for the unusual friends bug soon?

We're doing our best, but like almost all event achievements, you can still achieve it when the event is not running, as it doesn't require being on the event free play to achieve.

Comment

Originally posted by Armyegg11

Question directly from the Client's Chatrooms 2

"Any chance of adding a code input method to the chat opening screen?"

Codes will only be able to entered from the in-game shop.

Comment

Originally posted by Made_In_The_80s

Hello Erika, thanks for the code :)

my question today:

why are there some skins that add a plant tag but no gender tags?

released plant crusaders are usually male + female

there are skins working like that as well

chef casey skin. plant and male tag is added

eiralon skin. plant and female tag is added

bush whacker skin and jiao skin only add the plant tag but no gender tag.

there is no skin for jack but jack is missing the female tag as well.

why? if casey can be male, why jiao cant be female?

is it intended? if so, why?

and: why does the crow has no gender tag? crow only has 4 tags total.

Hi Made_In_The_80s,

You're welcome for the code.

Jack doesn't really count, since he's from the before times. You'll note that we didn't do a tag pass on him when we added the Flora, as he still has his Animal tag as well, which he should no longer have.

Crooked Crow is meant to be genderless, as they are an entity, like the Evanescent.

Otherwise, there's a lot of moving pieces in the game, so it was probably just an oversight. We do our best for consistency, but there's not really too many hard and fast rules as far as tags are concerned, even this late into the game.

Comment

Originally posted by gragatrim

How's the work on S4 coming along? Anything new you can share about rewards or the scaling? Can't wait to see what you've cooked up!

So to make the dungeon points and dungeon coins buff more appealing, we've changing up the base drops of the points and coins from the dungeon objectives, which will be a neat experiment.

Post

Welcome Crusaders!

Before we begin today, I hope you are safe wherever you are, and that you are in a position to take care of yourselves during this weird time.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: ...

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Comment

Originally posted by [deleted]

How about S4 dungeon that would have ultimate challenge for players with e5000 dps or more?

We might do that.