Old School Runescape

Old School Runescape Dev Tracker




Yesterday


16 Apr

Comment

Originally posted by Shot-Cheek9998

Could you check if log basket with drawal in the wild can be improved? Realy not nice and as expected when trying to withdraw while doing hunter.

U are prompted with npc dialoges and windows in order to withdraw and any hunter animal hit cancles it...

And kandarin helmet adds +1 normal log, but that log isnt put into basket, its put into bag

Will jump in here to say that we have a ticket backlogged to improve the withdraw dialogue, think a lot of people might not even know that there's a withdraw buried in the Check dialogue!


15 Apr

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Hey all, extremely excited and happy to celebrate the team's amazing work on releasing RuneScape: Dragonwilds today!

If you want to try it out for yourself, head on over to the Steam page https://osrs.game/DragonwildsEA

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This will be something we'll be looking into in Summer Sweep up, later this year.

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Loved this - 1-tick chins are one of my fave skilling methods in the game!

Bonus tip for people with worse clicks and using RuneLite - shift-click Walk-under works wonders here if you're struggling to move your mouse far enough to path 'through' a trap tile or struggling to click precisely enough to walk onto a trap tile without red-Xing the trap itself!

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Originally posted by bearn

My concern is that there's no guarantee a failed question will be revisited or repolled, even if there's interest in tweaking the implementation. For example with stackable clues, the concept may have strong support, but if the execution isn’t quite right, we’re left in a tough spot. Last time that failed a vote we waited over 6 years for a potential repoll. It’d be great if there were a clearer process for iterating on these ideas when the community wants the feature but not the current form.

These days we are pretty good at going back to the drawing board just from the feedback we get from the blogs. You will find that the current poll 84 poll does not contain stackable clues so you can vote on it safely!
So as for the clues, we are iterating on that and will poll it separately. I would say that when such a situation happens, your best bet is to comment on our blogs with your thoughts and that will help shape the next iteration.


14 Apr

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Adding another comment here to say that there is a new Android client that was released on Saturday I believe that resolves the issue. If you are still using client version 230.1, please head to the Play Store and get the updated version which is 230.2

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Originally posted by pwnrzero

Another boss I'll never get to because I'm still having trouble beating DT2.

:(

I believe in you.

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Originally posted by Blue_Dew

/u/JagexGoblin, how is your day?

Busy, but good! Gotta make the most of a 4 day week!

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Originally posted by TohveliDev

"Endgame" as in +90s combats and BOWFA/Sanguinesti/Fang level of gear, or "Endgame" as in fully maxed and megarares?

Tried to convince my friend to do it on release but he immideatly turned me down because "We don't have megarares" which just sounds dumb on his part ngl

Endgame as in, to comfortably grind it, you'll want the best gear available, but he's a demon so he's killable with demonbane weaponry - just that he's aiming to be fun for players who are tackling tougher grinds than say, PMoons or Vorkath.

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Originally posted by UnreportedPope

I'm sure you don't want to make direct comparisons to other bosses regarding difficulty, but as somebody who's played this game for a decade I have no idea what "endgame" means, and I've seen so many different definitions.

Think our initial assessment of 'a step beyond Desert Treasure II bosses' is about right, having seen some folks playtest last week too. Tougher than Vardorvis, easier than awakened fights - contracts will be a level up from the base encounter though!

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Originally posted by bolderandbrasher

https://preview.redd.it/uw1m5t2hlsue1.jpeg?width=3840&format=pjpg&auto=webp&s=54aa68c05408223ba2bbb0efe14aca954a390e03

Is that Yama’s official design? Don’t get me wrong, it’s a good design but I was hoping it would be a little more physically imposing like the concept art. His face in the official design doesn’t have that “I’m gonna f**king murder you” like it does in the concept art.

You'll have to wait and see!

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Originally posted by Mobile-Isopod-9608

Can you confirm or deny that this is a boss?

in every sense of the word, he has a whole cult of disciples to manage too!

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Originally posted by superfire444

How many goblins does it take to kill 1 Yama?

Just the one, it's not too tough a fight at a base level, but imagine once contracts start getting further along that the number will increase significantly.

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Originally posted by 7bigger_fish7

I mean I'd rather wait longer and have a more polished, complete, bug free experience than you guys rushing it out for the sake of getting it out 🤷‍♂️

Appreciate that, but it was still absolutely a mistake for me to imply in a blog that it might drop sooner than folks expect, since the date we've settled on is closer to the end of Spring than the start - every day's a school day etc. etc.!

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Originally posted by Fxrguss

sooner than you might expect was a lie then. About to be in may with the only content update royal titans since november, mad

Yeah this one's entirely my bad, lesson learned to not even be vague about dates until we can really lock stuff in - can only apologise for getting peoples' hopes up, but the extra time for polish is already proving so worth it. Genuinely think it's an absolute banger of a boss!

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Originally posted by Tycoon22

does a greater demon task work on this bad boy or nah?

No 'regular' Slayer tasks should work on Yama, he's in a league of his own!

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Originally posted by [deleted]

[deleted]

Nope!