over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by RandomMagus

First gem has "exterted" in the description, extra t.

Edit: Seems fixed The Vaal line still has Exterted on all the warcries

Tthanks

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by IamSax

Okay so regarding the exerted attacks on the crys... it says cannot support attacks that repeat. So multistike linked skills can't be exerted at all?

Am I understanding that correctly?

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by AdmiralWeaver

Will Penence brands share energy if there are 2 brands on a single target? or must they each build up their own supply to 20 energy?

Energy from different brands is separate, except in the case where it explodes, If one brand explodes it's energy, the other brand's energy on the same enemy(s) will be removed and count towards the explosion, and that second brand can start reapplying energy to those targets.

EDIT: Energy from different brands is separate for determining whether it can spread to an enemy, but the maximum energy is per enemy, not per brand, so regardless of the number of brands on an energy, that enemy can't have more than 20 energy on it.

over 4 years ago - /u/Bex_GGG - Direct link

Originally posted by gunofdis

So are we gonna have to wait til launch to find out damage numbers on the 2h melee weapons? It's kinda weird that they weren't in the patch notes.

Going up soon

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Ajido

Is this how Winterbrand works? The AoE ground DoT is created when a brand expires, so if you cast the first one and a second later cast a second, what happens at the two second mark with the first expires and the second brand still has 1 second left on the duration?

There is no AoE ground dot. It puts individual debuffs on each enemy in the area when removed. The debuff from an attached brand stacks (otherwise having multiple brands on the same enemy would do nothing), but the post-removal debuff is a separate debuff that follows normal rules and only the strongest of that debuff will apply at a time.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by ConradOCE

The way u/Mark_GGG has explained mirages work is that they use your Skill and any offensive stat that applies to the Skill will boost the mirage version of it. Before Mark explained "Warcries' Exert effect applies to your next few attacks, not your skills". Therefore its not inherently buffing the skill.

Generals cry however now specefically says linked attacks count as exerted which means it does specefically buff the skill which I think may mean that it will benefit from all your exerts??

I might be completely wrong agian.

If you have global bonuses that apply to any exerted attacks, such as from the tree, those will apply to the skills used by Mirage Warriors, because those count as exerted.

They are not exerted by any warcries, so none of the bonuses that warcries grant to their exerted attacks area applied.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by dgwdgw

Does this mean that the warriors can receive an additional exerted attack?

No.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by nigdatbiggerfick

If brand 1 reaches 20 energy and brand 2 has 10 energy, will the explosion then count 30 energy for damage calculation?

-Assuming you mean both those brands are on the same target, yes.

EDIT: Didn't think this through all the way. Each Brand manages it's own energy separately, but stops applying new energy (and start doing damage pulses) once the limit of 20 energy total on a single enemy is reached. Therefore those can't both be on the same enermy.

The explosion removes and counts all energy on the enemy, including from other brands. But there can only be 20 energy on a single enemy from all brands.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by mrpetrovz

So if you put two wintertide brands on a single target, does the cold damage stack (disregard the debuff on removal, which you've already clarified).

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by dariidar

After detaching, does the post-removal debuff only affect nearby enemies, or does it also affect the original enemy?

The original enemy is nearby itself.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by boredlol

If multiple Wintertides are on 1 target, does each brand have its own stages? Or is it shared and stacked faster with 2+ on 1 target?

Each Brand has it's own stages, which affect it's own debuff.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by AudioBlood727

Mark, could you confirm if the new mod on Holy Conquest "Brands attach to a new Enemy each time they activate" would count as Penance Brand being "removed" and causing an explosion? I believe it will, but I want to make sure I'm not misinterpreting something.

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by itsFyndel

What warcry buff effect does on General Cry? u/Mark_GGG

Nothing. That Warcry does not create a buff.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by llburke

Does warcry buff effect improve debuffs applied by warcries?

No

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by hugepotatoe

Are bonuses to exerted attacks from warcries exclusive?

