about 1 year ago - /u/JagexLight - Direct link

Originally posted by PhukBots

why is there no mention of the wilderness medium diary requirement to enter any of the single variant boss caves

Hi! It looks like I missed that from the newspost but it's coming this week, thank you for highlighting this I will update the newspost now.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by Pazoxi

What about medium diary requirement to enter single wildy bosses?

Hi! That is coming and has been added to the newspost now, looks like it just got missed, but it will be coming this week. Sorry about that!

about 1 year ago - /u/JagexGoblin - Direct link

Originally posted by Sim--

Disappointing to see no mention of CoX poll again, when do we expect to see the blog come out?

For what it's worth, I don't have a firm date on release for a blog. The team's mostly settled on an initial design and I'll be spinning up a blog for that in the very near future. Next week should see a blog for the Fortis Colosseum and the week following is a Game Jam, but I think we'll likely get that blog out during Game Jam regardless. Main reason for spreading them out a little is to try and combat a little of that 'blog/feedback fatigue' where you're being asked for your thoughts on pretty comprehensive blogs multiple times a week.

Not quite the answer to your Q but hopefully some context that helps!

about 1 year ago - /u/JagexLight - Direct link

Originally posted by Angustevo

Could you raise afk mining at guardians of the rift as an area of concern?

Hey! This has already been raised and we committed to it, but the work is taking a bit longer than expected as we're also working on the Halloween Event. In theory this could release next week or the week after! We've tried to fit as much as we can in and we appreciate your patience. <3

about 1 year ago - /u/JagexGoblin - Direct link

Originally posted by victorsuperman

I truly don’t believe its taking this long to remove scouting for chambers, just let us interact with the content. Stop trying to meet in the middle with some terrible token system. The scouting system is bad in every aspect. Let us interact with the raid please.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by AaronTheStudent

Are you free to teleport 3 ticks after entering the lair? Or is it 3 ticks after taking damage?

Thanks Aaron, I've just asked the team. It's written correctly in the newspost as I've just checked. It's 3 ticks after entering the lair, but I am more than happy to provide feedback following the update on whether this needs to be discussed!

about 1 year ago - /u/JagexGoblin - Direct link

Originally posted by Cicero_Xere

When can we expect to see any info on the Cox changes? And please tell me there is more to be polled regarding cox changes than just Scaling/Scouting. The scavs dropping trash loot for 3 mins straight in a cm gets extremely annoying, and I certainly wouldn't say no to craftable staminas.

Dropped another reply on this here: https://www.reddit.com/r/2007scape/comments/16nh2s9/comment/k1e8z66/?utm_source=share&utm_medium=web2x&context=3

We have had some discussions about a relatively sizeable number of potential other adjustments to Chambers, but the ability to generate custom scouts is pretty complex and I'm not sure packaging them in together would be likely without delaying Scouting changes. So: on our radar, but no ETA.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by Primobrolly

i though it was going to be like rev caves if your in combat u can't teleport from cave for a couple ticks. did we have a miscommunication? this makes no sense. your basically making it seem like teams r gunna be in the wilderness boss caves waiting for unsuspecting pvmers to go in to tb them. this does nothing to combat the bots they will just tele. plz fix n stay to what u guys mentioned

Hey! I've looked into this further. In the Poll 80 blog, we said the teleport delay would work "similar to the one in rev caves" which does behave the way you described (teleport delay when in combat with NPCs), however on our internal notes for the change internally it looks like we requested that the change to be 3-ticks after entering the lair. That does seem like a miscommunication somewhere. At present the newspost is correct, but I will pass this on as feedback to see if we need to make a change! Thank you for raising it.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by lonelywolfram

I'm confused, what's the point of the "can't teleport for 3 ticks" on entering the cave? Unless it means if someone ELSE enters the cave you can't tp out for 3 ticks?

At present, it means you can't teleport for 3 ticks when you enter the lair and the newspost appears to be correct. But I can see there's a bit of confusion around this due to the fact we said it would work "like the rev caves teleport delay" in the Poll 80 blog so I'm going to be forwarding that over to the team.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by sabrireyiz1

u/JagexLight u/JagexGoblin

Not being able to teleport out after you ENTER the wildy bosses cave does ABSOLUTELY NOTHING. You should have made it that "after getting hit by the bosses u cant teleport for 3 ticks". No one is going to get affected by the fact that they cant teleport for 3 ticks after they enter the cave. Missed oppurtunity.

Thank you for the feedback, and for explaining it, I will make sure it's passed on!

about 1 year ago - /u/JagexLight - Direct link

Originally posted by andyfromvent1

I appreciate it's not you so this isn't directed at you, but this is kind of a worrying level of oopsy. Delaying teleporting for 3 ticks after entering a lair changes exactly 0 peoples life. No one has ever teleported in the first 3 ticks of entering the lair. Either

- They're a pker and they're trying to hit the pvmer, or they insta hop to the next world

- They're a pvmer and they're trying to hit the boss, or they insta hop to the next world

- They're a bot/crasher and they're trying to hit the boss and stick around

It helps with none of these scenarios, so multiple people developed, approved and tested this change that literally doesn't impact anyone. Kinda worrying that you're spending dev time on things without even thinking for a second what its doing to the game. In this case it's doing exactly nothing.

Thank you, we will make sure it's discussed tomorrow in our review meeting. I really appreciate your explanation!

about 1 year ago - /u/JagexLight - Direct link

Originally posted by HoodedRS

Are the winners of DMM gonna be announced? The tournament ended almost 1 week ago, just wondering if it's the same case as crack the clue winners where it was forgotten for months.

Hey Hooded, we're currently just verifying with our anti-cheating team that they are legit before posting. Once we have got that confirmation we will seek to post their names out in a newspost or Gazette (whichever happens first!).

about 1 year ago - /u/JagexLight - Direct link

Originally posted by RelifedMkay

u/JagexLight u/JagexGoblin "Existing Sacks will be converted upon login for all players. Non-UIMs will have Sacks sent to the Bank, and UIMs will have them arrive in their Inventory if they have any to convert."

You forgot about the Grand exchange. Any player who had buy/sell offer for any of the sacks got their items & money deleted.

We're looking into this now, I will provide any update when I have one. Thank you very much for raising.

about 1 year ago - /u/JagexLight - Direct link

Originally posted by PoliteChatter0

shooting stars are hella bugged, get your free xp while you can lmao

We're looking into an issue with some of them not depleting as intended. As a temporary fix we may be looking to block XP until we can get it sorted. Thank you so much for raising!

about 1 year ago - /u/JagexLight - Direct link

Originally posted by FastPhil19

/u/JagexLight It appears shooting stars don't work currently and they are bugged, any chance it could be looked at?

Thank you very much :)

Hello Phil, I am so sorry we've temporarily disabled mining them as there was a problem with them not depleting as intended. The team is trying to get this sorted ASAP, we sent out some socials & a broadcast and we also updated the newspost. Very sorry for the inconvenience

about 1 year ago - /u/JagexLight - Direct link

Originally posted by JagexLight

We're looking into this now, I will provide any update when I have one. Thank you very much for raising.

Update: The dev team managed to fix the issue for anyone running into it after it’s been reported, so theoretically fixed for anyone who logs in now, however we are aware that there are still people who had items lost as well as GIM storage being an issue. My current understanding is we will discuss in tomorrows game update review what we can do