Overwatch

Overwatch Dev Tracker




09 Jun

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Sojourn has a very cute doggo. No word on snuggleability

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National Fudge Day

Send Mackinac Island fudge please

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considering that we’ve been growing the team with the express goal of supporting both PVE and PVP, I would be tremendously surprised if it was scrapped

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Not a data scientist, but forum polls are rarely useful data. They’re easily socially engineered and influenced by a small number of adamant voices

We have a User Research group whose job it is to perform blind and scalable measuring of sentiment and feedback, and present that information with as much personal bias stripped out as possible.

Forum, reddit, social media feedback is most useful as anecdotal evidence, and in some cases provides context in the form of volume of conversation. That’s not to say it isn’t useful; it’s simply more qualitative...

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that’s the plan

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thanks

Jodie has been doing a wonderful job with our editorial strategy. The fact that she was a fan and player of the game before joining the team is really shining through in how we’re structuring our blogs, the language we’re employing, and the information we’re including

Super proud of my team :slight_smile:

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Then what have I been playtesting?

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Probably because there are dozens of people who are working their butts off in preparation for the announcement

Me leaking or giving any sort of indicator on what to expect is incredibly disrespectful of their time, efforts, and energy

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Not yet. My understanding is they’re still investigating the issue.

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The dev blogs from beta (which we’ll be continuing), the recent stats blog, the Moira blog, are all examples of us moving towards more transparency and involving the community in our development process. Shifting our philosophy and comms strategy to a new approach takes time, and iteration, to get right.

I know that Jodie and I haven’t been as active on the forums for the last few months. TBF, we’re heads down on planning for the next phase of beta and beyond at the moment. Hopefully I can carve out some more time so...

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If I’m here talking about it, it’s highly unlikely :slight_smile:

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communication =/= being a hype machine on the forums

Please don’t try to conflate the two

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Symm has some balance changes in the upcoming beta.

To manage expectations, we’re not talking about a full rework (that would require new vfx, anim, etc), however they are some rather meaty adjustments that will both require some adjustments in playstyle and some time to acclimate

As always, we’ll be closely monitoring feedback and performance data

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As I’ve said on multiple occasions here, we’re far less interested in hyping and promising, and more inclined to show the work. For the forum community, it doesn’t add a lot of value for us to be out there talking about how excited we are for next week (even though we are very excited™)

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Hiya, everyone!

I wanted to pin this in announcements, as well!

We have pulled the Overwatch Experimental update that we released earlier this morning while we work through a few bug fixes.

We will get the game mode back up as soon as possible!

Thank you for understanding, and we are so sorry for any inconvenience this may have caused!

Thanks, y’all!

Jodie

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Hiya, everyone!

We have pulled the Overwatch Experimental update that we released earlier this morning while we work through a few bug fixes.

We will get the game mode back up as soon as possible!

Thank you for understanding, and we are so sorry for any inconvenience this may have caused!

Thanks, y’all!

Jodie

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Overwatch Experimental Patch Notes – June 9, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting help, visit our ...

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Post

Overwatch Experimental Patch Notes – June 9, 2022

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting help, visit our ...

Read more

08 Jun

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Hey there, sorry for the problem. We pushed a small build update that unfortunately had an issue, and we've reverted back to the older build for now. Updating should work correctly for everyone now.

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Hey there, sorry for the problem. We pushed a small build update that unfortunately had an issue, and we’ve reverted back to the older build for now. Updating should work correctly for everyone now.