over 5 years
ago -
Pagan: Absent Gods
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Transcript (by Youtube)
6s | hi there I'm evens orchids mathcad games |
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9s | art director welcome to dev blog 9 this |
12s | one is all about art I'm here to tell |
15s | you a few thoughts behind the visual |
16s | style of pagan online let's talk about |
19s | some of the main goals our team had in |
21s | bringing you the world of gods and |
23s | heroes we want pagan online to be the |
28s | game that people play for years to come |
30s | always fully engaged graphics that are |
33s | cutting-edge today don't necessarily |
35s | remain that way tomorrow not every |
37s | visual presentation age as well while |
40s | there certainly a place for photo |
41s | realism in games for pagan online we |
44s | chose a style that we believe has a more |
46s | timeless quality look we are all fans of |
52s | dark and gloomy I mean who doesn't love |
54s | bleak desolate and desperate and |
58s | certainly a world where spawn of |
60s | nightmares manages to kill the world's |
63s | greatest heroes is a good place for dark |
65s | and gloomy but pagan online is meant to |
68s | be something to invest hours and hours |
70s | of your time over many days months and |
72s | years something you gladly get back into |
76s | so we wanted to tell a serious tale with |
78s | dark undertones but at the same time be |
81s | inviting and pleasant to look at |
83s | fortunately we had some good inspiration |
86s | from the world of Slavic myths Slavs are |
88s | people with a rich history and they went |
91s | through many hardships life was hard |
93s | more often than not and heroic endurance |
96s | faced with suffering is at the core of |
99s | Slavic culture you would think myths of |
102s | such a people would be bleak colorless |
104s | and dark but that's not the case |
107s | maybe it was spite maybe some weird form |
110s | of coping mechanism but there is so much |
112s | color and beauty in Slavic folklore that |
115s | it presented a perfect pool to draw |
117s | ideas from there is something of a tone |
120s | to Slavic stories it is a vibrant world |
122s | where humor and sadness intertwine |
125s | where seriousness goes hand in hand with |
128s | over-the-top crazy |
129s | we're terrible struggles are met with |
132s | laughter a perfect mixture for again |
134s | like Kagan online so instead of choosing |
137s | visuals that are tail dark and gritty |
140s | we chose with great intent something |
142s | quilted like vibrancy and energy at the |
146s | same time it allowed us to create an |
148s | interesting contrast between different |
150s | themes of the game and to provide an |
152s | environment for you our players would |
154s | get lost in four days we also wanted to |
161s | invoke the feeling of old folk tales |
163s | where allegory meets hyperbole in epic |
166s | ways where magical fires burn twice as |
169s | bright huge swords cut through stone and |
172s | steel and heroes have three hearts |
174s | beating within their chests this is what |
177s | we call exaggerated realism the world of |
180s | slavic myths is exaggerated but not |
183s | comical or distorted speaking of heroes |
186s | there at the very core of pagan Online's |
189s | experience with heroes we had two major |
193s | goals one of them was for heroes to look |
195s | authentic and true to their roots in |
198s | slavic mythology but at the same time |
200s | feel familiar we had to thread a fine |
204s | line between recognizable archetypes and |
207s | new unique slavic inspired designs our |
210s | second goal was to convey their fighting |
212s | style and the nature of their abilities |
215s | through their design everything had to |
217s | read well each of our heroes represents |
220s | a different fantasy of power and skill |
223s | and the goal was to transfer their |
225s | strength to the player as power comes in |
227s | many forms |
228s | whether it's smashing a hammer to the |
230s | ground casting blood magic or vaulting |
233s | over enemies while shooting at them we |
235s | wanted our heroes to radiate their power |
238s | in unique ways we wanted them to feel |
240s | iconic based not only on how they look |
243s | but also what they do every skill or |
246s | ability |
247s | we need to feel powerful but also read |
250s | clearly this was just a short overview |
253s | our approach to making pagan on lines |
255s | art but there is so much more to it than |
258s | that now I would like to summon my |
261s | friend and colleague pagan online art |
264s | director and lead artist the backbone of |
268s | our our team a true wizard of light |
272s | color and shape nikola Abramovich to |
278s | announce the few discussions you might |
280s | be interested in creating visuals for a |
283s | game is a complex image of art and |
286s | technology full of tears pain and blood |
291s | there are so many things to cover but |
293s | today it's up to you what would you like |
296s | us to talk about character creation |
298s | animation we effects environment design |
300s | let us know in the comment section below |
303s | and we'll do our best to explain in one |
305s | of the future that works until then see |
310s | you in our beautiful pension ciao ciao |
321s | what do you think meets more blood |