Looks interesting! What's the rate of accelerated xp?
Looks interesting! What's the rate of accelerated xp?
It's currently set as 3x the experience rates until we move on to our internal balancing to see what that feels like to play :)
why is this not being polled?
As leagues are it's own separate game mode, we are not polling it. However we are going to poll any rewards which make it to the main game, as you can see in the blog post
3x seems extremely low imo. isn't dmm 15x? definitely needs to be upped if you want people to play this.
It's the current base exp rate. Take in mind you will have relics boosting your progress as well. As Husky mentioned, we will be testing the values to make sure it works!
Zeah Only?
Tasks?
MY BODY IS READY
nice
Hey jagex, you dont need to do rune mysteries to train runecrafting
Lamps and books of knowledge
I dont know how i feel about tradeable rewards transferring into the main game. It basically creates ultra rares that could be worth absurd amounts, and if they give up on leagues, there will be a finite amount of them in the game forever.
That slayer helm recolor is f**king dope tho
It states at the bottom in the FAQ that we don't plan to have discontinued items with leagues.
Absolutely voting no on main game rewards.
I'd love to know your reasoning behind this. It could be you just don't like it but if it's for other reasons then that information is quite useful to us.
The way I understand it, you can't multilog on one account on main game and league.
This is correct. You can use your existing account to log in to your "Twisted League Save Game" but you can't play both versions of your account at the same time. If you want to play both at the same time you need 2 accounts
Hey jagex, you dont need to do rune mysteries to train runecrafting
You do to lamp it
I did look at the FAQ and forgive me for being an idiot. Do I understand it correctly that even as a casual player, if I complete most of the tasks I'd still be able to get my hands on some of the rewards?
Yeah the points you get in leagues are the currency you use to buy the rewards. The more points you get, the more rewards you can buy!
Im incredibly hyped for this but have one complaint. If i want the rewards in my ironman i have to basically give up main game progress. I can’t make an alt to get the points for my iron or just buy them with cash. Would it be possible to link a second account to my iron so that it (my iron linked to this secondary account) can use the points in the main game u/jagexacorn this way, like a main, irons don’t have to give up main game progress to get these rewards. Mains can make alts to play and trade the main their rewards
Edit: or allow multi logging?
I honestly feel you.
Unfortunately there's no way around this because we don't have a way for you to log in to 2 worlds at the same time. We thought about having item transfer services but there's no way we can get a system that will work without being exploitable (such as an Ironman gaining rewards from someone elses work which goes against the spirit of the game mode)
Zeah Only?
Tasks?
MY BODY IS READY
Have we found the winner already?
I hope this brings as much f**k uppery and drama though, we all secretly love it. Woox tick eating, ddosing, mass disconnects. I bet you 10gp this will find its way onto the drama calendar at some point.
I hope not :(
Please pretty please consider us filthy casuals when designing these xp rates. It took some of us over a year for base 60s and I 3x sound like it would get me to base 40s before it all gets wiped
We are absolutely going to consider this from all levels of the game. We can't do this balancing pass until we have it in a near-releasable state though. 3x was just selected as a good starting point
The rewards that carry over to the main game are super cool, but should absolutely not be tradable.
Isn't the whole point of them to be able to flex that you participated in a league? If they are tradable that will only be the case for ironmen.
So we see this feedback a lot and here's my thoughts on it.
If it's untradeable then you only get them on your alt unless you pause all main-game progress which a lot of people won't like. Most people are going to like the rewards being tradeable so they can do this. Ironman accounts are hard done by this, there's no way around it though we don't have the tech to let you log in to more than one world at once.
Also, there are benefits to being tradeable. They will be rather expensive when the league ends and everyone gets them and people get to feel like they earned something which helps their main account progress.
And finally, we do want a way to show off your progress in the league, this is why the trophies are untradeable. Each league the logo will change so if you want that prestigious dragon trophy, better play and get it!
Hopefully this means the rewards have something for everyone :)
Typo in the 2nd FAQ..however however however, however.
"As this is on a new game mode, stats will start off fresh. However with Twisted League. However, we know the grind at the start can be rather frustrating, which is why we will have accelerated XP rates and an unlockable relic at the very start of your league adventure."
Fixed! Thanks :)
Just for clarification, will old league rewards only be available in other leagues?
