Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




17 Feb

Comment

(Posting this in both major threads about this)

We are still looking into this. It's not happening in a controlled environment, so we are just trying to get a good look at it in the wild. We have some theories and have added some instrumentation to a custom build. If you see WotC_ChrisClay, hope he disconnects. He's playing with the instrumented build because he has experienced a few disconnects over the past couple days.

Thanks for the reports and the feedback. We'll get this sorted out as soon as we can.

P.S. Only we devs know if any unrelated "instrumentation" went into Chris's build...

Comment

(Posting this in both major threads about this)

We are still looking into this. It's not happening in a controlled environment, so we are just trying to get a good look at it in the wild. We have some theories and have added some instrumentation to a custom build. If you see WotC_ChrisClay, hope he disconnects. He's playing with the instrumented build because he has experienced a few disconnects over the past couple days.

Thanks for the reports and the feedback. We'll get this sorted out as soon as we can.

P.S. Only we devs know if any unrelated "instrumentation" went into Chris's build...

Comment

Originally posted by swordstool

Thanks!

No problem!


16 Feb

Comment

Alt + enter I think?


15 Feb

Comment

Originally posted by wotc_beastcode

Heck yah you can! This is one of my favorite pieces (advanced filters were a weekend project I did for fun).

You can use "owned" or "q" to filter on how many you own

Ravnica Allegiance cards you have a playset of:

e:rna q=4

Ravnica Allegiance card you have less than a playset of:

e:rna q<4

Or let's say you wanted to see what's needed to complete your Common/Uncommon playset of Ravnica Allegience:

e:rna q<4 (r:c or r:u)

I'll post more when I get some time. :D

Oh. But I should note. Because I didn't want to bust the existing functionality for a pet project, the text search is

combined with the button filters. So if you want to see things you don't own from a text search, remember to pop in to the Advanced Filters section (the button by the colors that has sliders on it) and make sure "Not Collected" is turned on.

Comment

Originally posted by InvictusSum

Any idea if you can search for cards by the number you have in your collection? IE, I want to see all the cards I have playsets of.

I tried 'number:x', 'num:x' and 'collected:x', but no joy.

Heck yah you can! This is one of my favorite pieces (advanced filters were a weekend project I did for fun).

You can use "owned" or "q" to filter on how many you own

Ravnica Allegiance cards you have a playset of:

e:rna q=4

Ravnica Allegiance card you have less than a playset of:

e:rna q<4

Or let's say you wanted to see what's needed to complete your Common/Uncommon playset of Ravnica Allegience:

e:rna q<4 (r:c or r:u)

I'll post more when I get some time. :D

Comment

Originally posted by Flipideedoo

Context because Apparently I formatted this wrong:

I am in a best of three game with my friend through Discord Challenge. We completed game 1 without issue while i am playing simic nexus, which includes 4x Nexus of Fate. During sideboarding, the game will not allow me to submit my deck even if all 4 copies of the card are taken out.

Oof, yeah it should definitely allow you to play with the card in Best of 3 Direct Challenges and Discord Challenges. We will take a look; thank you for the report!


14 Feb

Comment

Originally posted by SunCon

Awesome improvements, can't wait to see the deck builder improvements. Hey u/WotC_ChrisClay the target date for the patch is in three days, but a lot of the verbiage says features will be available "next week"? Are those being turned on server side next week or is that maybe an earlier draft's language?

Ya when writing ahead of time mistakes like that get made:)


11 Feb


07 Feb

Comment

Originally posted by fx72

the opponent has one creature, that is also their only permanent or highest CMC, and uses hadanas climb on them. dispersal then fizzles on that target, my guess is because it thinks its a land.

Edit: So we consulted with the rules people and this isn't a bug, but rather working as intended.

In order for Dispersal to return a card it has to both be the highest CMC and a non-land permanent. I missed this in my initial reading of the card when reproing the bug. If the creature's CMC is lower than a flipped Hadana's Climb (Winged Temple of Orazca) which is still 3. Then nothing will happen.

Comment

Originally posted by fx72

how about fixing the hadana's climb dispersal bug i reported in early closed beta? i just lost to it again.

I'm curious to know what the bug is you're talking about? I need more than just two card names to know what happened. What are the steps to cause the bug, and what result do you expect vs. what happened?

Comment

Originally posted by SmokerOnFire

since RNA i have performance problems that go far beyond the memory leak ones. It stutters like crazy from the moment i start the game, no complex game state needed, drawing a card is enough for the game to throw a tantrum. Sometimes it calms down, sometimes it doesn't. My computer is pretty old but i can still play almost any released game, arena has worse performance then battlefield for me. Also the leak is not fixed either, 1 and a half drafts is the maximum playable time, not just for me i notice it from streamers aswell.

If the official stance is, it has been fixed then you have me worried, because this is just bad.

This is something we are aware of, but it is different from the memory leak issues. This isn't a quick fix problem, but we have some work in the pipe that should especially help older systems. It's going to be a bit though.

Comment

Originally posted by FormerGameDev

Just so you know, the latest version of Windows has multiple clipboards build in

WHAT!? How did I not know this?


06 Feb

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It's okay everyone, I remembered what I googled and found the Stack Overflow page again.

Comment

I'm pretty sure the memory leak has been addressed. Last Saturday I had the client up for 5+ hours and was at 1.2gb of memory. In ye olden day I would have been at 2+ by then.

There are many sources of lag, if it's varying from day to day the most likely source is internet lag. Sadly there isn't a ton we can do around this one as the game is server authoritative.

From my experience, I think a likely culprit is the log file being an issue when it gets really large, but we need to investigate the reports more to know for sure. There can also be pauses when a particularly complex game state comes down from the server, both from server processing, internet lag, and client processing.

If you are having issues please submit reports with your log file and dxdiag is a bonus.


04 Feb

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It's hard to say without seeing the board, but my guess is at some point your client entered into a bad state for some reason. If you're not getting response windows the best course of action is to exit the client and re-join. This will often fix these issues.


01 Feb

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Originally posted by WaffleSandwhiches

Hey while I have you here, why does Bo3 only pay out double? That means that bo1 is still in aggregate a better deal for your time.

EDIT: I was wrong about this.

It's funny, we're actually pretty sure that at +2/-2 Bo3 is better for climbing than Bo1. It's something we'll watch closely.

Comment

Originally posted by wujo444

So you actually didn't need 2 weeks to fix this huh?

Ya, most of it was written earlier in the week. With everything else, I missed updating the date to be a shorter timeline. I've already upgraded my software to avoid including dates in the future. Beep Boop.

Comment

What you see post-match is accurate for your ranking at that time. Milliseconds later someone could, in theory, knock you down if their match finished right after. The profile page updates on a regular cadence, but on the minute's scale.

This is weird though, I've forwarded it for investigation.


31 Jan