Path of Exile: Ultimatum
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- Announcement Livestream - April 8th at 1pm PST (Countdown)
- League Start - April 16th/21st at 1pm PST (Countdown)
Latest Info (updated daily)
- 3.13.2 Engine Patch Notes
- Havoc Blitz Event + Weekend MTX Sale
- 3.14 Livestream Details + Twitch Drops
Official News
- April Expansion Teaser Announcement
- Ultimatum Teaser Video
- April 8: Live Q&A with ZiggyD and Chris Wilson
- April 8: Baeclast podcast featuring Senior Designer, Rory Rackham.
- 3.13.2 Engine Patch Notes
- 3.14 Livestream Details + Twitch Drops
- Ultimatum Announcement Page + Trailer
- Path of Exile 2 Announcement Page + Trailer
Meta News
New League Breakdown
You will meet a new NPC, the Trialmaster, who serves "The Chaos", a mysterious Vaal entity.
In the endgame, Inscribed Ultimatums specify an offering you must bring to the Trialmaster's domain. Succeed at his challenge and you'll be rewarded with a specified item of roughly double its value. These items can be traded with other players. Inscribed Ultimatums cannot have map mods, but they have several challenge modifiers from the regular Ultimatums at once.
Challenge Types
- Exterminate: defeat X monsters
- Conquer: ?
- Stand in Stone Circles: stand in stone circles while fighting strong monsters
- Survival: survive for X seconds
- Protect: protect the altar from enemies
Modifiers
- Random Projectiles: Projectiles fire in random directions
- Choking Miasma III: Reduced Life Recovery Rate
- Lessend Reach: Reduced AOE
- Hindering Flasks: Using a flask removes other flask effects
- Totem of Costly Might: Spawns a Totem that increases Physical Damage for allies and enemies but causes Physical DOT
- Totem of Costly Potency:
- Ruin III
- Escalating Monster Speed: Monsters get faster the longer they stay alive
- Bonus Chaos Damage
- Stormcaller Runes II
- Raging Dead II
- Less Cooldown Recovery
- Escalating Damage Taken: Players take more damage over time the longer the fight extends
- Stalking Ruin III
- Restless Ground III
- Razor Dance III
- Unlucky Criticals
- Treacherous Auras
Rewards
- Doubles sacrificed currency
- Doubles sacrificed divination cards
- Void Battery
Skill Gems
New
Active Gems
- Petrified Blood - 35% Aura. Only flasks can recover life above 50%. Other life recovery sources only affect the lower half of your life. A portion of incoming hit damage that affects your lower half of life is spread out over 4 seconds instead of being instant (see Maw of Conquest). Image
- Corrupting Fever - consumes some of your life and grants a buff that causes your hits to apply Corrupted Blood which stacks with each hit, causing more and more physical damage over time. When a certain amount of life is consumed to cast skills, the buff refreshes. Video / Image
- Exsanguinate - uses life instead of mana to shoot tendrils of blood in front of you, applying a strong phys-damage hit and a phys-damage over time debuff which can stack up to three times. You can also support it so that its tendrils chain from one target to the next. Video / Image
- Reap - conjures a bloody scythe that swings across an area, applying strong hit damage and physical damage over time. With each swing it gains a charge that scales its damage up and increases its life cost, up to five times. It's also quite potent against single targets. Video / Image
- Cruelty Support: Increases hit damage, and grants a Cruelty buff which increased DOT damage and stacks based on the damage of your hits.
- Bloodthirst Support: Adds % of life as physical weapon damage if on Low Life
- Blood Magic Support split into 2 new gems
- Arrogance Support: skills reserve life instead of mana; increased aura effect.
- Lifetap Support: skills cost life instead of mana; grants a Lifetap buff upon spending a threshold of Life that multiplies the skill's damage for a duration.
Reworked
- Vaal Skills - recharge faster against bosses. Various numerical rebalances.
New Uniques
- Glimpse of Chaos - can have several Vaal Implicits (e.g. +2 Socketed Gems, Nearby Enemies are Crushed), or turn into another Unique Helmet retaining implicits. Increases Life/Mana/ES but reduces Fire/Cold/Lightning Resistances.
- Mahuxotl's Machination - allocates 6 Vaal Keystones (including 1 new one) - Corrupted Soul, Divine Flesh, Eternal Youth, Everlasting Sacrifice, Immortal Ambition, Vaal Pact
- Scales of Justice - Labyrinth Chest Drop; grants Shock/Ignite Immunity and adds Flat Fire damage based on balancing Life/Mana
- Unreleased Labyrinth Unique
- Cane of Kulemak - Catarina Boss Drop; three Veiled mods + % effect of Veiled Mods
- Tecrod's Gaze Murderous Eye jewel - Abyssal Lich Boss Drop; mainhand crit chance/offhand crit multi
- Ulaman's Gaze Searching Eye jewel - Abyssal Lich Boss Drop; lets projectiles chain on terrain
- (Rework) Atziri's Splendour - Uber Atziri Boss Drop; New Implicit - +1 to level of All Vaal Skill Gems
- Atziri's Rule - Atziri Boss Drop; triggers two special Atziri themed spells
- Unreleased Atziri Boss Drop
- (Rework) Atziri's Reign Jewel - Now causes Vaal Skills to have 20% chance to regain consumed Souls when used
New Div Cards
Reward System Improvements
-
Harbinger
- Orb of Binding now drops during the core game.
