Overwatch

Overwatch Dev Tracker




02 Nov

Post
    Craig on Forums - Thread - Direct

Twitter Spaces Recap

Greetings heroes, last week, our lead hero designer, Alec Dawson joined Matt Morelo from the Overwatch League on Twitter Spaces to talk about our upcoming balance updates, which are now being played in the ...

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01 Nov

Post

Hiya folks,

In order to give players more options in how they purchase cosmetic items, we have enabled individual purchasing of most items contained within featured shop bundles, including skins and weapon charms. Though we believe bundles represent great value for players who want to buy all the included items, we understand that some players may want to purchase certain bundled items separately at their full price.

This change is now live in the game across all regions.

Thanks, and we’ll see you in game


31 Oct

Post
    Craig on Forums - Thread - Direct

Hello everyone,

We are temporarily disabling Mei to address a bug with her Ice Wall ability that allowed heroes to reach unintended locations when used with their abilities. We are working to address these issues as quickly as possible and aim to bring Mei back in our next upcoming patch which is set for November 15. Thank you for your understanding and patience.

As a reminder, our Blizzard In-Game Code of Conduct specifies that exploiting in-game bugs to gain an unfair advantage is considered cheating and should be reported using our ...

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29 Oct

Comment

Originally posted by BaseLordBoom

I mean game design is hard and technical issues are bound to happen. If this becomes a repeated thing then I'll be upset but as a first time I can only get so upset especially when they are willing to own up to their f**kup.

Thanks for the reasonable take, it's appreciated. Having these changes delayed is frustrating, for sure. We'll continue to work to do better in the future.

Gameplay data, including hero abilities, is compiled into game assets that exist on both the client and the server. When we change abilities, even simple numerical values, we need to have both the client and server updated to match. This may seem overly complicated, but I'd highly recommend watching a GDC session we did in 2017 that dives into this system in depth before making that assumption!

When we need to update both the client and server, the simplest way is to release a new version. We release new versions every few weeks, but given Cross Play and Cross Progression, these releases require scheduling. We can urgently add a rele...

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Comment

Originally posted by rubenburgt

Let me try something what i haven't tried before.

Ahum...

u/BillWarnecke could you take a look at this issue? It has been in the game since the release, we hear nothing about it and it would be great if it could be as reliable as how it was in Overwatch 1.

Hey there, we have a fix for this coming in the next patch. We're aware of many bugs with Ice Wall, and have been working to address them. Apologies for the impact to your games. :(


28 Oct

Post

With several weeks in the books, we’ve been so humbled and honored that over 25 million players have answered the call to Overwatch 2. With the live service now more stable, we’d like to take some time to focus on what we have planned for Hero balance in an upcoming game update, prior to the changes that we have planned for Season 2 (something we’ll have more to say on later).

While we talked about our plans for Season 2 in our previous Dev Blog, there are some Hero balance adjustments we’d like to make sooner. As promised, we’re focused on some t...

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27 Oct


26 Oct