notmycar Battle Royale Dev Tracker


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31 May


5.31.19 Hotfix

Post
about 2 months ago - Potts on Steam - Thread - Direct
A new patch is now available for notmycar Early Access! Hotfix notes below:

Game
  • Fixed a login error that was causing too many API calls and introducing online service throttling

The following are known issues with this patch that we are aware of:
  • Barrier ability doesn't use the correct placement orientation when in Free Aim mode
  • Players that disconnect during the match will leave their weapon behind in a non-functional state
  • Playing over WiFi may cause performance issues

Thank you for continuing to provide your detailed feedback and bug reports! You can send in feedback and reports directly to the developers in our official Discord[discord.gg].

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Sound

Comment
2 months ago - [nmc] notmycar on Steam Forums - Thread - Direct
Hi Weeman, please email me at [email protected] and I will hook you up directly with a developer. It'll be much easier there than trying to diagnose via steam.

13 May


PINNED: Latest Patch Notes - 5.13.19 Update

Post
2 months ago - Potts on Steam Forums - Thread - Direct
A new patch is now available for notmycar Early Access! This patch includes balance changes and a change to round time scaling. Full patch notes below:

Release Build 4.1.8478 Live

Game
  • Round time now scales down depending on player count

Balance & Tuning Shotgun
  • Slightly increased range
  • Slightly increased damage
  • Added impulse on hit
Burst Rifle
  • Slightly increased range
  • Slightly increased damage
  • Increased max damage distance falloff
Rail Gun
  • Slightly increased ammo for Rare (Blue) variant
  • Slightly decreased fire rate
  • Made fire rate more consistent per rarity
  • Slightly increased base damage
  • Slightly increased damage scaling with charge-up
Rocket Launcher
... Read more

5.13.19 Update

Post
2 months ago - Potts on Steam - Thread - Direct
A new patch is now available for notmycar Early Access! This patch includes balance changes and a change to round time scaling. Full patch notes below:

Release Build 4.1.8478 Live

Game
  • Round time now scales down depending on player count

Balance & Tuning Shotgun
  • Slightly increased range
  • Slightly increased damage
  • Added impulse on hit
Burst Rifle
  • Slightly increased range
  • Slightly increased damage
  • Increased max damage distance falloff
Rail Gun
  • Slightly increased ammo for Rare (Blue) variant
  • Slightly decreased fire rate
  • Made fire rate more consistent per rarity
  • Slightly increased base damage
  • Slightly increased damage scaling with charge-up
Rocket Launcher
    ...
Read more
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