Call of Duty: Modern Warfare

Call of Duty: Modern Warfare Dev Tracker




18 Dec

Comment

Originally posted by bob1689321

Did you fix the Strella weapon xp bug on Xbox (and possibly other platforms)? I DMd you and have commented about it a few times. At most I earn 25 xp per game. Definitely not earning XP from kills or destroying killstreaks. /u/ashtonisvulcan_iw

This should be fixed, but you’ll only see the UI update your XP gained after the match in the front end of the multiplayer menu.

*an edit was made in the weapons section of this post - 12:35PM PST

https://preview.redd.it/7t95nrwr9f541.png?width=1200&format=png&auto=webp&s=c16a2f6badd906426c5a02132560af83ffae4d6e

WHAT’S NEW:

  • New Operator: Nikto
  • New Maps!
    • Shipment
    • Vacant
    • Winter Docks (winter-themed 2v2 map)
  • Playlist Update!
    • Vacant and Shipment 24/7
    • Cranked
    • Gunfight is back!
  • New Special Operation! “Strongbox”
  • New Classic Special Operation Missions! “Disinform” and “Bomb Squad”

...

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16 Dec

Comment

Short film of the year! So much tension :)

Core Gunfight will return this week.

Comment

Originally posted by [deleted]

u/JoeCecot u/Rick_IW bug report

Thanks for the tag! When you see the wrong skins, are those players near friendly vehicles? We have a fix coming soon for this, but just want to make sure we have what you're seeing covered. This also would explain why you see it in Ground War but not quick play.

The AK on the ground is a new one. Looking into that.

Appreciate the feedback on the charms and stickers. We can look into moving those into a more visible space. The bullpups are tough, but you're absolutely right about their being hard to see on the stock.


15 Dec

Comment

The fix for this is incoming. It's going to be a little while as there were some complications with these specific settings, but it is on its way.


12 Dec

Comment

Fix is incoming for lethals / tacticals not saving. In match the survivors should have claymores & stuns, infected have throwing knives & tac inserts until the fix is in.

Comment

K/D is not affected. Go run into some bullets ;)

Comment

OSP is an event mode for a limited time. Gunfight is the core mode and will return! We also want to do more variants of Gunfight core in the future!

Comment

Nicely done with beautiful gold weapons :)


11 Dec

Comment

Originally posted by xadz

Still no console controller deadzones options?! Is IW even aware of the huge amount of customers suffering from stick drift with otherwise perfectly fine – often new – controllers?

Just a small selection of posts on the matter with no acknowledgement at all.

*[https://reddit.com/r/modernwarfare/comments/e72yi0/_/f9v0esz/?context=1] * https://www.reddit.com/r/modernwarfare/comments/e1nn9e/is_infinity_ward_going_to_at_least_acknowledge/ * https://www.reddit.com/r/modernwarfare/comments/dpish2/is_anyone_else_experience_slight_controller_stick/ * ...

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Fix incoming for drift in our next update.

Comment

KD stats are not affected in Infected and Gun Game. I'll look into win/loss

GENERAL FIXES:

  • Fix for the R9-0 Smoothebore not appearing correctly in-game
  • Fix for the “Smooth Dominator” not appearing correctly in-game
  • Fix for the “Heat Cycle” weapon not appearing correctly in-game
  • Fix for a bug where equipping the “Old Wounds” LMG could cause an error, kicking players out of the menu
  • Operator challenge descriptions have been updated to indicate that a specific Operator must be equipped in order to complete the challenge
  • If you reached a new rank while in the middle of a match and perform the criteria to complete a challenge you just unlocked, progress would not show in the UI until you entered a new match. We’ve done some backend work to help improve this.
  • Fix for Objective 2 of Mara’s Operator Mission showing a placeholder name ‘Desert Work’ for the reward
  • Fix for Wyatt’s Calling Card appearing with the incorrect rarity
  • Fix for the Cluster Strike’s missiles...
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Comment

There's a small hole that was added to the fountain walls that shouldn't be there. I'm currently checking in a fix for this. I'll try to get it into a patch asap. We'll be moving the spawns slightly so you cannot shoot the other player as soon as the countdown ends. we'll look into doing something more extensive if we can.


10 Dec

Comment

Originally posted by bowlessy

Why don't you make unlimited timer instead? Match ends with ALL survivor dying or someone calling in a nuke.

If the first (few) infected area struggling, the match will end

Comment

Originally posted by bullhalsey1

Whats up with the timer though?

New infecteds add only 30 seconds to the countdown

This is also how it worked last game. ( infinite warfare ). If you add up all the time down to the last survivor, it's a little longer than 10 minutes, which is a good match length

Comment

You're damn right it does

WHAT’S NEW:

  • Gunfight: OSP (replaces Gunfight)
  • Infected (replaces Reinforce)
  • New Ground War map, Aniyah Palace

Hardcore Additions:

  • FFA
  • NVG Moshpit (TDM, Kill Confirmed, Headquarters, Domination)
  • Shoot House 24/7 (TDM, Kill Confirmed, Headquarters, Domination)
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