If I Seismic Cry and also Intimidating Cry, do I get double damage and 30% more on my first exerted hit, or does one benefit replace the other?

All warcries that can exert an attack will do so.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Al6061

Do Warcry Duration mods on the skill tree affect the number of attacks each Warcry can exert? Is there a time limit before unused Exerted attacks expire (other than on zone transition)?

No, No.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by 1InchFromPerfect

The debuff from an attached brand stacks

You're calling it a debuff so does this mean that the mod: Debuff deals 20% more damage per stage for the Wintertide Brand applies to the initial cold damage (pre-detatched)?

Yes. The skill has two debuffs.

While a Wintertide Brand is attached to you, you have the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack (otherwise there would be no benefit to having multiple Wintertide Brands on the same enemy). This debuff has no duration.

When a Wintertide Brand is removed, it removes it's "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may incclude the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second.

There is a bug with brand descriptions on gems currently which is causing the detached duration to display as a debuff duration, and Wintertide Brand's debuff duration to not display - my bad on that, one of the descriptions referenced the wrong base stat. Will be correct by release, and the skill popups showing total duration are not affected by this bug.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Barolt

Does Seismic Cry's bonus damage apply to ailments?

All damage dealt by the attack. This includes hits, ailments, and other damage over time effects.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by deshooooo

I have a question about the stages and "Wintertide's End" debuff.

  1. Multiple attached brand grants stages multiplicative? Example: 2 attached brand -> 20 stages or 2x 10 stages?

  2. Multiple "Wintertide's End" debuff can be affected at the same time or updated? Example: 10 stages "Wintertide's End" + 13 stages applied later = a 13 stages debuff or 10 and 13 stages ones separately?

1) Stages are a property of the brand. Each brand has it's own stages that only affect it's debuffs.

2) "Wintertide's End" does not stack - if multiple are applied to the same enemy, the strongest will be affecting them.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Person454

Will "Wintertide's End" duration be increased by "brand skills have X% increased duration"?

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by xFKratos

If they don't expire, is it possible to stack them while not attacking? Or will seismic cry always give 4 exerts and rewrite it if you use seismic cry again?

If you use Seimic Cry it will exert the next 4 attacks you perform. If you use it again, it will exert the next 4 attacks you perform, which it was already going to do. The 5th attack is not one of the next 4 attacks you perform, so cannot be affected. And the skill exerting an attack twice is not any different to it doing so once. So effectively it will "reset" when you use the same warcry.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by awehaste

Also what is the meaning of the line:"Supported strike cannot target additional enemies". Does it mean that each warrior can hit only one enemy even if it use an aoe attack?

Modifiers that cause Strike skills to also target additional enemies (Ancestral Call, Tribal Fury) cannot apply to their strikes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Necro_eso

How about the new War Bringer?

If I can do that it seems preeeeety cool.

I have no idea what you're actually asking here. Can you be more specific?

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Varadryll

He probably wants to know if more dmg to exerted attacks from war bringer affects generals cry

Any global bonuses to exerted attacks from tree or items will apply to the attacks the Mirage Warriors use, because those count as exerted. They are not exerted by a specific warcry, so do not inherently gain any specific bonuses from a warcry exerting them.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Necro_eso

War Bringer States: "...It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently."

I'm not sure if this effects the warriors, I attached this probably to the wrong reply so sorry for the lack of context, earlier someone asked what effects the warriors and your response was.

If you have global bonuses that apply to any exerted attacks, such as from the tree, those will apply to the skills used by Mirage Warriors, because those count as exerted.

So does War Bringer effect the damage of the warriors if that is active?

Edit: https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/fv79k7b/

It sounds like a yes?

Yes, that will apply.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Ajido

So does that mean the detached duration is supposed to be 6 seconds? The attached duration is 2 seconds, so will it just immediately reattach after detaching?