Basically, what happens if leagues dies the same way DMM died?
If leagues die then we will find some way to keep our promise. We don't know what that is yet so I can't give any information unfortunately.
I personally am very hyped for Leagues and am hopeful that it will flourish and do well
Imagine maxing in leagues with only 3x xp. Nice task jagex.
Imagine not even considering the Twisted Relics. They have a large impact on the exp gains which will definitely affect how fast you can max.
Also as I've said above, 3x experience is a starting point for our balancing, that's why we didn't confirm in the blog
"We want rewards to be accessible to all participants"
Task - 2277 Total Level
Yeah, that seems totally doable. Even at 3x exp, that's equal to maxing in 6 months.
You don't need to complete all tasks in order to access rewards. The more points you have, the more rewards you can buy.
okay so basically only realistic method to train runecrafting is to use 3rd party client to show where all the books are
great update again
You can ask the Librarian.
I feel that using percentages to give rewards will just make it annoying for casual players to get rewards.
Why not use point threshholds? Like 100 points for mithril 250 for adamant etc.
That way people can also stop when they have gained the rank they want without losing it to some people grinding the league at the last moment.
Most rewards are not based on percentages. Most rewards you get from flat point thresholds, by completing tasks.
how about registering an account to receive the rewards when you sign up for the league? only 1 alt account can be tied to each main.
make it require both accounts info + 2fa + bank pin to log in and link/tie for rewards. might discourage people buying service.
That sounds much easier than it is for us to implement. Our systems cannot send stuff like that from one account to another without trading.
Also, what happens if you and your friend set up a link from his account to your account so that you get rewards for him? Now consider that it may not be your friend but instead someone who has been paid to play for you (or someone offering to provide that service)... It gets very very messy at that point.
When is this starting? I can't find a date.
We haven't released a date yet.
In your honest opinion is it possible to even max in that time period for the league if we are a casual player? (1~2 hours a day, would like to keep my job lol)
No. You cannot max if you only plat 1-2 hours a day...
AND THAT's FINE!
These are not a bucket list of tasks where you have to complete everything, instead these are a list of tasks which you can choose which ones to complete!
We want a huge range of tasks which are impossible for one person to complete all of them so that you always have another goal to work towards. Someone will surely max but that person may not have some of the other tasks complete. The goal with Master tasks is to award players for the absolutely insane long-term achievements.
By the way, the starting relics are INSANELY imbalanced. The only one worth going is the accumulator one. The other ones aren't nearly as good.
Endless Endurance Your run energy drain-rate is reduced to 0 and your prayer drains at half the speed.
Unlimited run is nice, prayer draining at half the speed is basically irrelevant if you can one tick prayer flick.
Dark Altar Devotion Bones dropped by creatures are automatically buried and award 4 times the experience. Ensouled heads now drop two at a time.
This seems useful on paper, but you can't even get piety so literally going over 45 prayer is basically pointless if you can one tick prayer flick. I guess it could be useful for rigour+augury but those seem like they'll be unobtainable for 99.9% of players.
How can you tell without knowing the 12 other relics?
Because they are tradeable. That ruins the whole point :/
I replied to this above, hopefully it makes sense
So we see this feedback a lot and here's my thoughts on it.
If it's untradeable then you only get them on your alt unless you pause all main-game progress which a lot of people won't like. Most people are going to like the rewards being tradeable so they can do this. Ironman accounts are hard done by this, there's no way around it though we don't have the tech to let you log in to more than one world at once.
Also, there are benefits to being tradeable. They will be rather expensive when the league ends and everyone gets them and people get to feel like they earned something which helps their main account progress.
And finally, we do want a way to show off your progress in the league, this is why the trophies are untradeable. Each league the logo will change so if you want that prestigious dragon trophy, better play and get it!
Hopefully this means the rewards have something for everyone :)
This sounds really fun. I would be absolute shit at this game mode but wow it does sound fun
I imagine many players will feel lost in the beginning, and that's a part of the fun with Leagues! New rules, new challenges and new goals to achieve. Happy you're excited!
Very very excited for this!!
Me too!
This looks incredibly fun and I can't wait to try this! I'm bummed out I can't play on the main game at the same time, but oh well. I want every single one of those rewards. They all look fantastic!
