almost 5 years ago - Pagan: Absent Gods - Direct link

Transcript (by Youtube)


7s Hey all, what’s up?
8s I am Emil and I’m the Lead Game Designer on Pagan Online.
11s You also may know me as Easymode from Discord
13s where I interact with you guys.
15s First of all, I want personally to thank you personally for all the feedback you provide us
18s on our Social Media, mainly Discord and Reddit.
22s I want to assure everyone that literally every line of feedback is read by us.
25s We tend to analyze it, and we tend to separate it in two categories
29s One which is $@&%*! and one which is very constructive.
33s We then collide into our own design decisions and make conclusions on what to do next.
39s I also want to stress that due to high level ideas for our game, we sometimes do not
45s fix something that is broken (and we know it's broken!) but we leave it for the later stages of development
50s when we know we can fully address it.
52s Let's talk about the immediate future and what awaits us in the next patch
56s Patch 0.3.
60s So let's talk about legendary items.
62s Right now, they're not so legendary.
65s They're pure $@&%*!
67s That is because we have some bugs in our legendary crafting system which we are going to address soon.
72s The main bug is that legendary items are not affected by crafting bonuses which means that, really quickly,
78s epic items become far more powerful than legendary ones.
82s That was leading people to farm epic materials because of high reroll potential for epic items
90s which in turn lead to legendary materials and items being useless.
96s For Patch 0.3., we're completley rebalancing Legendary Items.
100s They will be now better than epic ones.
102s Legendaries can now be reforged but they do not draw random stats.
106s They only reroll values.
109s Okay, let's talk about difficulties.
112s Our statement about difficulty would be we want players to be able to have a proper challenge
117s while having the best possible gear in our game
118s so we do not want players to be able to one-shot or speed-run most difficult content.
124s Both Hard and Master difficulty will get significant increases in health pool and enemy damage.
131s Each difficulty will also bring a set of armor and resistance penalties.
135s Meaning that on harder difficulties, players can start with negative values to their resistances in armor.
143s Which in term means that gear containing resistances and armor is more useful now.
149s COOP is getting some love too.
150s Threats are now playable in co-op.
153s Also, selecting difficulty for co-op missions is now available.
159s It's been fixed.
160s Difficulty balance is further increased in co-op.
163s Enemies got bigger numbers now.
165s Some of the mission bosses are receiving fixes, namely Kablar, Veles and Furun.
169s Not all bugs are ironed out, but we will keep working on them.
173s We recognize it's not a good design decision
176s to be forced to play one of the three first starting heroes without trying all three of them.
182s First change we are implementing is that players will now get a prompt at the end of the tutorial
186s asking them if they really want to commit to that hero.
191s If not, they will be able to pick another one and try it out.
194s Unfortunately, there are some glitches to this which may force players to relog, but
198s we are working on fixing those.
201s Now you can choose in options which items
202s you want to auto pick from the ground so it’s a nice little quality of life improvement.
207s We are always thinking about how to improve the control scheme, so we added an option to move in combat.
214s Frankly, it feels a little weird for us but it might make some people happy.
218s It is made so “W” key can be set up to always move players towards the mouse pointer
223s while “A” and “D” keys function as strafe buttons.
226s While it might not feel natural, this system can be setup in a way where you can bind LMB
232s to move forward and get some kind of mouse-movement system out of it.
237s It is not perfect, it is still experimental, but it might give you guys some other options to explore.
243s Another small change we are making is that
245s now you can change which modifier node is active in your ability trees.
250s Our solo high-level endgame mission The Gauntlet is getting some love too.
254s It now will have rewards, new items to drop and even some very rare legendaries.
259s So that's it for this Devlog episode. See you in Pantheon.