No. A Brand's Attached duration limits the total time it can be attached for. Once it runs out, the brand cannot be attached to anything any more (and is thus destroyed).

The Detached duration is how long it can exist detached on the ground.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Enger111

I still have hope for making this my build.

/u/Mark_GGG: does "increased Warcry Buff Effect" increases maximum number of mirage warriors?

No. No part of that is a buff.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Ajido

Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand.

So let's say there's enemy A and B in range of each other. I put two brands both on A and none on B. Both brands activate twice each, does that mean A would have 4 energy (2x2) and B would have 2 energy? Because after the first activation, enemy B would have received energy from the brands on enemy A and not get anything from the second activation?

Yes, that all sounds correct. Energy only spreads to enemies not already energised by that Brand, so non-branded enemies can only get one energy from each brand.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by psychomap

You've stated that the post-removal debuff is a separate debuff. Does that mean that it would stack with the active debuffs from the brands (not other post-removal ones)?

Edit: Nevermind, I've found another of your comments that stated it more explicitly.

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by hanmas_aaa

Does shockwave from shockwave support get exert bonus?

No. Shockwave is triggered, so is not an attack you perfrom.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by ieai

Sorry for the clarification, are you saying that warcry exertion buff effects (double damage, 30% more damage, etc) are cumulative?

So if I plan it right I can get double damage on two exerted hits combined with 90% and 120% increased damage?

Sorry for the clarification, are you saying that warcry exertion buff effects

Exertion has nothing to do with buffs.

(double damage, 30% more damage, etc) are cumulative?

Multiple different warcries can exert the same attack. One Warcry exerting the same attack multiple times is not different to exerting it once. It exerts an attack or it doesn't. Thus using the same warcry again "resets" the exerted attacks.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by optimistic_hsa

Do the beams from static strike get the exert bonus the melee hit that started the beam got?

Yes. Of note, the beams are always from the most recent melee hit - they are replaced with each hit.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by biggreenegg99

am I reading Seismic Cry correctly?????????????????

The 4 exerted slams will be:

Slam 1: 30% more damage, 30% increased AOE

Slam 2: 60% more damage, 60% increased AOE

Slam 3: 90% more damage, 90% increased AOE

Slam 4: 120% more damage, 120% increased AOE

am I reading Seismic Cry correctly?

No.

Separate "more" modifiers do not add together.

Slam 1: 30% more damage, 30% increased AOE

Slam 2: 30% more damage, 30% more damage, 60% increased AOE

Slam 3: 30% more damage, 60% more damage, 90% increased AOE

Slam 4: 30% more damage, 90% more damage, 120% increased AOE

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by AjCheeze

do the wintertide stages reset after it unattaches and explodes or does it reattaches it continues the stage count back where it left off?

Wintertide Brand does not explode. It can only have stages while it's attached - when it becomes detached and is on the ground, it loses any stages it previously had, and when it attaches again it will start from 0.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Lorberry

I'm assuming that the triggered attacks from Shockwave Support will count as separate attacks for the purposes of Exerts, correct? Not for Seismic in particular (since it's not a Slam), but for Intimidating Cry for example?

Somewhat related, is the damage/aoe that the spikes from Earthshatter deal when triggered fully snapshotted? I'm assuming it will carry forward things like exerts and Fist of War, but what if you, say, gained/lost frenzy charges since you created the spikes?

Shockwave cannot be exerted, because it is not an attack you perform.

Spike damage is not snapshotted at all.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by GlueMaker

What if we use seismic cry, attack twice and then use intimidating cry? Do I do double damage on top of the 90% and 120% buff from seismic cries 3rd and 4th exert, or does intimidating cries exert replace seismic cries exert?

The next attack will be the 3rd attack exerted by Seismic Cry, and the first exerted by Intimidating Cry, and will recieve the appropriate bonuses (which are not what you listed, because multiple different more modifeirs do not add together - seismic cry provides 30% more damage and 60% more damage to the third attack, which is not the same as 90% more).

