Original Post — Direct link
over 5 years ago - /u/JagexHusky - Direct link

Originally posted by nonpk

tired of everything being made for irons.

With the changes we're making, it will no longer be an instanced boss!

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by theatlantis_rs

Since it's a "middle" level boss, maybe add the robes from the Undead Mage as a very rare drop too? (for zerkers). They could have the same offensive stats as infinity robes but have the defensive stats of Lunar robes (lunar robes req 40 def). Require 45 defence and 65 Magic to wear, and let it have a set effect of like 20-30% more dmg and accuracy on undead monster?

Those Undead Druids in the blog are just placeholder images!

The actual ones look different and don't have any robes (Although they are clothed)

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by Yarcanine

I like the proposed darkbow reward, but can it also uncap the damage of the spec? Currently it's the only weapon I can think of that has a damage cap outside of ruby bolts(e) and you can already hit harder with Gmaul

I'd rather not touch the special attack of the weapon because of the potential implications in pvp

over 5 years ago - /u/JagexHusky - Direct link

Originally posted by rknightly191

For context, the cudgel is (basically) the same accuracy and strength of a rune 2h using slash, but 3 ticks faster. I dig it. No mention of 1h or 2h, though?

Sorry, it's planned to be a 1h weapon!

over 5 years ago - /u/JagexAcorn - Direct link

Originally posted by rimora

Requiring 65 attack to weild

Typo /u/JagexAcorn

This was Mod Gambit's blog but I've gone ahead and changed the typo anyways as I was in before him. Thank you!