Odd Realm

Odd Realm Dev Tracker




27 Mar

Thanks for letting me know about this. I’ll work on fixing that.

When you have a game over, it lets you reload your last save. Did that not work?

Originally posted by TheIRSTookThem

The new UI doesn't seem to work well with increased UI scale

Unless I decrease my UI scale down to 2, the skill permission and settler overview are both unusable

Hey, just to let you know, this should be fixed now.


22 Mar

I haven't done any work on localization. Too many other things to do first.

Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off". Anyway, that's all for now. Thanks for reading!

1.0.36.0 Patch Notes

Bug Fixes

  • [x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
  • [x] Fixed an issue where plants would grow into jobs and clear them.
  • [x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile".
  • [x] Fixed an issue where setting the UI scale to higher l...
Read more External link →

18 Mar

Originally posted by briconaut

Many thanks! Love the game, keep up the good work!

Hey thank you!

Originally posted by TheIRSTookThem

Was just letting you know, enjoying the update otherwise!

Much appreciated! And glad you are liking it :)

Originally posted by TheIRSTookThem

The new UI doesn't seem to work well with increased UI scale

Unless I decrease my UI scale down to 2, the skill permission and settler overview are both unusable

Thanks for letting me know. Going to have a fix for the next patch. I think one workaround is to decrease the resolution when in full screen window mode. Should increase size of everything overall

You can see the seasons from the plant blueprint. Open the build menu (B), go down to plants, find the plant you want, and hover over it.

I will be adding this info to the seed item for the next patch. Sorry for the confusion!


14 Mar

Lots of UI improvements in this, as well as some new features, content, and game over state.

Patch Notes:

https://store.steampowered.com/news/app/688060/view/607528252728148727


03 Feb

Originally posted by Acedrew89

This sounds like a great update both in terms of playability and access for new players, can't wait to see it!

Always a pleasure to see your comments. Thanks for being in the community. People like you keep me going


02 Feb

Originally posted by LegoExpert07

Congratulations for your hard work on the game !

Thank you so much!


01 Feb

I’ve been working hard on improving the user experience, especially with the UI. Lots of windows needed QoL work and missing features added. Just wanted to quickly take a moment to say I am working away on that.

The entity info and uniforms have seen a lot of work, but I’ve also improved a bunch of others based on feedback. The settler overview for example has been a pain point for many. Added sorting to that and cleaned up lots of the visual stuff.

I’m also filling out the research trees. I’ve separated each tree by tab now. This gives me a lot more research nodes to play with, but also keeps the window from being one big list.

Aside from UI QoL and features, I’ve been fixing tons of bugs and adding some content.

Hope to have this stuff in beta in a few weeks!

External link →

31 Jan

Originally posted by wizard_hermite

Just started playing it, what an awesome game. Well done! Love the intricate systems at play. Any plans for future development? Or even new game ideas?

Hey thanks! I’m working on a big update to fix a bunch of bad UI and bugs as well as adding some missing features/content.


30 Dec

Originally posted by MotherVehkingMuatra

Game seems awesome, just bought it

Thank you for buying it. Hope you like it!


02 Dec

Originally posted by Acedrew89

Thanks for all the great work on this awesome game!

Thanks for always having a kind word to say. I hope you know I appreciate your messages


01 Dec

Hey Oddities!

I've uploaded version 1.0.33.0 which focuses on bugs, performance, and various issues. I have also been trying to clean up UI based on feedback. This has mostly been around the tooltips, but I also added in the entity info screen which you can open by hitting T. Moved some of extra entity stuff from their tooltip into there to cleanup the tooltip.

With that stuff out of the way, I'd like to also clean up the production, room, and blueprint UI. I know that needs a lot of work. I've gotten some really great feedback on that. As well, I am going to start adding in some more content. I want to add back in events and some more overworld stuff. Looking forward to that!

There are a few other things in there. Here are the patch notes:

Bug Fixes

[x] Fixed a pathfinding lag bug....

Read more External link →

01 Sep

Sounds like you have the temperature overlay on. There’s a button to toggle it by the minimap. Click it to disable the overlay.

If you encounter anything like this in the future, restarting the app should reset those overlays.


28 Aug

Yes you can. Just place water adjacent to the dirt the plant is on.


20 Aug

I put out a fix this morning: 1.0.28.2. Are you guys on that one?