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Sjunglekitten

Im curious if that is how channeled spells on arcanist brand (Flame blast) works similarly. With it restarting its stages. But also, Would it mean that within the one second activation period it would charge all ten stages? or would it hit after gaining however many stages it could in that 1 second of channel?

Edit: Sorry I should of made a new question not a reply, phone life

Channelled skills cannot be triggered. Arcanist Brand is not an exception to this.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Rumstein

So the energy is on the enemy, not the brand, and is capped at 20 - 2 brands on one enemy will stack it twice as fast, and removing one will detonate all energy?

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by kfijatass

Hi Mark, to piggyback:
Would you mind clarifying how Tawhoa's Chosen interacts with Fist of War and exerted attacks? Does it repeat your last slam 1:1 on 2 second cooldown?

The Mirage Chieftain uses your skill but is not you, just like Mirage Warirors/Saviours. Fist of War and your warcries exerting only apply to attacks you perform yourself.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Necro_eso

That seems pretty crazy, I guess that explains the duration changes.

Yeah it turns out the old version where the first attack was responible for all the beams for as long as you kept them refreshed was a little good when you could pop all your warcries to exert that one attack, and then keep it dealing damage over the whole map.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by setg

Are Static Strike beams snapshotted with exert?

Static strike beams are not snapshotted. They are part of the attack that caused them, so benefit from that attack being exerted.

If you use Static Strike again, that replaces the existing beams with new ones - the beams are always from the most recent attack.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by insobyr

If target already has two Penance Brands attached on and I cast another brand on it, what would happen? Does the 3rd brand make one of the two attached brand instantly detached and explode? Or the 3rd brand will just sit on the ground until the attached ones expire and explode?

I cast another brand on it

You can't do this. Brands are always cast on the ground in the detached state. If there is an enemy in range they can attach to, they will do that immediately, but an enemy with the maximum number of brands already on it is not one it can attach to. So you would cast the brand on the ground, and it would not attach to that enemy.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by ieai

Sorry you misunderstand me, all I'm asking is if these effects stack?

Intimidating Cry: exerted attacks deal double damage

Seismic Cry: exerted attacks deal 30% more damage

Yes. That's what this part:

Multiple different warcries can exert the same attack.

was saying. An attack can be exerted by both Seismic Cry and by Intimidating Cry.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by shandsome0

Just to clarify if the thing wintertide is attached to dies and wintertide still has attached duration left does it try to reattach to something else after applying the second debuff or does it just get removed after that?

Any detached brand that has attached duration left will still try to reattach to things.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by lucientherat

Oh thank god. The line on the Balance Manifesto "Brands now drop at their original or recalled location when the enemy they are attached to is slain" confused me.

Both are true. It will return to where it was originally placed/last recalled, and then it will try to attach to any valid enemies in range.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by trashywashy

Does 20 energy really equal 3000% more damage or am I missing something?

I've looked into this and it looks like the explosion "per energy" modifiers should actually read "per energy after the first" - a 1-energy explosion has no modifier. So the total achievable value is thus one enegy's worth lower.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by EsportsWriter

Just to clarify, the brand does no single target damage until 20 energy?

The brand does no damage until either the branded enemy has 20 energy, or it gets removed from the branded enemy (including by its death).

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by FHStats

I'm not sure if I'm understanding this correctly.

Do Mirage warriors get any affect from other warcries "exert" text? (Seems like you're saying that they don't)

If that's the case, how does the Node "War Bringer" affect Mirage Warriors? (Seem's like it wouldn't affect them based on the previous)

If that's the case, what "global bonuses from the tree" are we referring to here? and how do they enable Mirage warriors to perform exerted attacks?

I'm probably just misunderstanding on a massive scale.

Do Mirage warriors get any affect from other warcries "exert" text?

No. Their attacks are not exerted by any specific warcry, so modifiers that warcries apply to attacks they exert do not apply to those attacks.

