Overwatch

Overwatch Dev Tracker




11 Jul

Post
    Craig on Forums - Thread - Direct

Twitch Drops are back, and this time we’re granting up to five Battle Pass Tier Skips for every two hours of watching live streams in the Overwatch 2 category on Twitch starting today, July 11, through Monday, July 24.

You will earn one Battle Pass Tier Skip for every two hours of eligible live content watched on Twitch. Each drop must be claimed before you can progress to earning the next.

Earning Twitch drops for Overwatch 2 is easy! Simply connect your Battle.net account with your Twitch account, then tune into any eligible channel in the Overwatch 2 category on Twitch. Remember, when you earn any drops, you must claim them at ...

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Put on your sunscreen, fire up the barbecue, and break out the volleyball, because the Summer Games seasonal event is finally back! We’re bringing back fan-favorite Lúcioball, and introducing a brand-new game mode, Winston’s Beach Volleyball. Plus, check out fresh challenges and rewards when you play and the all-new skins in the in-game shop. Here’s what we have lined up for this year’s beach party.

Introducing Winston’s Beach Volleyball

The Summer Games of Overwatch saw the debut of Lúcioball, and for the first Summer Games in Overwatch 2, we’re doing it again with the introduction of Winston’s Beach Volleyball. You’ll be scrambling across the sand in an exciting 3v3 brawl where your Summer-themed hero will bounce a giant volleyball to the opponent’s side of the field. The first to score ten points wins. Take your shot and spike the ball to victory!

SummerGamesWinstonVolleyball.png...

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Comment

Originally posted by Forrest319

What's crazy is you consider this rare. I feel like it happens every other game and is easy to reproduce. Definitely multiple times on days I play.

Yeah, I was oversimplifying that explanation.

As a Competitive player it wouldn't feel very rare at all. When we test internally we mostly test in custom games and very frequently in a one-off fashion for discussion and team balance afterwards. Obviously as a dev team we don't have enough players to queue for Competitive internally with good matchmaking, so normally we test that mode in custom games for things like On Fire. I take the blame here for not pushing for more playtests with the Competitive ruleset for On Fire.

We fixed this bug the day after Season 5 launched internally because it immediately started appearing online and the cause was pretty obvious, but this one slipped past us.

Comment

Originally posted by iWr1techky12

It’s complete pointless trash compared to the OW1 on fire system. You don’t even have to do pretty much anything to get on fire. As long as you shoot somebody a couple times or heal somebody a couple times you’ll go on fire.

We agree it is too easy to gain On Fire with this reworked version of the scoring system. We've made several tweaks and fixes (including a fix for the bug in the OP) in the mid-season patch that should address this concern and others we've seen online. If it still feels too trivial (or if it now feels too difficult) to gain On Fire after the patch please let us know!

Comment

Originally posted by defearl

My duo partner was confused when this happened. He got the "on fire" status even though the 2nd round just started. At first, I thought maybe the "on fire" points get carried over between rounds, but we both ended the previous round on fire, and only he kept it. So what gives? How does it really work?

Thanks for the report! Here's what went wrong:

https://www.reddit.com/r/Overwatch/comments/14wex9n/comment/jrj6w33/

Comment

Originally posted by delux561

With no evidence whatsoever, I believe if you were on fire when the last round ended you will still be on fire at the beginning of the next round.

This is essentially correct, and it's a bug. If you gain Fire score in the last frame of the previous round (because you're playing Control in Quick Play or because you're in most Competitive game modes) and that made you On Fire or you were already On Fire, then Fire persists to the next round.

Gaining Fire score in the final frame of a round isn't too difficult if you're playing a hero like Mei or Moira and you're dealing continuous damage to enemies as the round ends, or you're on the objective and gaining score for being there.

Unfortunately this one was just rare enough that we didn't catch it internally, but it will be fixed in the mid-season patch *very* soon!

We've got several other fixes and tweaks to Fire coming with that patch that are intended to address many of the complaints mentioned in this thread. Thanks for all the reports and feedback that continue to help us make this rebuilt version of On Fire better!


10 Jul

Comment

Originally posted by LuchsG

Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here! Enemy ova here!

Tracer has more ping lines now, and we've modified the delay for spamming pings on enemies. I know we left it like this for too long, but it was changed in Season 5.
Let us know if it's still too annoying on live!


09 Jul


07 Jul