Odd Realm

Odd Realm Dev Tracker




02 Dec

Comment
    Sleipnir on Steam Forums - Thread - Direct
It heals over time on its own. We'll be adding an Alchemy profession soon which can heal and creation potions.

28 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
There's a dirt block under 'walls' in the build menu.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you send me your save file? I'd like to take a look at the issue hands on. If so, here are some instructions on how to send it:
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/ ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! Will do. :)

24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet. We will be adding an Arboretum soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh? I'll look into this. Haven't seen that before.

23 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Just dig down 2 levels:
https://imgur.com/RkhsKnS

22 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, fixed this for the next patch.

19 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Alright. I'll try to make it clearer.

13 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Taiga is the correct word for the forested biome which you see most often. There are desert, voidland, and tropical biomes for you to check out as well. The only reason there aren't more biomes yet is that I haven't gotten to implementing them. The three that are next on my list are plains, marshlands and tundra.

11 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, the Tavern has issues at the moment. I'd suggest ignoring it for now because it's so broken. Sorry about this.
Comment
    Sleipnir on Steam Forums - Thread - Direct
The overworld map interactions are largely unfinished. Migration is the only one we've managed to implement so far. We have plans to add invading, trading, and scouting to the map as well. :)

10 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
We still have to implement the temperature systems in the game so it's going to be a while and I can't really give an exact date. Early next year hopefully. The Ardyn are also to be implemented before the Tundra biome.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey! Glad you're having fun.

The current beta version of the game fixes a bunch of combat related oddities similar to what you're describing. Once it's on the production server, maybe that will fix things for you.

As for subterranean races, the Tomek are exactly this. Though, they farm crystals and grow explosive fruit on the backs of giant beetles. Their most hated enemies are the Nequhtli, a rat-like race that also lives underground. I'll be fleshing out a lot more underground stuff when I get to implementation of the Tomek. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Interesting! Feel free to send me the save and I'll take a look. Could just be some weird backwards compatibility bug from getting newer versions of the game but I'm just guessing here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In the room edit window you can designate what food is put in their animal enclosure. Should be able to specify those foods you have.

As for having animal specific kibble, that sounds great! I'll jot that down. :)

08 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
When you have the room menu open, there's the room overlay on the right. You can add/remove settlers manually by opening the room edit button beside the 'A' button.

Items are spawning on the roof because you need more space in that room. Try building some containers to put items in.