almost 3 years ago - /u/JagexLight - Direct link

Originally posted by cyanblur

Any word on a fix for Dark Lure deleting impling spawns?

We recognised this was a bug caused by an Engine problem which made the Script crash. We've got in a temporary fix while we wait on Engine changes, so it should be resolved and hotfixed in by tomorrow. If it persists after the game update tomorrow, please let me know and I will pass on to the team.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by The-Invalid-One

Maybe they meant zulrah? who knows

I'll change it to Zulrah, it's probably my mistake on that one thank you for spotting.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by ptorpey

Where’s the wilderness blog?

We expect it's going to be live this week.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by GayVegan

Only gives 50% now, and still no kourend prayer points.

We'll be re-polling the 100% diary perk in a mini poll which will happen hopefully in the next few weeks as we don't intend for players to be waiting too long on that.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by valarauca14

FYI /u/JagexLight Death Charge doesn't work at some bosses, notably Grotesque Guardians in my testing. I filled an in-game bug, but I'd appreciate some additional review.

Thank you I'll make sure this is passed on to QA for review. As always we really appreciate the feedback and help to identify issues swiftly.

Edit: We've got a fix in for Grotesque Guardians but we aren't aware of any other instances where this issue happens, if you do find additional ones could you let me know and I will pass it on to the team.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by RobDaGinger

AKD was such a great quest I definitely would want the sequel to be fast tracked

Thanks very much that's really kind of you!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by turbobutton

We could also look at shortening the animations used with these spells, whilst adding a cool-down between casts to preserve the experience rates that were polled when outside of combat.

A Kingdom Divided & Arceuus Spellbook Rework Poll Blog:

Demonic Offering
Converts up to 3 piles of Demonic Ash into Prayer points, granting three times the base experience. Demonic Offering will take 5 game cycles (3 seconds) to complete casting.

the spell is 8 game cycles (4.8 seconds) in the live game, which is already slower than the experience rates that were polled

Thanks for pointing this out. It was poor wording on our part when explaining the spell, but the jist of it is that we're going to improve the spell and make it better to use following your feedback.

The warmup (that can be cancelled) is 5 cycles, and then the spell casts. However because we know that players want the spell to have a bit more utility during slayer in particular, we are going to make it non-interruptable by monsters.

Following this we would also like to remove the warmup and replace it with a cooldown after the spell is cast, which should shorten the animation but on average not make it able to be casted more often than currently. If players are in favour of this approach it can be done probably by next week.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by A_Sphinx

I don't understand this bit:

"All Demons in the game have very high Magic levels,"

Just looked up lesser, greater, and black demons - all have 1 Magic and -10 magic defence? What demons are they referring to with high magic levels, I've always been told demons are weak to magic because of their low magic resistance...

My apologies, it's my oversight; I definitely should've taken the time to wiki them all. This feedback was more aimed towards Demon Bosses (e.g Skotizo and K'ril) and the ones mentioned above in replies which do have high magic levels. We received feedback about this that I captured but I generalized it to all Demons which isn't the case. I will amend the Newspost to clarify it's only for some Demons. Thanks!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by KeepForgettinMyname

All Demons in the game have very high Magic levels, so Magic spells feel very weak against them

Excuse me what? That is the exact opposite of the truth. Abyssal demons, Black/Greater demons, Bloodvelds all have level 1 magic thus piss magic defense.

It's even in the lore: Demons are magical and thus have shite defense towards magic.

Did Jagex legalize the marihuana?

The best solution we've seen so far is to allow Bloodvelds and Hellhounds to drop bones alongside the Ashes they would also drop. Whilst not ideal from a lore perspective, we'd be willing to compromise on this based on your feedback.

Let us know what you think. Should these demons also drop bones in conjunction with their ashes?

Please don't. Dropping both secondaries is dumb. Runescape needs less AFKscape, less Slayerscape. Hellhound tasks are awfully dull, zero drops and your prayer regenerates. All you need is to move back and forth and sip one prayer dose every ten minutes.

Riveting gameplay. Removing the prayer restore at least somewhat rectifies the issues.

Ty for your feedback! I've amended the post to say that it's only the case for some demons. It was my oversight I derped a little but I promise I'm not high!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by whacky531

Any word on the issue with demonic gorillas trying to aggro thralls during prayer switching? This causes nearby gorillas to attack the prayer and forcing players to switch to a new gorilla.

It was addressed in our feedback meeting and sounds like a bug so we'll be addressing it as a bug fix. Should be coming out with this week's game update or next so do expect some updates in our regular newspost!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Bob8372

Can you confirm whether demonic gorillas will have their mechanics changed with thralls? Being able to be pjed by another gorilla if your thrall somehow takes aggro is gross

We are treating this as a bug and it should be fixed within the coming weeks, I am not sure exactly when but it was brought up and considered something for investigation so I expect it to be in our newspost in the coming weeks.