Marvel Strike Force

Marvel Strike Force Dev Tracker




29 Jul

Comment

Originally posted by -Kerosun-

Thank you! I know a lot of people were noticing that these interactions were missing. Glad to hear it is getting addressed.

If I happen to get your attention, would you be able to tell us if the "phantom buffs/debuffs" issue is on the radar? In my personal experience, it seems to have gotten worse as more and more buffs/debuffs are going around in battles. Just wondering! Have a great weekend!

Is this the one that occurs while in low graphics mode?

Post

With the introduction of the new buff, Minor Deflect, several characters with abilities that interact with Deflect will be updated to include Minor Deflect. Moon Knight’s passive ability, Fist of Khonshu, flips Deflect to Offense Up on any character’s turn and gives himself Speed Bar. This ability will be updated to flip Minor Deflect as well.

Abomination, Morbius, and Nico Minoru each have ultimate abilities that flip Deflect to help clear the way for teammate attacks. The four mentioned characters will be updated next week to include Minor Deflect in the set of positive effects they can flip.

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There have been reports today that some players haven’t yet received rewards for the most recent Cosmic Crucible. The dev team is currently investigating these reports, and we will keep you updated.

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27 Jul

Comment

Originally posted by mike_oxlittle1

“Hahahaha, f**k you commander” - Rick from scopely

Hey that’s my line commander!

Comment

Originally posted by gako84

Same here lol. Tagging u/cm_cerebro and u/cm_archangel here for clarification.

Haha


25 Jul


24 Jul

Comment

Originally posted by Fear_Before

The problem is that everyone's roster is going to be exactly the same. Resources are so limited and bottlenecked, players won't be able to work on teams and characters they like without sacrificing the opportunity to unlock Apocalypse.

Everyone’s roster became the same when they started trait locking raids and trait boosted war. It went from making your own creative teams to doing what they want to sell you.


23 Jul

Comment

Originally posted by WashDCBullets

Tag Cerebro and Archangel

They won’t respond. Let’s be honest.


22 Jul

Comment

Originally posted by Creofury

I'm at the point in the game where I could conceivable think about deducting resources to War teams.

Just kidding, there's literally zero point anymore. They just shot themselves in the foot completely for making money on war teams anymore.

Oh stop. There is plenty of war obsessed idiot commanders who will still invest in them instead and screw themselves.

Comment

Originally posted by CompleteFennel1

It gets better. Once the last Horseman is released, you have absolutely no reason to spend on virtually any new toons afterward because all your resources will need to go into 40+ other characters. By the time you could get around to those new characters, they'll be farmable and power crept.

So they're creating a year of lost revenue from that. At least with DDs you could always bring in newly released characters. It was an advantage. Now? Now they're all in the pantry, not even simmering.

That’s correct! Once again it points to a lack of product Vision and direction over at boundless bugs entertainment.


20 Jul

Comment

Originally posted by Racnous

Silly question, but why has no new info been posted in the "Apocalypse" section of the website recently? It would be nice to have Famine and new Apocalypse information all in one spot rather than digging through multiple blogs.

I'll look into that, thanks.

Comment

Originally posted by miles_sb

If obtaining the costumes is still a requirement, then GT17 would still be required to unlock Apocalypse, no?

Unlocking the costumes is required for Difficulty 3, not Difficulty 2 of Apocalypse's Saga.

Comment

Originally posted by PlasticNeedleworker

Gear tiers, remain as hard required or moving to recommend?

Hard requirement.

Post

Yesterday there was an article published titled, “Sagas and Awakened Abilities”, where the details of how to first unlock Apocalypse were not distinct from how to fully unlock/promote Apocalypse. The following information has been added to the MULTIPLE DIFFICULTIES section of the article in English, and other languages will be added soon...

To first unlock Apocalypse, you must complete Difficulty 2, and to unlock the rest of his Yellow Stars and Red Stars you must complete Difficulty 3:

- Difficulty 2 - Gear Tier 16, Iso-8 Blue Level 4: Unlock Apocalypse at 5 Yellow Stars, 2 Red Stars

- Difficulty 3 - Gear Tier 17, Iso-8 Blue Level 5: Promote Apocalypse to 7 Yellow Stars, 4 Red Stars

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19 Jul

Comment

Originally posted by punbasedname

“Can we have galactic legends?”

“We have galactic legends at home!”

The galactic legends at home:

(I’m kidding. This looks fine on paper. Also, what’s with the the random mid-week blogs lately? Not complaining, just curious.)

We gots a LOT to communicate, especially leading up to a new version release, that doesn't always fit in the weekly Friday blogs.

Post

As with most blogs that contain images with important information, we request that you please read the article on the website: https://marvelstrikeforce.com/updates/sagas-and-awakened-ab...

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16 Jul

Post

With the Famine Scourge Event drawing to a close this weekend, there are more ties appearing on the Leaderboard than originally anticipated. We have also been reading over player feedback with questions about the number of ties.

The dev team wants players to feel properly rewarded for the level of effort put forth in this challenge. Therefore, we will be updating the process in how the final Leaderboard is decided and the delivery of Rank Rewards.

  • As a reminder, there will be a delay between when the event ends and when Rank Rewards are delivered, likely 2-3 days
  • Players that are tied for the last slot in a Reward Tier will receive rewards as though they finished in that slot. For example, a player with a run score that ties with the score currently showing at Rank 50 will be sent rewards for Rank 1-50, even if their current Leaderboard standing shows them at a lower Rank.

This solution is being used exclusively for this first run of th...

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15 Jul

Post

There is currently an issue with Rogue’s passive ability, Southern Hospitality, in the section that states:

- Gain +10% Drain per UNLIMITED X-MEN ally. UNLIMITED X-MEN allies gain +10% Drain per UNLIMITED X-MEN ally.

The ability is currently not granting the full amount of Drain available, which is up to 40%, but the function will be updated to match the description with the server refresh today at 5:00PM (PDT).

Congrats to everyone who has or will be unlocking Rogue for the first iteration of the Famine Scourge Event!

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Comment

Originally posted by Pyrocos

So deathlock is not the next horseman but will instead be needed for the next (the one after the next) scourge?

Correct, not the War Scourge but the Death Scourge

Comment

Originally posted by Kara_Del_Rey

You know what, for the fact that you took the time to reply, I'll apologize

No apology necessary but thanks.