Is it because git is a bit bad for dealing with anything that isn't text?
Is it because git is a bit bad for dealing with anything that isn't text?
It's mostly because we've used Perforce for a very long time, since Project Titan.
We manage our asset pipeline outside of Perforce so we don't have as much consideration for how well the VCS handles large or binary files, but that is a common reason for why many game studios use Perforce.
Cheers!
Missed opportunity of calling it โgitโ
We use Perforce.
The Overwatch team put together a live broadcast to showcase changes coming to PvP in Overwatch 2. Missed the stream? Get all of the updates and see how the team is rethinking Overwatchโs PvP experience.
ยThe core Overwatch PvP experience will shift from six players per team to five players per team. In the standard PvP game modes of Overwatch 2, each team will contain one Tank, two Damage, and two Support heroes. This evolution introduces a major shift in the way that the team approaches all aspects of the game, from map design to the dynamics between roles and how they interact as a team.
At the heart of this change lies the change in mentality surrounding the role of Tank, previously ...
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