Same! Yes, sorry about that, wish we had an easier solution. Glad you are hyped for the rewards!
Biggest problem I foresee is people finding sneaky ways to escape the island. Sounds like a brilliant ltm idea though
I've spent a lot of my time on that problem. After lots and lots of hours of internal testing I can tell you that Zeah is secure and even if we missed something we have lots of measures to make it so leaving the island isn't even worthwhile.
Escaping Zeah is not a task, you won't get points for it :P
same here, but with the ancestral recolour.... which supposedly costs even more than the slayer helm recolour
We'll be releasing the points for each reward as soon as we can so that people have a goal to work towards when they start if they only want to play to earn specific rewards.
Also, you can always save your points until the next league if you didn't quite make the cut this time so you don't have to lose a whole 2 months of progress
Are those not the 3 starting relics? Or am I missing something?
Actually I thought about it over and the infinite run one might be very useful considering how big zeah is and the fact that you can't train agility IIRC? edit: nvm forgot about barb fishing lol.
but yeah, my point was, all of the relics that have to do with prayer aren't very relevant since any good player knows how to one tick flick. the accumulator one offers wayyy too much value compared to the other two.
Yes, those are the starting relics. What I'm saying is that you might change your mind when you see the dynamics between all the relics. You might want to see the bigger picture before forming a strategy. The tasks we haven't revealed also play an important role in this, as you might want to adapt your choice of relic to the harder tasks. Does that make sense?
I apologize if it's been mentioned/asked already, and I understand with more points comes more rewards, but what can we expect as far as being able to obtain all of the rewards? Will it be a ratio of completing all the tasks to receive all of the rewards, or will there be room to wiggle when it comes to any leftover points, or vice versa not gaining enough points to collect all of the rewards, forcing you to choose between what you'd like to buy? As a casual in reality but a completionist by heart, I'd love to get all of the rewards, but understandably I fear that won't be the case, as people who have more time to put in more work must be rewarded accordingly.
As much as I'd love to answer this, I can't. We are still in production and balancing comes at a later stage, including this type of balancing. We want to award players who put insane amounts of time into the game mode, while not simply giving out participation trophies for the more casual players. We want both types of players to enjoy Leagues and feel rewarded for the effort, we will do our best to achieve this. I hope that makes sense.
Is there no way to link accounts? Id be happy to put membership on a second account to use for leagues and have its points go to my iron. If it comes down to two months of no progress on my ironman or leagues I’ll not be playing leagues which is a shame because this sounds incredible.
That sounds much easier than it is for us to implement. Our systems cannot send stuff like that from one account to another without trading.
Also, what happens if you and your friend set up a link from his account to your account so that you get rewards for him? Now consider that it may not be your friend but instead someone who has been paid to play for you (or someone offering to provide that service)... It gets very very messy at that point.
Here's my response in a previous comment
They give everyone 15 agility, and you can train it with barbarian fishing. And i guess that's how you're supposed to get 99.
There are other ways to train agility without spoiling haha.
This whole discussion thread is amazing and every time someone has told me one relic is a nobrainer I can give an example why the others may be better.
I look forward to seeing the numbers for which ones people pick when it gets released
By the way, the starting relics are INSANELY imbalanced. The only one worth going is the accumulator one. The other ones aren't nearly as good.
Endless Endurance Your run energy drain-rate is reduced to 0 and your prayer drains at half the speed.
Unlimited run is nice, prayer draining at half the speed is basically irrelevant if you can one tick prayer flick.
Dark Altar Devotion Bones dropped by creatures are automatically buried and award 4 times the experience. Ensouled heads now drop two at a time.
This seems useful on paper, but you can't even get piety so literally going over 45 prayer is basically pointless if you can one tick prayer flick. I guess it could be useful for rigour+augury but those seem like they'll be unobtainable for 99.9% of players.
Ironically you made a comment about 30 minutes later saying oh nevermind going for endless endurance.
