Territory Management in New World has a number of facets all of which we are monitoring and evaluating. While we have a lot more changes planned to come, today we wanted to break down some changes we are looking to implement for part one of Territory Management Revamp: the rewards!
- Currently Rewards for Territory Management function as follows:
- Companies own territories and set Tax Rates
- Players spend/do activities in territories that provide taxes at the set rates that goes to a Ledger
- Ledger Pays out to the Company that owns the Territory at a set interval
There are a lot of good things about this system we feel its time for some things to change due to changes in the game since the system was originally designed. Some examples below:
- Moving items between Towns is far easier to do. Originally it was far more cumbersome - there were high costs associated with transferring items and dependent on whether your faction owned the territory you wanted to transfer items from.
- Traveling between Towns is far easier. We reduced Azoth travel costs dramatically and set the max at 20 Azoth.
- We made it easier to store more items in a single Town. Housing Chests doubled in capacity.
- The Trading Post Experience has been streamlined. We linked all Trading Posts together for ease of use.
In the original design, players were more spread out, selling resources mostly at the trading posts in territories where they were collecting them. With the changes made to more easily transfer items between towns, players are primarily congregating in Everfall and Windsward to sell these resources - resulting in higher income in these centralized territories.
Since the inputs to the system changed, it’s time to change the outputs! We’ve spent a lot of time going over the data for the Coin rewards for Territories and wanted to share some of it with you. We took a look at the total Coin rewarded for Territories across the Worlds in New World and we found some distinct, universal patterns. The biggest take away is that that Windsward and Everfall are the most valuable territories to hold in terms of Coin pay out weekly across all Worlds. With that in mind, here are some of our initial thoughts on how territory management could improve.
- We want to more evenly distribute the Coin that is currently flowing through EF/WW.
- We want to redistribute Coin Rewards from EF/WW to the other territories to make them more valuable.
- We want to incentivize good Territory Management:
- Leveling up the stations
- Defending the territory from Invasions
We feel, as players, there will always be some territories that are more appealing than others, and that’s a healthy part of the game. Rather than fight against that, we’d like to see a more equitable distribution of coin rewards from territories. We are looking to accomplish the following goals:
- Distribute gold between all territories more equitably, so that owners of EF/WW don’t “run away” in power
- Distribute gold to smaller towns to make them more valuable and have more territories worth fighting for
- Give territory owners strong incentives to level up and maintain Town levels
To reach those goals we will be making a few changes.
On higher population servers, Windsward and Everfall account for approximately 20% of coin payouts from these Territories each (so 40% total). We’d like to introduce a system that adjusts each of them closer to 12.5% of the total payout. We will pool all the income earned across all territories on a World, then distribute a percentage of it to each governing Company. The percentage amount is based on the territory and its town level. To that end the % of Coin paid out will be tiered as follows:
Territory/Territory Level | 39 | 38 | 37 | 36 | 35 | 34 | 33 | 32 | 31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brightwood | 10% | 9.75% | 9.50% | 9.25% | 9% | 8.75% | 8.50% | 8.25% | 8% | 7.75% | 7.50% | 7.25% | 7% | 6.75% | 6.50% | 6.25% | 6% | 5.75% | 5.50% | 5.25% | 5% | 4.75% | 4.50% | 4.25% | 4% | 3.75% | 3.50% | 3.25% | 3% | 2.75% | 2.50% | 2.25% | 2% | 1.75% | 1.50% | 1.25% | 1% | 0.75% | 0.50% | 0.25% |
