almost 3 years ago - /u/JagexLight - Direct link

We've had some discussions and we have updated the Guardians of the Rift blog following your feedback! Please let us know what you think.
Just to let you know also, the developers and artists working on this project will also be on the Old School Twitch livestream at 5pm GMT (in about 55 minutes from this post)! We have some questions prepared already, but feel free to ask us anything else that needs clarification.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Bleeding_Irish

Transmog for the rift guardian sounds great.

Nice to hear! Thanks!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Monkles

Suggestion: poll Guardians of the Rift separately from its XP rate to avoid salt!

We don't typically poll XP rates, but I am sure devs will make sure the minigame is worth your time. We will discuss this a bit more on tonight's stream as well! :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by kahootle

Have you thought of using blood essence to increase XP rates in the mini game? As it sits right now blood essence is underpriced and underutilized in the main game and I think it could be used to increase the XP rates at the cost of gp spent.

Edit: Especially with the new rc outfit increasing rune rates by 60% why not turn blood essence from extra runes -> extra xp

I can add this as a question on our Q&A tonight! Although we do have a few to get through so will try to squeeze this in :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by TofuPython

Will we be able to use daeyalt essence in the minigame?

I've got this as a question on our Q&A today! If it's not answered I'll make sure to get back to you on this post about it.

Edit - not useable in the minigame :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by [deleted]

[deleted]

It'll be by the end of the month! It has been written and is just being finalized.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Noksdoks

I still got no answer in the last post about what the "portal shards" are mentioned in the blog

Do you mean the portal talismans? Could you quote which part of the blog? :)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Swoleforce

Wtf is your problem? We said no stupid minigame pet you take that feedback and give us a different minigame pet?

f**k off. Just make it the transmog and be done with it. Don't turn this into another soul wars. This stupid obsession with minigames needs to stop.

I hear you on that! I let the team know this feedback, but we thought a good option would be to allow players to vote on it at least, as well as offering the transmog as a buyable option for the Great Guardian.
If you don't want the pet you can absolutely vote no. That is your god given right! ^_^ When it comes to voting, it will help us get an indication of the sentiment on this topic and will inform our next decisions!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Tom-Pendragon

LAVA RUNES IS A f**kING LEVEL 23 METHOD. Like holy shit, how the f**k do you justified a level 23 method being the best?

I hear you! However, to do it efficiently I believe the method requires a lot of setup. I am no expert but the current efficient method is locked behind lunars, a high magic level requirement, binding necklaces, and it is very click intensive. I don't think the intention with the scope of this project was to outshine any existing methods but we of course will take all feedback into account!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by WastingEXP

Done a bang up job on acting on the feedback. nice to see the teleport locations of the ring addressed.

I do wonder what "well worth your while means" Ironman want this to combat shop scape, and I wonder how close it'll get.

Thank you! I appreciate it.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Gael_L

I'm quite happy with how this is developping. I'm easily satisfied, so the ~40k Runecrafting xp I'm getting at the Ourania Altar feels satisfactory, so seeing something that provides even more than that will be quite cool. I'll most definitely give this minigame a try when it releases, as I'm confident it's going to pass the poll !

I also approve of the idea of a "Great Guardian" transmog for the existing Rift Guardian pet.

Thank you for your feedback!!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by lexprofile

Great update. I’m glad Jagex has their heads on straight regarding the xp rates. The focus of this mini game should be making it enjoyable, providing more milestones in a skill that has few, and making the 1-77 grind less grueling for players that enjoy a more active play style.

Thank you for your feedback!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by c0cktimus-prim3

There’s already an abyssal creature pet, it comes from sire

This one would be more themed around the abyssal ones coming through the rift! I wish we could share some concept work with you but we don't have it to hand.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Warbags

The set bonus effect makes no sense with its current wording

Each piece has a 10% bonus chance to craft additional Runes, going up to a total of 60% when all pieces are worn.

Without knowing what the bonus is. We can derive no meaning from it.

