Old School Runescape

Old School Runescape Dev Tracker




21 Apr

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Runes aren't aligned beside each other and it hurts.


20 Apr

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As soon as we have the content for it (Hopefully new Morytania content) I'll look at ways in which it can be obtained.

P.S Sorry we teased it so early on without having anywhere to put it.


18 Apr

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Originally posted by Maracuja_Sagrado

Are you the big Jad in the middle?

I was, yes.

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Glad you enjoyed it :)!

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Glad you enjoyed it :)!


17 Apr

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Originally posted by ChadCum69

Remove battle wards and increase the power of the skilling wards, skilling is underpowered at the moment. This does not step on ancestral too much as ancestral is still BIS in PvP.

Also make keep it simple, I don't think you should need to equip some random lamp to train the skill

It seems the consensus on battle wards is they’d best fit into other content, which is fine as we were just gauging opinion on that mechanic and how players would respond to it.

The lamps function is to be like a hammer or crafting, it’s just equippable in this case. Thanks for the feedback :) it’s all really helpful!

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Originally posted by e1744a525099d9a53c04

Hey West, do you have a target xp/h or gp/xp for warding? If it's going to be another 250 hour grind or 100m skill I don't think people are going to respond to that positively.

Nothing is set in stone but we wouldn’t want it to be a painful grind like RC - we’d aim for it to be more middle of the road. Being a buyable it is likely to be the more expensive methods will be the fastest. As for gp/xp, that’s a little more difficult as the demand would set the price for the resources and there’s no way to figure that number out.

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This is great feedback! Thanks for putting the time aside to write it up.

Your ideas and thoughts on the armours are really helpful. The intention wasn’t to step on ancestral too much but it seems the current effects need to be worked on further, which was to be expected. The idea was for them to be a degradeable alternative to ancestral, making it require ancestral is a fair compromise to assure that it doesn’t devalue it.

Your point on battle wards is also great, it does confuse the purpose of the skill a bit. These were just ideas for further tie ins with Warding to gauge interest in the idea but it very much seems they’re better suited for other content.

Thanks again :)


16 Apr

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Hi There! We expect to poll the skill in May, which means you've got plenty of time to tell us whether we're on the right track, or whether there are wider changes you want made. Feel free to check out the latest blog here for more information.

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I go away for two days and come back to this... wow :(

F to pay respects


15 Apr