@mollygos Super excited to play this one. Looks so good.
@mollygos: look at our gaaaaaaame 💖
@Mamoruhik: Feel the look? #pixelart #gamedev
@devolverdigital: If you love the environment, release date announcements and chill puzzle-ish games then we have some great news about…
@so_engery: Aw yeah
@WillKoehler3D: I'm on tv
@Josielancer Def not the end of the world to not know shaders but I highly recommend playing around with them. They are super fun once you get over the first few confusing concepts and can open up a lot of visual design options.
#gamedev what are you working on today?
@StaticLoFi Wow! That's awesome. Reminds me of a much more impressive gravity lift from halo
@MarkianovNikita Definitely! I've done many a walk just to think about architecture and planning systems.
@Josielancer That would be quite the challenge. Doing that all in the shader? Looks great btw
@Josielancer: @waylonsnedker Depth sorting for a 2D isometric game. With hills. xD
https://twitter.com/Josielancer/status/1406222022066290693?s=20&t=Hu_2Ks9HOEu7qtjpTzF8oA
@jujuadams Ya, that sounds like it would be very challenging. Localization and text rendering in general is a slog hey
@bkavs I bet! Pretty amazing how much you got done on that commute haha
@bkavs I've never had to write collision systems. Sounds tough. Was the collision box based, or did it look at the mesh/texture of the characters?
@LevelEditorGuy: 🐍 @Pixel_Dailies #pixel_dailies #pixelart #SecretRoom
#gamedev what's the most challenging thing you've made for a game?
@cicadian All these sound super neat. Have any screenshot of these in action?
@Carpe_DMT @AntonHand @BlindiRL Thanks for the shoutout. :) Glad you enjoy it!
@ArturSmiarowski Love that. Must be so satisfying to see both of these in action