It's a 10% each bonus but you get 60% as a set effect when all are worn - so 20% extra for wearing them all. Sorry about the wording!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by BoogieTheHedgehog

What are the rewards going to be priced at and what kind of points/hr is expected? Would be cool to gauge how long each reward would take to obtain.

Also I'm loving this level of interaction and feedback in the comments, is this going to be a new standard or is it something you're just trying out?

I asked Mod Elena this just now. We don't know exactly how many hours it will take to grind the rewards, because it hasn't been developed yet but it was something I wanted to give a ballpark estimate in the blog. However she said we will be looking at existing minigames for inspiration on this

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by lilbuffkitty

I appreciate your dedication to keeping a balance between different training methods with profit, intensity, and xp per hour. I would hate to see a new training method come out that makes older ones look like a waste of time.

Yeah I get this vibe from the devs that was the aim of the project :) Of course we will always be reviewing player feedback and making sure if feels worth your time and effort.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by varyl123

Will the outfit for double runes affect any diaries?

Will the outfit for double runes affect any diaries?

I'll try to ask this on stream when we talk about the outfit. Mod Elena's initial reaction is that it shouldn't but it hasn't really been brought up until just now so might need to double check

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Noksdoks

"Your chances of finding portal shards is increased by 10%" in the graph about what logs do what with the lantern

Ah! Sorry about that! I thought we mentioned it in the blog but we didn't. So portal shards are a separate mechanic in the blog, and will be only useable in the minigame

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by varyl123

Thanks Light!

So it didn't get asked on stream but the answer is that it should not* affect the diaries ^^

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by varyl123

Should? Or shouldn't??

Should not! Sorry that's my bad.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Uichi23

Hi, Mod Light, can you share a link to the livestream, please? I missed it but I'd love to watch it

Thanks

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by coolykid

Whoever made the original outfit and the recolours, you have outdone yourself. This alone is enough to make me want to do this mini game! Amazing work!!!

That's Mod Jerv!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by twizzler321

Can you make the mini game accessible to skilling accounts since it doesn't require any combat? It'd be great to have some new content for these type of account builds

It should be accessible to skilling accounts :3

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Redoritang

The update seems great. I think most people don't care about making money through this mini game, but rather get great Xp for runecrafting which is very tedious to get...

I hear that and feel that. I feel like we addressed it in the blog and I’m hoping it makes sense. We are trying to deliver a more fun method of runecrafting that doesn’t encroach on existing methods. But it seems people want this minigame to solve every issue with runecrafting and be the go-to method for it, solving every single issue that players have with it. It’s supposed to be an additional method of runecrafting and not the only method. If we make it too rewarding then it will probably be the only method that players use…But I understand where everyone’s coming from!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Big-Egg-Boi

I'm really proud of this community with how well we (the players) understand the direction of which the game needs to go.

Please take our feedback seriously /u/JagexLight

I will always take your feedback seriously! I just can’t promise everything. I would highly recommend checking out the stream today that we just did and Husky’s answers regarding XP rates. Hear him out and then let me know what you think after!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Indianaunderwood

Abyssal themed pet? We already have abyssal orphan! Literally an abyssal demon pet! I think maybe a transmog for the abyssal demon and/or rift guardian pet sounds way better to me?

It’s an Abyssal Creature from the rift so it should look different! We are also offering a transmog for the Great Guardian (for the existing RC Pet)

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by absolutely-ruined

/u/JagexLight what's with the obsession over lava runes? when you guys think of the best way to train a skill in OSRS, does it actually involve paying runners millions of GP while you just stand at an altar?

I don’t think it’s an obsession with lava runes honestly, however our design brief stated specifically that this project is not intended encroach on existing methods - one of those methods is lava RC.

I know that many players are so excited to see an update to RC and have it fix every issue that they have with it. We also feel there is a gap that can be filled with RC. There is a lack of fun and engaging gameplay for RC especially in the earlier levels.

We talked about this a bit on stream and I’d highly recommend checking it out - I’ll link you when it’s uploaded to YouTube.