Brimstone Sands | 12.50% | 12.19% | 11.88% | 11.56% | 11.25% | 10.94% | 10.63% | 10.31% | 10% | 9.69% | 9.38% | 9.06% | 8.75% | 8.44% | 8.13% | 7.81% | 7.50% | 7.19% | 6.88% | 6.56% | 6.25% | 5.94% | 5.63% | 5.31% | 5% | 4.69% | 4.38% | 4.06% | 3.75% | 3.44% | 3.13% | 2.81% | 2.50% | 2.19% | 1.88% | 1.56% | 1.25% | 0.94% | 0.63% | 0.31% |
Cutlass Keys | 5% | 4.88% | 4.75% | 4.63% | 4.50% | 4.38% | 4.25% | 4.13% | 4% | 3.88% | 3.75% | 3.63% | 3.50% | 3.38% | 3.25% | 3.13% | 3% | 2.88% | 2.75% | 2.63% | 2.50% | 2.38% | 2.25% | 2.13% | 2% | 1.88% | 1.75% | 1.63% | 1.50% | 1.38% | 1.25% | 1.13% | 1% | 0.88% | 0.75% | 0.63% | 0.50% | 0.38% | 0.25% | 0.13% |
Everfall | 12.50% | 12.19% | 11.88% | 11.56% | 11.25% | 10.94% | 10.63% | 10.31% | 10% | 9.69% | 9.38% | 9.06% | 8.75% | 8.44% | 8.13% | 7.81% | 7.50% | 7.19% | 6.88% | 6.56% | 6.25% | 5.94% | 5.63% | 5.31% | 5% | 4.69% | 4.38% | 4.06% | 3.75% | 3.44% | 3.13% | 2.81% | 2.50% | 2.19% | 1.88% | 1.56% | 1.25% | 0.94% | 0.63% | 0.31% |
First Light | 5% | 4.88% | 4.75% | 4.63% | 4.50% | 4.38% | 4.25% | 4.13% | 4% | 3.88% | 3.75% | 3.63% | 3.50% | 3.38% | 3.25% | 3.13% | 3% | 2.88% | 2.75% | 2.63% | 2.50% | 2.38% | 2.25% | 2.13% | 2% | 1.88% | 1.75% | 1.63% | 1.50% | 1.38% | 1.25% | 1.13% | 1% | 0.88% | 0.75% | 0.63% | 0.50% | 0.38% | 0.25% | 0.13% |
Monarchs Bluffs | 10% | 9.75% | 9.50% | 9.25% | 9% | 8.75% | 8.50% | 8.25% | 8% | 7.75% | 7.50% | 7.25% | 7% | 6.75% | 6.50% | 6.25% | 6% | 5.75% | 5.50% | 5.25% | 5% | 4.75% | 4.50% | 4.25% | 4% | 3.75% | 3.50% | 3.25% | 3% | 2.75% | 2.50% | 2.25% | 2% | 1.75% | 1.50% | 1.25% | 1% | 0.75% | 0.50% | 0.25% |
Mourningdale | 5% | 4.88% | 4.75% | 4.63% | 4.50% | 4.38% | 4.25% | 4.13% | 4% | 3.88% | 3.75% | 3.63% | 3.50% | 3.38% | 3.25% | 3.13% | 3% | 2.88% | 2.75% | 2.63% | 2.50% | 2.38% | 2.25% | 2.13% | 2% | 1.88% | 1.75% | 1.63% | 1.50% | 1.38% | 1.25% | 1.13% | 1% | 0.88% | 0.75% | 0.63% | 0.50% | 0.38% | 0.25% | 0.13% |
Ebonscale Reach | 10% | 9.75% | 9.50% | 9.25% | 9% | 8.75% | 8.50% | 8.25% | 8% | 7.75% | 7.50% | 7.25% | 7% | 6.75% | 6.50% | 6.25% | 6% | 5.75% | 5.50% | 5.25% | 5% | 4.75% | 4.50% | 4.25% | 4% | 3.75% | 3.50% | 3.25% | 3% | 2.75% | 2.50% | 2.25% | 2% | 1.75% | 1.50% | 1.25% | 1% | 0.75% | 0.50% | 0.25% |
Reekwater | 7.50% | 7.31% | 7.13% | 6.94% | 6.75% | 6.56% | 6.38% | 6.19% | 6% | 5.81% | 5.63% | 5.44% | 5.25% | 5.06% | 4.88% | 4.69% | 4.50% | 4.31% | 4.13% | 3.94% | 3.75% | 3.56% | 3.38% | 3.19% | 3% | 2.81% | 2.63% | 2.44% | 2.25% | 2.06% | 1.88% | 1.69% | 1.50% | 1.31% | 1.13% | 0.94% | 0.75% | 0.56% | 0.38% | 0.19% |
Restless Shore | 5% | 4.88% | 4.75% | 4.63% | 4.50% | 4.38% | 4.25% | 4.13% | 4% | 3.88% | 3.75% | 3.63% | 3.50% | 3.38% | 3.25% | 3.13% | 3% | 2.88% | 2.75% | 2.63% | 2.50% | 2.38% | 2.25% | 2.13% | 2% | 1.88% | 1.75% | 1.63% | 1.50% | 1.38% | 1.25% | 1.13% | 1% | 0.88% | 0.75% | 0.63% | 0.50% | 0.38% | 0.25% | 0.13% |
Weaver’s Fen | 5% | 4.88% | 4.75% | 4.63% | 4.50% | 4.38% | 4.25% | 4.13% | 4% | 3.88% | 3.75% | 3.63% | 3.50% | 3.38% | 3.25% | 3.13% | 3% | 2.88% | 2.75% | 2.63% | 2.50% | 2.38% | 2.25% | 2.13% | 2% | 1.88% | 1.75% | 1.63% | 1.50% | 1.38% | 1.25% | 1.13% | 1% | 0.88% | 0.75% | 0.63% | 0.50% | 0.38% | 0.25% | 0.13% |
Windsward | 12.50% | 12.19% | 11.88% | 11.56% | 11.25% | 10.94% | 10.63% | 10.31% | 10% | 9.69% | 9.38% | 9.06% | 8.75% | 8.44% | 8.13% | 7.81% | 7.50% | 7.19% | 6.88% | 6.56% | 6.25% | 5.94% | 5.63% | 5.31% | 5% | 4.69% | 4.38% | 4.06% | 3.75% | 3.44% | 3.13% | 2.81% | 2.50% | 2.19% | 1.88% | 1.56% | 1.25% | 0.94% | 0.63% | 0.31% |
Total | 100% | 97.50% | 95% | 92.50% | 90% | 87.50% | 85% | 82.50% | 80% | 77.50% | 75% | 72.50% | 70% | 67.50% | 65% | 62.50% | 60% | 57.50% | 55% | 52.50% | 50% | 47.50% | 45% | 42.50% | 40% | 37.50% | 35% | 32.50% | 30% | 27.50% | 25% | 22.50% | 20% | 17.50% | 15% | 12.50% | 10% | 7.50% | 5% | 2.50% |
Now you may be asking, why are the %‘s trending similarly in value to their current Coin rewards? Why not make Territories with Gypsum Kilns more valuable or distribute the rewards equally? Simply put, you, the players, have dedicated millions of hours to New World and your Territory Standing and rewards reflect your time spent in Windsward and Everfall, making them the primary market hubs on most Worlds. We expect them to remain the primary market hubs and continue to generate the most taxes moving forward. We will of course continue monitoring this and make changes if needed.