If that's the case, how does the Node "War Bringer" affect Mirage Warriors?

They are using your stats, and their attacks count as exerted, so if you have the bonus those attacks get that damage bonus.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Person454

Penance brand spreads to nearby enemies, are those enemies the only ones affected by the pulses and ending explosion? If not, what's the point of the energy spread?

Also, will the energy from separate brands which have linked to the same enemy stack?

Edit: Also, with Holy conquest, will the brands detach if there are no new enemies in range?

When the brand is removed from the branded enemy, all energy on all enemies that have energy from that brand will explode. Spreading means those lower-energy enemies will also do lower-energy explosions when the brand is removed, alongside the branded enemy doing a (probably) bigger explosion of energy.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Knaprig

Wintertide has the AoE tag, is any of its damage considered Area Damage?

No. It affects individual things in an area, it does not deal area damage.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by fallingfruit

who performed the attack?

No one. It was triggered.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by TheRobinCH

Btw how does warcry buff effect interact with rallying cry. Rallying cry says it has a maximum of 20% effect, would that go up as well with buff effect? Or would you just hit cap earlier? /u/Mark_GGG

That maximum is on the per-power calculation, which provides the base value of the buff. Buff effect then applies to the value which was put in the buff.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by PaladinWiz

Does that mean that you could attach 2 penance brands to an enemy and say they reach 10 energy each before expiring, and thus exploding, that the total energy will count as 20 for the purpose of the explosion?

I'm trying to build up penance brand to reach 20 energy on a single target (no mobs around) to get a juicy ignite, but I am coming to a serious energy cap wall (requiring greater than 300% increased cast speed) in order to reach 20 on a single brand.

Energy is totalled on the enemy, and all of it is removed by the explosion. The first one to expire would explode all the energy on that enemy, then if the second one expires before activating again it would not cause an exposion since there is no more energy.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Sivuden

Regarding the new Remarkable notable (Skills which create brands have 35% chance to create an additional brand) -- How does this interact when stacking over 100%? 3 keystones would give 105%;

  • would this cap at 100% (and always make a second brand, but never more than that)?

  • Or, would it be 100% at a second brand and a 5% chance at a third?

Raising a chance to 100% means it always happens. Higher than that is not useful.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by Korn60

Will the "Exerted Attacks deal 15% increased damage nodes" double dip, and become 30%, if your attack is double exerted? (From both intimidating and seismic fx)

No. An attack either is or is not exerted.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by czulki

Hey Mark if possible could you clarify this mechanic based on the below example?

If a Penance brand explodes on an enemy, will the "chained" energy stacks which spread from that brand explode only for the base damage of the spell (170-254 @lvl20) or for the base damage + 150% more damage (1 energy) ?

Assuming they don't have more energy from another brand, they have 1 energy and will thus not have a modifier on the explosion.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by czulki

Ohhh so you can stack "chained" energy from separate brands correct? E.g. If I can two brands into a pack of monsters each of them will be able to spread 1 energy to other monsters resulting in a stack of 2 energy right?

Correct.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by TheRobinCH

Thank you very much for the reply, I'm still a little confused unfortunately. Let's say I get infinite power and have 50% increased warcry buff. From what you say I'd assume that means I hit the maximum of 20% from the skill per-power part and then that value gets a 50% increase for a total of 30%. Correct?

Yes.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by BingoWasHisNam0

It can only have stages while it's attached - when it becomes detached and is on the ground, it loses any stages it previously had, and when it attaches again it will start from 0.

Does Holy Conquest cause Wintertide Brand to lose stacks when it attaches onto another enemy?

No.

over 4 years ago - /u/Mark_GGG - Direct link

Originally posted by fitsu

Just to confirm, I assume this isn't the case with Intimidating Cry and that only doubles the damage of the hit itself not the ailments?

Yes. Chance to deal Double Damage is a hit-only mechanic.