notmycar Battle Royale

notmycar Battle Royale Dev Tracker

27 Sep

We hoped this day would never come, but here we are. After 2 1/2 years of long nights and weekends trying to get notmycar off the ground, we have decided to shut down the servers as of midnight on 9/30. It was a difficult decision, but one that we feel is right for us at this time. We had big plans for the game, including taking it to console and adding new game modes, but unfortunately we weren't able to secure the investment to do so. FYI, making games is hard, and making money making games is even harder.

We are greatly appreciative of all of the support and love we've received from the community since the game launched - especially those of you who were with us from the very beginning. To the Content Crew and Auto Club - thanks for your additional support taking screenshots, capturing video, and in general helping us test and tune the game. We had loads of fun working with you. To those of you who showed up to our playdates, even when they were scheduled at the last minut... Read more
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=]here[/url].

06 Sep

28 Aug

21 Aug

19 Aug

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11 Aug

09 Aug

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07 Aug

06 Aug

05 Aug

02 Aug

    Potts on Steam - Thread - Direct

A new patch is available for notmycar Early Access! This patch includes support for our new server updates, increasing the player cap to 50. This number may fluctuate in the future as we see matches play out. Also included are fixes for some lingering texture, audio, and collision issues.

Release Build 4.2.8989 Live

  • Support for larger matches - 50 player cap at the time of writing
  • Sped up the drop plane
  • Fixed issue with armor totals on all vehicles
  • New start locations around race track
  • Fixed large collision on oil rig concrete bases
  • Fixed messaging for banned players

  • Added new cosmetic classes/texts
  • Fixed gradient drone having the gorilla texture
  • ...
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01 Aug