Overwatch

Overwatch Dev Tracker




15 Feb


11 Feb

Comment

Hiya,

I just wanted to let you know that the Creator Experimental Card is now live again!

Bug fixes have been added to the website and forum post: Overwatch Experimental Patch Notes – February 10, 2022.

Thanks for being patient with us. Appreciate y’all. :blue_heart:

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Post

Hi, everyone!

We have temporarily disabled the creator experimental card while we work on fixes for a few known issues. The experimental card will be back as soon as possible!

We are so sorry for the inconvenience, and we can’t wait to get you back in the experimental mode!

Thank y’all!!
:blue_heart:


10 Feb

Post

Overwatch Experimental Patch Notes – February 10, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our ...

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09 Feb

Comment

Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!

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Hi, everyone!

My apologies for the confusion. The update for this Experimental Card will go live tomorrow, Feb 10, at 11am PST!

Overwatch has teamed up with content creators to build the second Creator Experimental Card! This daring and wild experimental patch will feature updates, changes, and additions never seen in Overwatch before. We have given our creators complete freedom to turn the Experimental game mode into their sandbox and imagine their own versions of Overwatch. No hero will be left unchanged, and you may find some of their updates fresh and new... yet strangely familiar.  

An unexpected, but not unwelcome, development.  

Our group of content creators for this experimental card is as interesting and unique as their proposed changes. They include an incredibly diverse group of creators featuring professional Overwatch players, casters, and streamers. If you aren’t familiar with them, make sure to check out their channels and work! Here’s the lineup for the second-ever Creator Experimental Card:  

 

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08 Feb


04 Feb

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We didn’t go anywhere, y’all!!

Well, I actually did go somewhere. I went to go visit my homie for my birthday last week. :grin:

AQUARIUS GANG :aquarius:

Andy and I are working on a lot of really exciting things for the community, and I can’t wait to share them with you! Thanks for being patient with me, and it means a lot that y’all ask about us when we aren’t on the forums for a few days.

I miss u, too. :pleading_face:

:blue_heart:...

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01 Feb


30 Jan


28 Jan

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The forums primarily use Markdown syntax to stylize your text but you can use some HTML script and BBCode Syntax as well, I have a detailed guide available in the World of Warcraft forums here:

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In gaming forum culture, it’s generally considered poor form to “necro” or revive old threads, as they usually contain information or content that’s either outdated or has been repeated many times in other discussions. It can also be confusing for a reader who wasn’t participating in the original conversation.

TLDR: If you have an updated opinion or take on the same topic, ask yourself if you should really revive an old conversation, or would it be better to start a new one.


27 Jan

Lunar New Year is a special time to pay homage to times past while celebrating the hope for a better future. This year is no exception for Overwatch as we look forward to the Year of the Tiger, and honor the beast symbolic for courage, respect, and momentous changes yet to come.

Lead concept artist David Kang and concept artist Tim Guo personified these symbols in their creative visions for the latest Legendary skins: Seolbim Mercy and Nezha Tracer.

OW_2022_LunarNewYear_SkinDeepDiveBlog_JP_BlogVertical-Mercy_1080x1920.png

Kang began the ideation for Seolbim Mercy by attempting to portray themes like beauty, grace, and royalty. One of Kang’s top priorities was to create a skin that honored Korean culture and Lunar New Year. “We are really proud of the Hanbok—a traditional Korean dress,” says Kang. “We wanted to create a Hanbok gown that would have been worn by royal...

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Another thing I want to point out on my own behalf is that while I am creating video content for another game in development, I don’t consider myself actively creating content for Overwatch directly. With maybe the exception of balance change comparison videos, I rather use my own skills to generate support for everyone in the Overwatch community. This includes helping with tech issues, maintaining the dev post directory, helping with streaming reward drops and OWL token drops, etc.

I would also like to remind everyone, that forum MVPs which includes me are not representatives of Blizzard. You all can learn more about the MVP program in the link below. I have my own voice and my own opinions, but I tend to keep a wide-open understanding of the desires of the Overwatch Community Team and the Overwatch Development Team. There are parts that I don’t agree with in terms of the overall design philosophy of Overwatch, and right now I haven’t been playing much because there...

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I wanted to drop a note to say that I appreciate the conversation we’ve been having here. It’s an important one, and I think has been long overdue here on the forums.

I have been reading and processing all of your thoughts here. I understand the frustration some folks have expressed, and do sincerely appreciate the passion and dedication to this game and community. The fact that you care enough about the world we’ve built together to share your feelings with us is always a reminder that, ultimately, we all want the same thing.