almost 5 years ago - Pagan: Absent Gods - Direct link

Transcript (by Youtube)


6s hi there I'm evens orchids mathcad games
9s art director welcome to dev blog 9 this
12s one is all about art I'm here to tell
15s you a few thoughts behind the visual
16s style of pagan online let's talk about
19s some of the main goals our team had in
21s bringing you the world of gods and
23s heroes we want pagan online to be the
28s game that people play for years to come
30s always fully engaged graphics that are
33s cutting-edge today don't necessarily
35s remain that way tomorrow not every
37s visual presentation age as well while
40s there certainly a place for photo
41s realism in games for pagan online we
44s chose a style that we believe has a more
46s timeless quality look we are all fans of
52s dark and gloomy I mean who doesn't love
54s bleak desolate and desperate and
58s certainly a world where spawn of
60s nightmares manages to kill the world's
63s greatest heroes is a good place for dark
65s and gloomy but pagan online is meant to
68s be something to invest hours and hours
70s of your time over many days months and
72s years something you gladly get back into
76s so we wanted to tell a serious tale with
78s dark undertones but at the same time be
81s inviting and pleasant to look at
83s fortunately we had some good inspiration
86s from the world of Slavic myths Slavs are
88s people with a rich history and they went
91s through many hardships life was hard
93s more often than not and heroic endurance
96s faced with suffering is at the core of
99s Slavic culture you would think myths of
102s such a people would be bleak colorless
104s and dark but that's not the case
107s maybe it was spite maybe some weird form
110s of coping mechanism but there is so much
112s color and beauty in Slavic folklore that
115s it presented a perfect pool to draw
117s ideas from there is something of a tone
120s to Slavic stories it is a vibrant world
122s where humor and sadness intertwine
125s where seriousness goes hand in hand with
128s over-the-top crazy
129s we're terrible struggles are met with
132s laughter a perfect mixture for again
134s like Kagan online so instead of choosing
137s visuals that are tail dark and gritty
140s we chose with great intent something
142s quilted like vibrancy and energy at the
146s same time it allowed us to create an
148s interesting contrast between different
150s themes of the game and to provide an
152s environment for you our players would
154s get lost in four days we also wanted to
161s invoke the feeling of old folk tales
163s where allegory meets hyperbole in epic
166s ways where magical fires burn twice as
169s bright huge swords cut through stone and
172s steel and heroes have three hearts
174s beating within their chests this is what
177s we call exaggerated realism the world of
180s slavic myths is exaggerated but not
183s comical or distorted speaking of heroes
186s there at the very core of pagan Online's
189s experience with heroes we had two major
193s goals one of them was for heroes to look
195s authentic and true to their roots in
198s slavic mythology but at the same time
200s feel familiar we had to thread a fine
204s line between recognizable archetypes and
207s new unique slavic inspired designs our
210s second goal was to convey their fighting
212s style and the nature of their abilities
215s through their design everything had to
217s read well each of our heroes represents
220s a different fantasy of power and skill
223s and the goal was to transfer their
225s strength to the player as power comes in
227s many forms
228s whether it's smashing a hammer to the
230s ground casting blood magic or vaulting
233s over enemies while shooting at them we
235s wanted our heroes to radiate their power
238s in unique ways we wanted them to feel
240s iconic based not only on how they look
243s but also what they do every skill or
246s ability
247s we need to feel powerful but also read
250s clearly this was just a short overview
253s our approach to making pagan on lines
255s art but there is so much more to it than
258s that now I would like to summon my
261s friend and colleague pagan online art
264s director and lead artist the backbone of
268s our our team a true wizard of light
272s color and shape nikola Abramovich to
278s announce the few discussions you might
280s be interested in creating visuals for a
283s game is a complex image of art and
286s technology full of tears pain and blood
291s there are so many things to cover but
293s today it's up to you what would you like
296s us to talk about character creation
298s animation we effects environment design
300s let us know in the comment section below
303s and we'll do our best to explain in one
305s of the future that works until then see
310s you in our beautiful pension ciao ciao
321s what do you think meets more blood