With the Payouts for Territories changing, it follows that the Upkeep costs should be reviewed as well. We found two problems:
- Upkeep costs were not linear, there would be breakpoints that incentivized Territory Owners to not increase the Town Level to the detriment of all players on the World.
- With the changes in territory revenue, some territories in lower population worlds would not see profits at all past a certain town level.
By making the Upkeep scale linearly with the Territory Rewards, the incentive remains balanced through all the levels, making it always the right choice to level up the Territory (to everyone’s benefit). To that end we are adjusting Upkeep Costs as follows:
Territory Reward Tier | Current Level 39 Upkeep Cost | New Level 39 Upkeep Cost | % of Pre-Patch Level 39 Cost |
---|---|---|---|
5% | 190,000 | 95,000 | 50% |
7.50% | 190,000 | 142,500 | 75% |
10% | 190,000 | 190,000 | 100% |
12.50% | 190,000 | 237,500 | 125% |
These Costs will now scale Linearly with the Town Level. As an example, for 10% Reward Tier Territories (Brightwood, Monarchs Bluffs, and Ebonscale Reach) these are the new upkeep costs:
Town Level | Current | New |
---|---|---|
1 | 200 | 9,500 |
5 | 600 | 28,500 |
10 | 2,000 | 52,250 |
15 | 7,000 | 76,000 |
20 | 15,000 | 99,750 |
25 | 30,000 | 123,500 |
30 | 100,000 | 147,250 |
35 | 150,000 | 171,000 |
39 | 190,000 | 190,000 |
Finally, we have locked all tax rates for all Territories to the following:
- Housing tax adjusted from 0.1% min to 1% max to 1% both min & max.
- Crafting tax adjusted from 0.5x min to 3x max to 0.5x both min & max.
- Refining tax adjusted from 0.5x min to 3x max to 0.5x both min & max.
- Trade tax adjusted from 2.5% min to 25% max to 2.5% both min & max.
We have been looking at the data around Coin Payouts for Territories and feel confident that this will bring the rewards for ownership of the ‘top tier’ Territories down slightly, while increasing the value of all other Territories proportionately. The intended result is that on current and new Worlds the balance of coin distributed weekly is more equitable across a number of companies vs the current concentration we see today. Thank you all for all the feedback you’ve provided regarding Territories, this is the first of a few revisions we have coming to improve Territory Management.
FAQ:
I am in a company that owns Windsward, does this new model mean owning it will no longer be as lucrative?
Yes that is intended; some Territories Rewards are too far out of line with others, again due to the initial design components of the system changing the output should change as well to balance the Territory Rewards. What this means is it will still be more income to hold certain Territories vs other Territories, but the previously undervalued Territories will become more valuable to hold. We are hoping to balance the value of holding Territories with this change. If your alliance of companies currently owns Windsward and First Light you’d be making approximately 24.7% of the coin distributed through Territory pay outs each week. In the new system you’d make 17.5%.
I see Brimstone Sands is a higher tier territory in this model, will these change over time?
This system also allows us to adjust whenever a new Territory is released or if trends emerge in the game, as you can see with the addition of Brimstone Sands in the chart. We will monitor the results of these changes and update the percentages as needed.
Why are these changes coming now?
While these have been being worked on for a while we wanted to ensure this system was in place before Fresh Start Worlds. We have heard you that the income from Territories such as Everfall and Windsward earned their owning Companies feels like they put those Companies significantly ahead of other players. By introducing this system before Fresh Start Worlds, we hope to make the initial territory scramble more equitable. It was obvious that if we did not make these changes in time, owning Windsward and Everfall would be a significant advantage for the first few weeks while higher level territories waited for more player traffic.