No Man's Sky

No Man's Sky Dev Tracker




10 Apr

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Experimental Branch Update 14/04
  • Fixed a crash when scanning Frigates with the Visor.
  • Fixed a rare crash that could occur when interacting.

Experimental Branch 10/04
  • Fixed localised temperature text in the Minotaur c*ckpit.
  • ...
Read more

09 Apr


08 Apr


07 Apr

Post
    Hello Games on Steam Forums - Thread - Direct
Hello Everyone,

First of all, thanks so much to everyone who has already spent time playing No Man's Sky and letting us know about any issues you’ve experienced.

Steam users are able to opt-in to the Experimental Branch, where we have pushed a patch to address some problems. We’ll be rolling out these fixes to other platforms as soon as possible.

To play in Experimental, right-click on No Man’s Sky from the Steam library page and select “Properties”. Among the available tabs will be the “BETAS” tab. Enter “3xperimental” in the textbox and press “CHECK CODE”, then select it from the dropdown menu.

The patch notes are as follows:

Update to Experimental Branch 08/04
  • Fixed an issue which could cause weather, Sentinel activity and a number of other planet stats to change.
  • Fixed an issue that caused Minotaur upgrade modules to be missing from the Exocraft technology shop aboard the Space Station.
... Read more