This discussion is what I love about the relics, the choices aren't as obvious as you may think and it depends on your playstyle. Also numbers are still very subject to balancing
Yes that makes a little more sense, thanks. Do you see where I'm coming from though? The accumulator one will save you millions of gp if you get to 99 range/mage. The infinite run one is very useful no doubt, but the 1/2 prayer drain is basically useless, and the 3rd relic with auto-burying bones and double ensouled heads is also next to useless since the highest tier prayer is mystic might, so getting above that isn't too helpful other than more prayer points, which again, don't really matter if you can flick properly.(obviously not counting raids prayers since they don't seem too obtainable for almost all players)
This leads us to a point where only 2 out of 3 of the starting relics will be "viable" and the worst thing that can happen will be a "meta" with the relics and everyone going the same build. Hope that makes sense, I just want this mode to succeed :)
I definitely see where your coming from. We have had many discussions in the office (where everyone knows all relics and tasks) of what relics and paths to pick. Everyone gives different answers and have their own ideas of what would be OP, which indicates we are reaching a good spot. Additionally, don't forget there's so much we need to balance and test before reaching our final numbers. The current relics should mainly give you an idea of what direction we want to go.
My body is beyond the point of ready.
Here's a little constructive feedback, however:
-Is it wise to add different "tier" worlds for future leagues? Having an almost empty world for yourself will be a gigantic advantage for the whole duration of the next league. How is someone supposed to get into that 1% margin from servers that are filled with other people?
-Is it fair to have an ironman mode, and at the same time add a task that doesn't measure skill or dedication, but sheer luck? (Equip Dragon Warhammer). Luck is always somewhat present in RNG based stuff, but that Dragon Warhammer was listed as "hard", not even elite or master.
They aren't as prestigious as you may think. Even in the main game I quite often can't find a spot on a total level world but hop to a random other world and the spots free, people gravitate to the higher requirement worlds and the reward will feel good to those who obtain it.
Remember that there are slayer only caves for Shamans and the point is that there are a huge variety of tasks. Pick which ones you want, some people will want to get a dragon warhammer and will be rewarded for it. Some people would rather do other things.
The goal is not to complete all of the tasks but to provide an endless bucket of potential goals for people to choose from.
This would introduce the first discontinued items to the game, unless one will be able to buy twisted league items with points from the next season.
At the bottom of the blog it says no discontinued items.
So thats good.
It would be from the next league yeah. If we were to ever stop doing future leagues, we would come up with something to stop them being discontinued.
By the way, if the community did want discontinued stuff, we could explore that with polls in future.
You've told us very little about the xp relics. All we know about is pray (which will just make it compete with alters, with no bone running).
I'm using 3x as my reference because that's what you listed.
My opinion is based on what we know. I think it will be difficult to max. Sorry to offend your relics.
Sorry that I was a little sassy haha but I did say above.
Not everyone will max but some people will, pick the tasks YOU want to complete and will find fun, customise your own journey and pick the relics that fit your playstyle. That's the point of this game mode.
There's no reason not to have a task to max because it's a task which rewards those who want to go and do it
Hey Husky, for the relic that automatically buries bones and grants 4× XP is that 4× the Leagues 3× rate or 4× the rate of the regular game?
It would be (standard bone xp * 4 * league boost) so 12x boost with our assumption of running at 3x xp multiplier (this might change in internal balancing)
Not sure if there are extremely powerful relics you unlock later but that 2277 task is pointless if 3x XP is the highest you can go...completely impossible to max a zeah-only ironman in 6 months of main-game time.
Completely possible. Remember that the relics exist
Yeah I overlooked the endurance one a bit, but I still stand by my point. Copy/pasting from another comment: The accumulator one will save you millions of gp if you get to 99 range/mage. The infinite run one is very useful no doubt, but the 1/2 prayer drain is basically useless, and the 3rd relic with auto-burying bones and double ensouled heads is also next to useless since the highest tier prayer is mystic might, so getting above that isn't too helpful other than more prayer points, which again, don't really matter if you can flick properly.(obviously not counting raids prayers since they don't seem too obtainable for almost all players)
This leads us to a point where only 2 out of 3 of the starting relics will be "viable" and the worst thing that can happen will be a "meta" with the relics and everyone going the same build. Hope that makes sense, I just want this mode to succeed :)
Once we're done we're all going to need to play for it a bit to see what it feels like.
if the prayer one was 100x experience it would probably be the best one by far. Naturally that means there is a balancing point where all 3 are relative in power, we'll find that balancing point
Well it certainly won't be me since the time investment is absurd.
Let's look at the Hard, Elite, and Master Tasks.
