For OW1, most of the philosophy changes have been small tactical changes throughout the game's life, rather than large sweeping changes. The biggest sweeping changes to philosophy were when we went to single hero limit, and then later to role lock.
At its heart, the game has always been about super over-the-top heroes, that are simple to understand but have a lot of depth in gameplay, especially when combined with other heroes on your team. When making new heroes, or changing old ones, its a constant fight for us internally to try and make sure the heroes are simple and focused from a gameplay perspective. This has been gotten harder over time as we add new heroes and push to keep every hero feeling unique at the same time.
For OW2, this core philosophy is still the same, but we're looking at some of these things in somewhat of a new light. We're still pushing hard to keep heroes simple and deep, but there are some specifics we've changed such as more aggressive tan...
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