Minecraft

Minecraft Dev Tracker




04 Nov


03 Nov

Comment

Originally posted by AndrewIsntCool

Where did you learn this? I was under the impression that all spawning changed to only light level 0

Refer to my reply to OP, ShimmerFairy is correct and it's as-designed to keep functionality like spawning at night under moon light as well as in dark forests.

Comment

Originally posted by Path_Murasaki

A couple random question about this update:

Have we heard anything about bundles? They were not officially added in the last update and I don't recall hearing anything about completing them for this one either...

Will hostle mobs still spawn in dark oak forests? A large selling point for that biome was for mobs to spawn even during the day, but the new mob spawning rules preventing mobs from spawning when there is any light should prevent them from spawning in dark oak forest now. Was this change ever addressed?

We thought about this problem when designing the spawning changes - mobs can still spawn in partial daylight, it's block light that they can no longer spawn at any light level in. As a result, mobs should still spawn in Dark Oak Forests perfectly fine :)

Comment

Originally posted by TheBiggestNose

Feels like a lot of things still haven't really been talked about or touched. Calcite, tuff, dripstone and polished basalt still don't have any slabs or variants. Bundles and goat horns have been mia. Not a mention of if they will actually do an azalea wood type.

If they are gonna be in later snapshots that is fine, but it would be really great to get proper clarity on these things and when we get expect them to appear

The focus right now is performance and world gen architecture. Whether it feels like it or not as a player, these optimizations and maintainance of code quality are monumental tasks with how much has changed this update. Because of this, things like Calcite/Tuff/Dripstone won't be getting extra blocks this update. We can never promise anything, but as with all ideas, it goes into the ideas library and it might be something we can revisit in future updates.

Comment

Originally posted by lost_birb013

Added an "Allow Server Listings" option to opt out of having your name displayed in server listings

Servers can now set property hide-online-players to true in order to not send a player list on status requests

Is this because some griefers found jeb on a server and griefed everything? πŸ‘€

It was a fake.

Comment

Originally posted by STARRYSOCK

I mean, this only effects you if you have a low simulation distance. If you don't want that, just increase the simulation distance to match the render distance and it should behave exactly like it used to

Simulation distance is already a compromise, it's for when you want more performance but don't wanna sacrifice visual render distance.

Exactly. And simulation is mostly beneficial for servers anyway.

Comment

Originally posted by ProGamer263

The solution might be a seperate it into a ticking distance slider

There are issues with having different simulation distance values for entities and blocks.

Comment

Originally posted by Darkman_Bree

Blocks and fluids are now also affected by simulation distance. It might be a good idea to test that
the behavior of your redstone contraptions remained the same

-

What happens if the force load command is used and you go beyond the simulation distance?

Force load creates its own sim distance bubble.

Post

Another snapshot is now available. We've added new world generation below existing chunks, and blocks and fluids are now also part of the simulation distance setting. We also fixed a few bugs. Enjoy!

Keep in mind that we're still working on the world upgrades, so making a backup before upgrading is still a good idea.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the ...

Read more External link β†’
Post

Another snapshot is now available. We've added new world generation below existing chunks, and blocks and fluids are now also part of the simulation distance setting. We also fixed a few bugs. Enjoy!

Keep in mind that we're still working on the world upgrades, so making a backup before upgrading is still a good idea.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official ...

Read more External link β†’