Hard: Equip a Dragon Warhammer
- RNG variable, but I think 50-100+ hours on average, especially without a blowpipe, is a safe bet.
Elite: Complete 250 Chambers of Xeric Runs
- Efficient Raids with max stats are around 20 minutes. Trident and Blowpipe won't be available here either, nor will barrows. So realistically, if being generous, a maxed player would be able to complete maybe 2 raids per hour. And that's with lucky scouts (alt scouting will be meta, btw). So that's 125 hours of raids at max efficiency, and the real number is far higher.
Master: Metamorphose Olmlet
- So not only do you have to OBTAIN Olmlet (assuming the average raid is about 100,000 points (~11% of drop) in a trio, and you have 33% of the points, and an Olmlet is 1/53 ON GETTING THE DROP. This takes people hundreds of hours with max gear, most of which will not be available.
Oh, and this isn't even counting the time it will take to get maxed/90+ stats, so go ahead and add another 100-300 hours onto this.
This is absurd.
Those are three of many tasks available, if you choose to go for a full completion or to compete for the top 1% that's your own choice. This type of investment is not requred to play the game mode or recieve rewards. These tasks exist to give the most hardcore players goals to achieve as well.
Top placements should not be entirely reliant on good RNG. You can't reach the droprate for these achievements in this timeframe. Unless there are substantial droprate buffs, full completion is rng based.
I don't see top placements being reliant on good RNG. There's plenty of no-RNG tasks available.
This looks super interesting, and I would love to give it a shot. Is there a release date yet? Didn't see in the initial Leagues announcement, nor in the Twisted announcement, or I'm blind
No you can see perfectly fine! There's no release date yet.
Looks pretty good, and rewards aren't too much. I like.
2 months seems like a lot, feels like most will get burnt out long before then, and even the most dedicated will either achieve their goals before then, or give up.
Maybe something more 1 month, or may be 6 weeks? Still plenty of time for us casuals to get our fill, and for the hardcores to do their challenges.
The Twisted League will act as a pilot League, which we are hoping to learn from! If we notice that players are unhappy about the length, we will adjust it for future leagues.
The rewards look amazing and make me excited to play the league for some of these (home tele, wall recolour, ancestral ornament and slay helm are all amazing). If I get a DwH on leagues before I do on my iron main I'll be sad
Right? Mod West did an insane job on these!
Will Barbarian Training be made available?
Yes.
Well it certainly won't be me since the time investment is absurd.
Let's look at the Hard, Elite, and Master Tasks.
Hard: Equip a Dragon Warhammer
- RNG variable, but I think 50-100+ hours on average, especially without a blowpipe, is a safe bet.
Elite: Complete 250 Chambers of Xeric Runs
- Efficient Raids with max stats are around 20 minutes. Trident and Blowpipe won't be available here either, nor will barrows. So realistically, if being generous, a maxed player would be able to complete maybe 2 raids per hour. And that's with lucky scouts (alt scouting will be meta, btw). So that's 125 hours of raids at max efficiency, and the real number is far higher.
Master: Metamorphose Olmlet
- So not only do you have to OBTAIN Olmlet (assuming the average raid is about 100,000 points (~11% of drop) in a trio, and you have 33% of the points, and an Olmlet is 1/53 ON GETTING THE DROP. This takes people hundreds of hours with max gear, most of which will not be available.
Oh, and this isn't even counting the time it will take to get maxed/90+ stats, so go ahead and add another 100-300 hours onto this.
This is absurd.
Here's a reply I made to someone complaining that maxing was a ridioulous task. The same applies to the tasks you've pointed out, hopefully this clears it up. It's worth noting we have around 500 tasks so far in design/development. Don't focus on the ones on the blog too much
No. You cannot max if you only play 1-2 hours a day... AND THAT's FINE! These are not a bucket list of tasks where you have to complete everything, instead these are a list of tasks which you can choose which ones to complete!
We want a huge range of tasks which are impossible for one person to complete all of them so that you always have another goal to work towards. Someone will surely max but that person may not have some of the other tasks complete. The goal with Master tasks is to award players for the absolutely insane long-term achievements.
Pet is to heavily based on rng. A player with Max gear, stats and scouts is very likely to never get it in that timeframe. Look at kacy with Max gear took 4k solo kc for Pet.
