Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




05 Apr

Comment

Originally posted by Petrico94

When she enters~~~~" and then it starts a new sentence, whenever a creature dies she uses the same effect. So I'm thinking as long as creatures die she'll give out -1/-1 counters, not just the turn she entered

It only works on the turn she enters.

#wotcstaff


04 Apr

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Originally posted by OriginMD

Yeah, it's a great game as well. Still haven't used the headhunter yet, have to get by with inspired learning.

Afaik some of the devs are trying out ssf as well, got to admire the dedication!

Oh yeah, I’m always ssf; have been basically since the option was available. Feels like playing “limited” poe.

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Originally posted by OriginMD

The developer of POE is a long time mtg affecionado and has a vast and expensive collection of mtg cards including black lotus and original dual lands.

In fact, lots of Poe maps are named after mtg cards

Several of the developers of Arena are long-time poe aficionados and, uh, one of us got a Headhunter this league?

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Originally posted by NeOldie

Yeah they changed it cause the strongest deck was 20 mountains 40 lightning bolts, no joke

The deck with just [Rukh Egg] (no lands) was pretty funny too. Note that the original text had the token created anytime the card went to the graveyard, including discard.


03 Apr

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Originally posted by karethra

I wasn’t actually aware of that, so thank you for filling me in. Praise the Dragon-God!

You have been witnessed, you monster: https://twitter.com/FOMartin/status/1113470573718364161

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Not sure if you know this (so maybe I'm whooshing here), but the person who posted the original version of this meme (/u/SpanglishFran) is the Arena dev who worked on the Sparky AI. Turning his own meme against his lovely creation is a pretty delicious turn of events. Bolas is pleased.


02 Apr

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Originally posted by wotc_aaronw

As soon as I saw this, I called dibs on it for Arena (I think something about it having an if-then modifying a trigger that triggers it didn't work). I love this little guy!

#wotcstaff

It was about the compound-ness of the trigger, which was supported for 'intervening if' like [[Prized Amalgam]] but not simple 'resolution-time ifs'. #wotc_staff

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This one was !FUN!. Consider Opalescence and TTT any other enchantment. It's not a creature until it's on the battlefield- which means it enters as a creature. However, by the time it's on the battlefield (which is when it's a creature), it's too late for it to enter with a +1/+1 counter on it. Because, you know, Winding Constrictor.

In the end, the AI is basically like: "Yeeeaaah, I think I know what you're looking for." and just makes something up.

#wotcstaff

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Originally posted by combs72

Can we try to make this a meme outside of magic

I did make a non-magic one for April Fool's on my Twitter: https://twitter.com/FOMartin/status/1112967393066639361

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Originally posted by Itchiko

Here is the long awaited Fblthp card

it is actually possibly playable while being also incredibly thematic and well designed

Well played WotC, well played

As soon as I saw this, I called dibs on it for Arena (I think something about it having an if-then modifying a trigger that triggers it didn't work). I love this little guy!

#wotcstaff

Comment

Originally posted by Arejang

Hey! Nice meme template. I also wanted to complement you on the AI work for sparky. During discussions about integrating a practice AI for this game, I had theorized that the difficulty of the AI would need to intentionally be lower than a human opponent such that while it still presents a decent challenge for the player, it would be easy enough to remain approachable for beginners. What were your thoughts when designing the systems for sparky? Did you want to make it as close to a human opponent as possible? Or were there any exploitable mechanics intentionally left in to lower the difficulty?

Thanks! You are right that the philosophy is to have it be on the same level of a new player coming out of the tutorial, so we definitely skewed towards that. In fact, we gave opportunities for Sparky to "mess up", especially during combat. This is because new players are very protective of their creatures. Even if a win is a few turns away with a few creatures dying during combat, many new players would still hold back to keep their creatures alive. We took this into account when designing Sparky. Other than that, most difficulty came from the decks Sparky pilots. By neutering her decks, we could have Sparky be better for new players, but still make the "best" plays given her deck.

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Originally posted by kuboa

Teferi tuck / Alter Ego

Unmoored Ego, not Alter :)

Welp, that's why you don't drink and meme, boys and girls.

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Originally posted by Xenadon

Wotc missed a great Aptil Fool's day opportunity.

I made this unofficially, but I do work for WotC. So in a way... kinda?

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Thanks for this OP; was a fun minor heart attack when I saw it yesterday morning: “I thought all the codes were getting announced during the broadcast? I don’t even remember this code; what the hell is .... ohhhh. Nice. Nice. Good Game.”

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Originally posted by Therealjimcrazy

It's all yours.

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Originally posted by Therealjimcrazy

Opponent has his mill engine going strong.

My Gaea's Blessing.

You, uh... you gonna make it or can I steal it?

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Posting my other versions on my Twitter as to not flood the subreddit: https://twitter.com/FOMartin/status/1112931762240278531

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Clean version in case you want to join in on the fun: https://imgur.com/PR9gWiX

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Originally posted by camerontbelt

I’m disappointed you didn’t change the flavor text. 3/5

I'm probs going to do it when we get the non-promo version. The watermark makes it to tricky to change it and make it look good.