Overwatch

Overwatch Dev Tracker




21 May

Comment

Originally posted by potato_dono

Is it because git is a bit bad for dealing with anything that isn't text?

It's mostly because we've used Perforce for a very long time, since Project Titan.

We manage our asset pipeline outside of Perforce so we don't have as much consideration for how well the VCS handles large or binary files, but that is a common reason for why many game studios use Perforce.

Cheers!

Comment

Originally posted by brokenarcher

Missed opportunity of calling it โ€œgitโ€

We use Perforce.


20 May

The Overwatch team put together a live broadcast to showcase changes coming to PvP in Overwatch 2. Missed the stream? Get all of the updates and see how the team is rethinking Overwatchโ€™s PvP experience.

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TEAMS OF FIVE

The core Overwatch PvP experience will shift from six players per team to five players per team. In the standard PvP game modes of Overwatch 2, each team will contain one Tank, two Damage, and two Support heroes. This evolution introduces a major shift in the way that the team approaches all aspects of the game, from map design to the dynamics between roles and how they interact as a team.

At the heart of this change lies the change in mentality surrounding the role of Tank, previously ...

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