But the jist of it is that making this project too rewarding could kill off any reason to use existing methods. As much as these methods might suck to you, and players think they’re trash because they are so sweaty, they are established by now and involve a lot of set up. From reading feedback it feels like players just don’t like the Lava method straight up and want to see it killed off - that’s a separate issue in my eyes and outside the goals of this project.

XP rates given in the blog are also a ballpark estimate (we explained this a bit more on the livestream today too). We are saying that the minigame will sit above ZMI and below the Lava Rune method at max capacity. Meaning the average player with a relatively low RC level, who doesn’t sweat or like to sweat using these methods will likely find their best XP in this minigame. I’ve been trying to find out a bit more about Lava Runes at lower levels but as far as I’m aware they aren’t very efficient XP unless you really know what you’re doing.

The reason why we haven’t buffed XP rates due to player feedback in this update is because of the reasons explained in the blog, plus the fact that the devs generally don’t feel that more XP = more fun. Offering a new method which is actually engaging compared to existing methods is already a step in the right direction!

Also - the content hasn’t been developed yet so we can’t give a full indication of the XP you’re likely to get. We can rebalance it during development or even post launch if we feel it’s appropriate to do so and we will take feedback into account for this.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by cdatack

tl;dr please do lava runes guys. edit: also mods ignoring all criticism

We don’t ignore your feedback but I understand why you feel that way. We have responded to feedback about the XP rates with the updated change log at the top of the blog, and we have just answered some feedback and questions on our official OSRS livestream today.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by CueNoLife

"You need to unlock Lunars, have a high Magic level, and a collection of Binding Necklaces. It's also click-intensive and causes players to lose GP rather than make it. These are all things we're taking into account when it comes to balancing."

I keep seeing misinformed players, and its apparent members at Jagex as well. You do NOT need a high magic level, nor lunars to do lavas/steams, unless you're an ironman, as the limited amount of talisman drop tables. I prefer if we don't introduce the new pouch, and instead make the minigame a profitable minigame, with little to NO XP. Make it on par with natures (20-25K/h). Natures with POH is ~32K(?). Also, as I did some reading, it appears that you are solving the talismans shortage with a reward shop offering the talismans that people would need to make combo runes.
EDIT: Also...

"causes players to lose GP rather than make it. "

Steam Runes exist, for a 5% xp loss.
To get 99 RC using steams, not only profits for the maingame, but is only a 5% XP loss
Assuming lavas for 12M XP is 160 hours. The same can be ahieved with an additional 8 hours of steams... So 168 Hours vs 160 ... Just do steams 😂
------
I'd propose the minigame comes with profit over XP. The profit arises from the talismans and runes created, but the runes created have a less XP multiplier, as it's meant to be a minigame, not a viable training method.
To the guy in the comments abouts to post: "But NMZ... " this isn't about NMZ, and if you want to wonder my position on most of the minigames that trump most skilling methods??? Yes, those need to go too. But let's focus on this minigame.
The main focus of this minigame, should be "for fun" as most minigames should be for. They're minigames, D&Ds if you will. If we can't remove the colossal pouch, why not nerf it to a little less. Something like 25-27 essences, as it would be JUST-ENOUGH to do 2 inventories per trip and would still give a bonus to using it. 40 just seems asinine.

I think the main point is that Lunars/Magic/Binding/Runners/Click intensive ness etc is what makes Lava RC offer the highest rates at maximum efficiency? I am aware that it’s possible to craft them without such requirements but the benchmark XP rates are based on players doing them at max effort. Which is why we wouldn’t want to offer a minigame that gives comparable XP rates to that method.

I understand the feedback about XP - it’s runecrafting after all - but if players generally dislike that method that’s another issue. It is obvious from the feedback on Reddit that you’d like it to become dead content. However that issue is outside the scope of this project and it’s probably better to take a look at it separately. The focus of the minigame is to offer an engaging and fun alternative runecrafting method

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by OmgCanIHaveOne

“our design brief stated specifically that this project is not intended encroach on existing methods - one of those methods is lava RC.“

With all due respect, 99% of people think that is a poor design decision, yet you guys don’t care…?

