JagexLight

JagexLight



11 Dec

Comment

Originally posted by benosthegreat

I like what I'm seeing so far, but

Each port has a unique set of five repeatable Tasks for each Task category, but they’ll change every day. If you don’t like the look of them, try another Port, or come back tomorrow!

Please please please don't introduce daily tasks, it's such an annoying feature,

Hi there! I've talked with the team about this and wanna reassure you guys as I've seen this come up from a few people. It's completely valid feedback and definitely something we will continue to look at throughout development.

While port tasks change daily, it's for variety mainly. The same tasks are repeatable each day and we're trying to design away from having "Good days" and "Bad days". It's not daily in the sense of "you can only get X amount of XP a day from each port". It's a shake up of what tasks are offered each day to keep it feeling like a living port. Also, 4/5 tasks will also be shared for all players, as currently implemented, and the last one will be level based. I'm hoping this clears up the concern around Port Tasks, but let me know if you have any further queries, we can also chat about it a little on stream later today.

Comment

Originally posted by Lazy_Inferno

Where is the tldr?

Hiya! For a 10-minute summary, check out this video: https://youtu.be/YywpMJlbe-c?si=c3LYNfG8D3IFLozZ

We've also partnered with GentleTractor to create infographics, plus we will have additional shorter versions posted on our socials in the next few days. https://www.reddit.com/r/2007scape/comments/1hbqnqr/swipeclick_to_learn_about_sailing_training/

Or, if you prefer seeing the gameplay in action, we'll be playing Sailing on stream later today at 4:30pm GMT. :D


27 Nov

Comment

Hey all,

We're aware of a number of issues surrounding dropped items both in League Worlds and main-game. We'll be updating the newspost with updates, so please keep an eye there for more information. osrs.game/Leagues-V

Comment

Hey, thanks for flagging this! Thankfully this is just a minor issue and not relating to the delay we're experiencing today. For details and updates on that, be sure to check our official socials. I checked the issue raised here with the team and it looks like this is a message for world hops that just need updating. The player is on World 375, which isn't a League World, so no cause for immediate concern there, but it will be fixed as soon as we're able to. Thank you for raising and helping us to triage this issue!

Comment

Hey there. We're sorry for the delay. There was an issue with our hotfix deployment tool, but we're aiming to get Leagues running by ~13:00 GMT, pending final testing (happening now). We are aware of some issues with the Jagex Launcher, such as characters not being visible or the client not opening which we're looking into urgently. We believe this is related to the amount of players trying to log in at once and restarting the Launcher should help resolve this.


16 Oct


04 Oct


22 Aug

Comment

Originally posted by Ghosting_everyone

I'm here to read comments about how this early alpha footage is literally release product and will ruin the game

Hey! We were hesitant around showing WIP footage of Sailing for a while, as we know that players might worry about whether this is reflective of the final product. As mentioned in the blog, this often results in holding information until it feels perfectly polished and causes less communication with you and transparency. For this reason, we wanted to share a look at Sailing while it is still in Alpha state so that we can keep the community involved during development. We hope that players can appreciate this is still very early on and doesn't visually represent the final product. In fact if you look closely at some of the Unity demo images you can see we have started experimenting with new water textures, so the visual direction of Sailing is still very early.

Comment

Originally posted by InaudibleShout

Just keep at it guys. Hard work takes time and at the absolute worst there are a lot of good things to learn from this development in terms of technical endeavors and also development/alpha-beta methodologies that’ll be great to iron out for the future of the game.

Like, seriously, this blog is a window into some really good Product Management practices with how you approached the closed alpha, shuffled the roadmap based on feedback about perpetual movement, rapidly tested new ideas, etc. awesome work.

Thank you so much for your kind feedback! We had really hoped to showcase how Sailing is an iterative process with the players and requires close community collaboration to make sure it feels perfect. We want to make sure that player feedback remains a core part of the skill throughout development!


26 Jun

Comment

Hi, thank you for reporting this - I'm especially sorry given the nature of this issue... dung being flown in your face 2x faster is not pleasant!!

This doesn't look intentional and it appears to be related to a change in our engine which was launched today. At the moment, we're prioritising a fix for another high priority issue (see this post: https://x.com/OldSchoolRS/status/1805997823902515515 ).

As soon as we are able to, we will be investigating this issue and letting you know news on a fix. There are a number of unintentional affects from this week's update. We haven't been able to discuss them all in detail yet. But we will keep you updated on fixes as soon as we have info to share.

Comment

Hi, thank you for reporting this - this wasn't an intentional change. At the moment, we're prioritising a fix for other issues (see this post: https://x.com/OldSchoolRS/status/1805997823902515515 ).

As soon as we are able to, we will be investigating this issue. I haven't been able to discuss it with the team just yet as we've been focusing our effort on fixing the above problems. Hope to get more news for you soon!

Comment

Hi, thank you for reporting this - this wasn't an intentional change. At the moment, we're prioritising a fix for other issues (see this post: https://x.com/OldSchoolRS/status/1805997823902515515 ).

As soon as we are able to, we will be investigating this issue. I haven't been able to discuss it with the team just yet as we've been focusing our effort on fixing the above problems. Hope to get more news for you soon!

Comment

Hi, firstly thanks for reporting this. As I mentioned in another thread, this appears to be an issue from a recent engine change we made. The team is in a call right now working out a fix, which may require a game reboot. We will of course let you know as soon as we have more information and we apologise for any inconvenience caused.

Comment

Hi all, thanks for reporting this. This appears to be an issue from a recent engine change we made. The team is in a call right now working out a fix, which may require a game reboot. We will of course let you know as soon as we have more information and we apologise for any inconvenience caused.

Comment

Thank you for raising this! I've asked our Publishing Platform team about this issue. They have said they're aware of the issue and have recently pushed out a fix, so you should be able to reconnect within an hour. Apologies for any inconvenience caused.

Comment

Thank you for raising this! I've asked our Publishing Platform team what the deal is here. They have said they're aware of the issue and have recently pushed out a fix, so you should be able to reconnect within an hour. Apologies for any inconvenience caused!