-
Core
- Act Bosses drop more and better items
- Five new Atlas Basetypes; e.g. Iolite Ring - 15-25% Chaos Damage implicit and Seaglass Amulet - 13% Faster Start of Energy Shield Recharge
- Baseline past-league encounter spawn rates are now standardized to 8%.
- Droppable League-flag Uniques can now drop in core gameplay - e.g. Maloney's Mechanism, Brutus' Lead Sprinkler, Badge of the Brotherhood, Headhunter. According to Chris, now also chanceable without Zana league mods. Boss/mechanic-specific items (e.g. Blight Uniques) are unaffected. Please not that Assailum and Pledge are incorrectly listed here.
- 6 New Vendor Recipes
- Vaal Reliquary Key - Foil Version of Vaal-themed Items - e.g. Cerberus Limb, Rearguard, Zerphi's Heart, Atziri's Reflection, Doryani's Delusion - very rare droprate, rewards are weighted equally
- Labyrinth
- Perandus
-
Essence
- Screaming Essences (t5) can now reroll rare items (like t6/t7 previously)
- Corrupted Essences modifiers have been revamped, and are only obtainable via using Remnants of Corruption on Misery/Envy/Scorn/Dread Essences.
-
Breach
- Blessings upgrade Breachstones by 1 tier (Charged -> Enriched -> Pure)
-
Abyss
- Abyss Jewel mods have been buffed/revamped and drop in greater quantity from Abyss Chests.
- New Abyss Scarabs
- Abyssal Liches drop new Unique Abyss Jewels (see above section)
- Bestiary
-
Incursion
- Chronicle of Atzoatl - itemized Temples of Atzoatl
- Unupgraded Incursion Uniques updated.
- Rares dropped by the Omnitect now has mods based on your selected temple rooms.
- Overall temple rewards and map quantity/rarity/pack size has been buffed.
- Flashpowder Kegs can open special chests in Explosives Room.
-
Delve
- Rebalanced to buff early rewards and reduce deep delve rewards
-
Betrayal
- Killing Catarina upgrades all Syndicate Member rewards by 1 tier; this is the only way to get tier 4 rewards.
- Various Betrayal rewards rebalanced/updated.
- Veiled mods now unlock crafts faster; some veiled mods now have a Unveil-only Tier that is not craftable.
- Veiled Chaos Orb - core currency that rerolls guaranteeing a regular Veiled mod
- Legion
-
Blight
- Blight Chests in Blighted Maps are now affected by a portion of Map Quality.
- Tainted Oils let you apply annointments to Corrupted items.
- Blight Scarabs
- Metamorph
-
Harvest
- Lower tier Seeds now have a chance to grant crafts to reduce the number of crafts per Harvest
- Certain Harvest Crafts will no longer appear.
- 60% more baseline Sacred Grove spawn rate.
- Heart of the Grove (Oshabi Boss Encounter) is now accessible via map fragments from t4 Seed Unique Bosses.
-
Heist
- Heist Rogues now level up significantly faster.
-
Ritual
- Ritual is now core at 8% spawn rate and has a new Atlas Passive and Sextant mod associated with it.
- Talismans
Misc
- Low Life threshold now 50%.
- Player Character Size is now capped.
POE 2 Announcements
Unique Monsters:
- The Forgotten Son
- Rattlecage - destroys ceiling to let light in; light area doesn't have rocks falling down.
- L'im the Impaler
- The Perennial King
- Deathlord of Blackrib Pit + The Mastodon
System
- Different sprinting/running animations
- Improved monster patrol AI
- Dynamic environment interactions
- Split-route pathing during campaign
New 7 Act Campaign
- Act 1:Island of Ogham
- Act 2: Vastiri Desert - Being chased by the Faridun.
- NPC: Sekhema Asala
- NPC: Risu, Faridun Defector
- Town: Ardura Caravan - split route progression
- 1. Mastodon Badlands
- 2. Lost City of Keth
New/Reworked Weapon Classes
- Unarmed Skills can now be used with Claws
- New weapon types likely won't be dropped in Campaign 1, but usable in endgame
Spears
Grants a mobility skill via Implicit.
Basetypes:
- Winged Spear - Grants Engage/Disengage
Uniques:
- Daevata's Wind Winged Spear
Skills:
- Skill: Storm Spear - fires lightning projectile that splits on contact
- Skill: Blazing Lance - leaves fire on the ground; throwing second spear fans the flames
- Skill: Engage/Disengage: Grants a damage buff when engaging (dashing towards enemy).
- Skill: Whirling Slash: AOE increases the more you attack in the AOE circle; explodes when you leave AOE. Synergizes with Disengage.
- Skill: Spear Field - causes bleeding when enemies approach spears stuck in ground.
Crossbows
- Grants an attack skill via Implicit modified by socketed Bolts.
Basetypes:
- Power Shot Crossbow - Power Shot skill (1 Proj + Shrapnel)
- Siege Crossbow - Siege Cascade skill (Ground-targeted arrow)
Bolts:
- Armorpiercing Bolts
- Permafrost Bolts
- Incendiary Bolts