It’s a bit of a stretch to say we don’t care but I understand why you are getting that impression and I’m genuinely sorry if you feel that way! Basically it comes down to the fact that a medium intensity minigame should not be offering more XP than a sweaty method would - as much as you might dislike the method and want to see it become dead content. The design goal of the project is to offer a more fun and engaging training method and is not intended to be an overhaul and rebalancing of RC XP rates. I have certainly passed on the feedback to the team about it though! Reddit is one of my favourite places and I’m usually in agreement with you guys on most things!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by TTV-StephLeRef

I like where the xp rate is at currently, hopefully the minigame is alot of fun to play.

Thanks for your feedback, I also hope so

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by OmgCanIHaveOne

Very well and thank you very much for the reply. I’m sorry for the hate you get at times. I’ll be looking forward to an overhaul and rebalancing of xp rates, until then I’ll be using the true best RC method in the game…

Tears of Guthix 😎

Nice. Gives me some time to ideate for our next RC update - Tears of Jmods.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by cdatack

my bad for coming off ignorant;

But click intensity should not be the decider for XP rates, determining how the actual minigame plays out. You get Wintertodt that gives tremendous amounts of XP compared to other games, and that is nowhere near click intensive, the money is actually alright, as too are the rewards. But that skill offers nothing.

You can also argue the same for RC. You can kill almost anything in PvE and receive runes of all kinds. So it makes doing the skill useless in retrospect.

WT gives seeds & it gives logs, a tome which is useful especially late game for spells like fire surge. WT gives fletching XP & WC XP.

This minigame will provide nothing new to the game. And worst case scenario, because of the lack of buffed XP rates it will end up like Trouble Brewing. Nobody wants to touch it because it lacks purpose.

I believe wintertodt literally killed firemaking as a skill being trained anywhere else right? Or at least that’s what I’ve heard haha. I think the intention with this design is literally just to offer a more fun way of training the skill. I am confident that we can make balancing changes if the majority of players really don’t feel it’s worth their time - it should have a place. It’s just not our intention to make it the only place.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Osmium_tetraoxide

Why are we adding another skilling outfit? Are we not sick of graceful everywhere, this will just mean everyone doing rc has the same bland gear.

At least with lava runecrafting you can wear some fashionscape as graceful bonus barely matters. Now it's more clothing people feel obligated to wear when doing this skill.

I actually feel like it gives a bit more player choice - you can either choose to save on stamina potions with graceful or get more tunes with the Skilling outfit. But I totally respect your stance on it!

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Qu1337

Hey @JagexLight! It looks really fun. I do have a question though. Is this also gonna be one of the contents in-game where us mobile-players are going to have troube to play or try. We’ve recently had a lot of problem with the latest Nex-update such as application crash, screen-freeze and tremendous lagspikes because of the amount players in one place. These problems happens a lot for us mobile-players and not just in Nex as almost 3/4 of all in-game contents.

I’ll be honest, if there are loads of players in one space it may result in some issues. However we are hoping that when the new client launches on mobile, this problem will be less of an issue. It’s still something the team is investigating and seeking a resolution for.

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by TheGoldenHand

Either don’t comment, or reach out to the people giving criticism too. It makes it seem like you’re ignoring feedback.

I am replying to comments that aren’t in agreement they’re just downvoted so you don’t see them 😅

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by Demondrug

You never replied to my post on the problem with "gracefulscape" that was at the top of this reddit for 3 days and I tagged you in it :<

Trust me it's a topic dear to my heart! We have had a couple conversations about this as a team but we haven't come to a solution or decision yet on how to proceed with it so not much I can say about it atm. :<

almost 3 years ago - /u/JagexLight - Direct link

Originally posted by wzrddddd

Hey there sorry for missing this. This is outside the scope of guardians of the rift feedback but I’ll add it to our player suggestions sheet to discuss with the devs!