Of course it is, but the relevancy of the pet task is completely dependent on the amount of master/elite tasks we are handing you. If the pet was one out of a hundred (as an example, not a real number) master tasks, it would make literally no difference whether you got a pet or not. You see where I'm coming from?
Your comment was responding to complaints about three tasks, two of which are rng based, stating that those are for hardcore players to grind out if they want to compete for the top ranks. My response was stating that those aren't realistically attainable without getting lucky, even if you're a hardcore player.
I agree, but is that relevant as long as it doesn't affect your end goals and result? If a pet or such is not a gatekeeper towards receiving your desired reward or rank, I struggle understanding why it's a problem for such tasks to exist. We would intentionally withhold content for some who could actually achieve it.
Im not a big fan of pet drops being facts that can determine how high you can place. Unelss there is some sort of luck bad luck protection. I feel like this type of game design feels VERY bad for the players specially competitive ones (since it all comes down to rng to determine if you can complete the task or not)
I also dont think rewards should be tradeable but instead should be available after every season. (not limited). If you are bad and want the rewards play 2 seasons. If you are good play one. Making them tradeable removes a lot of the prestige that comes from the rewards themselves.
As I stated above, we don't want heavy RNG to determine your rank.
How many servers are you planning to dedicate to this mode? I was assuming there wouldn't be that many, so "jumping to a random world", would mean like choosing one out of 5 servers available.
And regarding the D-warhammer: I have nothing against certain tasks being out of my reach, for example I know I won't be able to do CoX tasks and that's okay. But the issue with D-warhammer is the extreme RNG. You said:
"Pick which ones you want, some people will want to get a dragon warhammer and will be rewarded for it."
Will they? If the server has a limited duration time and a task like this is heavily luck based, it really doesn't seem balanced, but rather unfair. It barely measures skill or dedication to the game.
Have you considered having some kind of counter to this? Something like Vorkath, maybe, where you get the piece needed for accumulator for sure after a set amount of kills?
Cheers for the awesome mode anyways, let's hope it does well!
I think if we have only 5 league worlds that may be a problem. I'd be surprised if less than 10,000 players were playing at any point in time.
/u/JagexFlippy /u/JagexHusky I hope this hasn't already been answered as to not waste your time but:
Is there a plan on how players are to obtain viable equipment for Chambers and its challenge mode? Hitting time requirements on challenge modes are going to be awfully tight if not too tight. Are players going to recieve equipment from rewards/tasks alongside points such as Blowpipe, higher tier crossbows, etc?
And will drop rates be changing to accomodate tasks? Asking to weild a 1/5000 droprate item people commonly go dry on as a Hard task is a bit of a stretch surely not?
This you will have to find out once the update goes live, we don't want to spoil the juicy parts for you guys! Theory-crafting is key in this game mode! :)
What will you do about all the items that you get components for on zeah?? Dragon hunter lance, kodai wand, etc? Would these drops be unusable? Since they require a zamorakian hasta and master wand respectively?
No spoilers, but I will at least say we have thought about this.
Will we be able to send the rewards to ironman accounts?
I really want to play this on my ironman, but if it means stopping my progress on the main game ill probably pass.
How would you feel about accounts being able to 'use' the rewards on Iron accounts, akin to using a Bond?
Flippy for the love of god dont let us hanging too long.
I am at work rn reloading the page just in hope of seeing new details appearing.
The hype is so real that I spammed some of my friends who dont play anymore just because ai feel like people will come back for that!
It makes me incredibly happy to see posts like this. Believe me, I am equally hyped. My best excitement-outlet is planning my account, because having a game-plan will be key.
Keep staying tuned, it will be worth it. Happy scaping!
Hey /r/JagexAcorn , with the tithe farm bring reduced in size recently I'm concerned that there won't be enough worlds for everyone who decides to use it. Is this being taken into consideration?
We will make sure we have enough worlds on stand by to boot up for players in the league :)
In Kourend it's possible to get dragon daggers, dragon longswords, dragon battleaxes, and others I may be forgetting. Will these just be alchables, or is there a chance that additional quests will be unlocked so that we can use all equipment obtainable within the region?
We will not be unlocking Monkey Madness, Heroes Quest or Lost City for leagues so you won't be able to use those weapons :)