Odd Realm

Odd Realm Dev Tracker




14 Apr

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Hi friends!



This will be a short post as I'm mostly just focused on tuning and polish (which doesn't have a lot to show off) but I did want to say that I'm planning on releasing the 1.0 into beta in May. I'm going to need lots of help finding bugs and getting the game ready for the final release. I'm excited for you all to play. :)

That said, here are some of the small things I've been improving over the the last month.

Uniforms


Cleaning up a bunch of different UI windows including the uniforms window. Giving lots more control over uniform permissions and improving the feedback for item stats.

Family Info On Entity Tooltip
... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Mar

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Hey gang,

Apologies for the late dev log. I wanted to get a bunch of UI stuff done before writing one, and wasn't able to finish that stuff before the end of Feb. So, here we are! Thanks for the patience.



The final push for 1.0 is going very well and I'm so excited to put the beta build out soon. I'm burning through a lot of UI polish, bug fixing, performance improvements, and content tuning. That said, I don't have a date for the beta build to go live just yet. The UI work is taking me ages because there's a lot of information and features to cover, so I'm not comfortable committing to any specific date at the moment. Again, thank you for waiting.

Now, let's take a look at where we're at.

Finalizing UI
Even though it takes so long to finish this stuff off and get it to a point that feels good, it is going so well. I feel l... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Jan

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Hello and happy new year!

Today I wanted to show off some terrain stuff which will be in the next update as well as some of the other improvements.



Terrain and Cave Generation
The game's terrain gen has taken up a lot of my focus, and I'm super proud of where it's at. With all the biomes, plants and animals in the game, it's an extremely laborious process to work on improving terrain. And it's a big reason why this update has taken so long. But, it's juuuust about done. Let's dive into some things to look forward to.

First off, caves.



The new generation system has a robust set of tools for generating unique and diverse caves (when I say caves, you can assume I include dungeons as well). This is somethin... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Dec

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Hello! Welcome. Come on in. Have a seat!

Hope everyone is doing well. I am making great progress on the game and have been working on finishing up all the UI changes for 1.0. This post won't be extremely long as most of my work the last bit has been focused on polishing up the UI, which isn't terribly exciting stuff. But, nonetheless, I wanted to write something to show off the new UI as I'm very happy with where it's going. It's finally starting to feel polished and not annoying. Yay!

New Font
I've changed the font to a more legible one that isn't bold, blocky letters. This should help distinguish the inline icons and make things easier to read overall. I, personally, love it and it has made a huge difference for me just developing the game, let alone playing. I'm very happy with it. And I have to give credit to ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Nov

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Hey gang!

Progress on the next update is sprinting ahead. I'm working hard to get it out as soon as I can and I'm pleased with where it's going. I'm starting to approach a point where I feel like the game is getting close to its 1.0 content and feature requirement. I want to talk about that towards the end of this post. First, let's take a look at some of the new additions to the game...

Kingdoms


Players will have the option to start a kingdom when they begin a new game. After selecting a starting loadout for your game, players will need to select a point on the map to spawn their settler caravan. Once spawned, they can move this party around the overworld map. This will use up the party's resources and may encounter events. The party can then settle the tile they occupy, which claims the tile as their kingdom. If another kingdom claims that... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Heeeello!

I know it has taken way too long for me to post an update on the game, and I apologize. I've been working on a large amount of systems all at once, and it's taken a while for me to have all the moving parts working together. Let's dive into that, shall we.



Soundtrack by Matt Creamer Before I get into things, I just wanted to say that the Odd Realm soundtrack can now be purchased via the steam store page:

Soundtrack (Steam Page)

The amazing Matt Creamer created it and all the sales go straight t... Read more

24 Jul

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Hey everyone,

I'm sorry for this, but I have to delay the release of the update. I said it would be ready for today, and it's not. I was way too overconfident with how fast I could finish things for this release date. I absolutely hate promising something I can't deliver on and I apologize. I am working super hard to finish. The good news is, it's taking a long time because it's almost a whole new game. It's a huge combination of content, QoL/UI, and performance improvements. I'm currently working on the remaining UI and art tasks (which is taking me a long time), but I'll post another update once I've got a better idea where I stand with the release schedule.

Thanks so much for your patience and, again, I'm sorry to delay on this one.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

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Hi hi!

That's right, I've got a release date in sight for the Lost Legends update, July 24th. Things are shaping up well, and I'm hoping to release into beta in a couple weeks to get some testing. Let's see what I've been up to since the last dev log.

More UI stuff???
I've been working a lot on trying to make the game easier to use and less frustrating. I've got improvements in this update for AI and gameplay, but UI is a big part of the pain that I see players experiencing. So, I've put tons of time towards making things simpler, clearer, and more intuitive.

Uniforms


I've done some clean-up on how uniforms work, and are interacted with in the UI. Players can now create uniforms and assign them to a bunch more options. You can still assign them to control groups and professions, but also many other things like skills, gender, ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 May

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Hello friends!

First off, thank you all for being super patient waiting for these updates. I had intended to put the new content out into beta in March, and I was very close to doing this. In my last log, I had said it was two weeks out, and, at the time, that was true. The new Gwdir race was just about there. However, there were some things I needed to address first. While I've been working on these updates, I've received quite a few messages that talk about several issues with the UI. These are issues I've encountered myself, and they were bugging the heck out of me too. The last thing I want is for the core of the game to be worsened by annoying and unpolished UI. I couldn't just ignore the feedback I was getting. Since the last dev log, I've meticulously worked on those issues. Let's take a look!

Window Improvements
Job and Room Toolbar This one was a huge annoyance for myself, and I'm sure a lot of you found it to be not great as well. It was implemented w... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Mar

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Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!


There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entities. So, I'm going to start adding a bunch more!

New Rooms!


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.